An examination of chess’ intriguing trajectory from Ancient India to the…
Through the Mirror of Chess: A Cultural Exploration Ep 1: UNIQUENESS
- Description
- Reviews
- Citation
- Cataloging
- Transcript
If you are not affiliated with a college or university, and are interested in watching this film, please register as an individual and login to rent this film. Already registered? Login to rent this film.
The first episode begins by setting the context of the entire docuseries, presenting an array of reflections on the meaning and cultural implications of play from some of history’s most celebrated thinkers. The film demonstrates how chess, as a game with a particularly long and varied history, is ideally placed to serve as a test case to rigorously explore the link between play and culture. To appreciate chess’ unique advantages, several widespread misconceptions that the unsuspecting non-chess player is continually bombarded with through film and TV (“Hollywood Chess”) are corrected in a compelling fashion. Finally, following a detailed investigation into what chess is and what distinguishes it from other games, the film then shows how “chess” actually incorporates a wide range of different games—such as xiangqi, shogi and makruk—that are actively played in many places around the world.
"I have been teaching a course on games and play in medieval and early modern history for more than two decades, so I was delighted to see the release of Ideas Roadshow’s THROUGH THE MIRROR OF CHESS. I asked my library to order this wonderful documentary series primarily for episode 2, the first thousand years of the history of chess, which documents the game’s creation in northern India around 500 CE, its evolution in the Sassanian Empire and Muslim caliphates, and its eventual emergence in Latin Christendom, nearly 500 years after is creation.
I work with my students to create public-facing research projects, like documentaries, podcasts, websites, and computer games, and I was looking for a model for them to study. I could not have found a better one. Each episode links the past with the present in engaging, entertaining, and educational interviews and lectures. I highly recommend THROUGH THE MIRROR OF CHESS."– Paul Milliman, Associate Professor, History Department, University of Arizona
"Hollywood's Gambit…a fascinating stroll through the history of the game, pausing to examine its many (non-Hollywood) cultural connections to the world at large.”– Chris Knight, National Post
“…the films are among the most comprehensive examples of chess exploration in documentary format.”– Cecil Rosner, Globe and Mail
“...Chess is an incredibly powerful tool to address societal issues. Cook County Sheriff Tom Dart explains how chess has drastically reduced recidivism rates and forged new relationships between incarcerated men and their estranged children. Chess in Slums CEO Tunde Onakoya uses the game to provide African children intellectual identity and dignity by shining a spotlight on their enormous potential.”– Tom Shupe, Top Blogger Chesscom
“Watching this fascinating 4-part series doesn’t require a liking of chess or even knowledge of the game but those who do play will gain an insight into the nearly two millennia-old board game that grew and morphed just as did the cultures that embraced it…”– IMDB
“A great overview of the beginnings of chess while also taking the viewer through to the state of chess as it exists today. The series explores the philosophy of chess, why people play it at all, and how great thinkers have viewed chess over the years. All in all this is an encyclopedic look at chess as it exists in relation to society that is fantastic in its scope."– GM Daniel Gormally
“…shows the cultural impact and history of chess from its origins to modern times. It is very informative and well produced, and features many familiar faces.”– Ben Johnson, Host Perpetual Chess Podcast
“…one of the deepest investigations and undertakings into chess ever done. Anyone passionate about the history, culture, and community around the game will be interested in watching this series.”– Lichess
Citation
Main credits
Burton, Howard (filmmaker)
Burton, Howard (film producer)
Other credits
Cinematographers, Jamaal Dozier [and 5 others]; editor, Irena Burton; music, Han Tudorbrow.
Distributor subjects
Anthropology; Archaeology; Artificial Intelligence; Cultural Anthropology; Cultural History; History; Intellectual History; Game Theory; Renaissance Studies; Medieval History; Social Science; Iranian studies; Asian studies; World Civilization; Early Modern History; Linguistics; Behavioral and Development Economics; English Literature; Islamic Culture; Philosophy; Prison Reform; Computer Science; Sport Psychology; Education; Psychology; Games and Culture; Ending poverty and inequality; Integration of refugees; South Asian StudiesKeywords
00:01:15.033 --> 00:01:16.066
As long as there have been
00:01:16.066 --> 00:01:21.066
human societies of any form–and likely
well before that–games
00:01:21.066 --> 00:01:25.233
have played a hugely significant role
in how people interact with each other,
00:01:25.800 --> 00:01:29.366
and more generally how we live our lives.
00:01:30.566 --> 00:01:33.533
Wherever we've looked: from ancient Egypt
00:01:34.000 --> 00:01:36.333
to Mesopotamia, to China,
00:01:37.033 --> 00:01:39.800
to India, to sub-Saharan Africa,
00:01:40.433 --> 00:01:42.866
to pre-Colombian America,
00:01:42.866 --> 00:01:45.566
we find evidence of people playing games.
00:01:46.900 --> 00:01:49.900
That we play,
then, is a well-established fact.
00:01:50.600 --> 00:01:54.600
Why exactly we do so,
and what it all means, however,
00:01:55.033 --> 00:01:59.100
is something else
entirely–a question that has preoccupied
00:01:59.100 --> 00:02:02.233
some of history's most original
and penetrating thinkers.
00:02:03.533 --> 00:02:07.233
Both Plato and Aristotle
specifically addressed the issue of play,
00:02:07.633 --> 00:02:09.633
but from quite different standpoints.
00:02:10.500 --> 00:02:15.733
Plato examined the broader societal
benefits of play, while Aristotle
00:02:15.733 --> 00:02:19.300
focused on its biological causes
and effects on the individual,
00:02:20.366 --> 00:02:23.700
setting the stage for a 2500 year
ping-pong game
00:02:23.700 --> 00:02:27.300
between community and individualistic
interpretations of play.
00:02:28.500 --> 00:02:33.266
In his Republic, Plato stressed
that teachers could much more effectively
00:02:33.266 --> 00:02:36.700
illustrate key concepts
by engaging students through play
00:02:37.366 --> 00:02:42.333
rather than through rote memorization
or repetition, a pedagogical approach
00:02:42.333 --> 00:02:47.400
that, some 2400 years later, has become
fashionably known as “gamification”.
00:02:48.433 --> 00:02:53.600
More generally still, Plato's dialogues
are filled with implicit and explicit
00:02:53.600 --> 00:02:57.966
endorsements of how a playful spirit
is integral to a well-functioning society,
00:02:59.033 --> 00:03:02.600
through music, drama, religious festivals,
00:03:03.133 --> 00:03:05.900
and witty, thought provoking banter
with one's friends.
00:03:07.266 --> 00:03:10.600
For Aristotle, on the other hand,
indulging in play
00:03:10.600 --> 00:03:13.300
served a clear, functional purpose
for the individual:
00:03:13.833 --> 00:03:17.866
a way to cleanse ourselves from
the accumulated stresses of daily life
00:03:18.066 --> 00:03:23.133
so as to refresh us and make us better
able to concentrate on higher things.
00:03:24.466 --> 00:03:26.633
By the latter part of the 18th century,
00:03:27.000 --> 00:03:30.900
the individual impact of play became
integrated within the budding movement
00:03:30.900 --> 00:03:34.500
of Romanticism,
with the German playwright, poet
00:03:34.833 --> 00:03:36.266
and philosopher Friedrich
00:03:36.266 --> 00:03:39.933
Schiller argued that humans possess
a certain “play drive”
00:03:40.066 --> 00:03:43.800
that mediates between our physical needs
and our rational desires,
00:03:44.300 --> 00:03:46.400
which, when properly harnessed,
00:03:46.800 --> 00:03:49.400
enables us to produce
elevating works of art.
00:03:50.366 --> 00:03:55.100
As he famously put it, “Man only plays
when he is in the fullest sense
00:03:55.100 --> 00:03:59.433
of the word a human being.” “And
he is only fully a human being
00:03:59.933 --> 00:04:01.300
when he plays.”
00:04:03.900 --> 00:04:07.133
140 years later, in the 1930s,
00:04:07.600 --> 00:04:10.866
theories of play tacked
back to the community level once again,
00:04:11.366 --> 00:04:15.833
when the Dutch cultural historian
Johan Huizinga mapped out the complex
00:04:15.833 --> 00:04:21.566
interaction of play and culture
in his groundbreaking work, Homo Ludens.
00:04:21.566 --> 00:04:25.766
Play, Huizinga noted, was universal.
00:04:26.266 --> 00:04:29.033
So universal, in fact,
that it could be seen
00:04:29.033 --> 00:04:32.400
throughout
the entire animal world as well.
00:04:32.400 --> 00:04:36.233
But simply calling our need to play “an
instinct” in and of itself
00:04:36.833 --> 00:04:38.466
reveals nothing.
00:04:38.466 --> 00:04:43.266
Far better instead to spend our time
trying to understand what play actually is
00:04:44.100 --> 00:04:46.766
and what effect it produces on societies.
00:04:47.666 --> 00:04:49.866
And when we do that, he tells us,
00:04:50.500 --> 00:04:53.700
we discover that the key
defining characteristics of play
00:04:53.833 --> 00:04:57.433
are its freedom -
we play simply because we want to,
00:04:57.600 --> 00:05:01.000
because we're freely seeking out
something fun to do -
00:05:01.000 --> 00:05:06.000
and that all genuine play occurs
outside of real life
00:05:06.533 --> 00:05:09.600
in clearly designated
domains of time and space,
00:05:09.900 --> 00:05:14.566
according to its own internal order,
its own rules of the game.
00:05:15.566 --> 00:05:16.100
Well,
00:05:16.100 --> 00:05:18.466
so much for how we can characterize play.
00:05:19.133 --> 00:05:21.600
What about its broader cultural impact?
00:05:22.766 --> 00:05:25.600
Here is where Huizinga makes his boldest
conclusion.
00:05:26.266 --> 00:05:31.066
It's not simply that all cultures happen
to contain play and games, he says.
00:05:31.666 --> 00:05:35.766
It's that everything we typically view
as cultural in our societies,
00:05:36.400 --> 00:05:40.833
from storytelling
to ritualized performance to the creation
00:05:40.833 --> 00:05:45.600
of great works of art, naturally developed
from our primeval urge to play.
00:05:45.600 --> 00:05:46.133
Our play
00:05:47.533 --> 00:05:50.766
instinct,
in other words, precedes culture.
00:05:51.733 --> 00:05:54.833
It's the primordial force
that makes all cultural
00:05:54.833 --> 00:05:57.200
flowering possible in the first place.
00:05:58.700 --> 00:06:01.666
As we've seen, Johan Huizinga was hardly
00:06:01.666 --> 00:06:05.133
the first person to seriously investigate
the human desire to play,
00:06:05.866 --> 00:06:08.166
but he was unquestionably
the one who came to
00:06:08.166 --> 00:06:11.000
the strongest conclusion
about its cultural impact.
00:06:12.000 --> 00:06:15.333
“For many years,”
he writes in the foreword to Homo Ludens,
00:06:15.766 --> 00:06:19.433
“the conviction has grown upon me
that civilization arises
00:06:19.433 --> 00:06:21.966
and unfolds in and as play.”
00:06:22.800 --> 00:06:25.733
Which is why
he then goes on to explicitly insist
00:06:25.733 --> 00:06:30.033
that the book's subtitle should be “A
study of the play element of culture”
00:06:30.566 --> 00:06:33.333
instead of what so many were determined
to call the lectures it was based on,
00:06:33.333 --> 00:06:37.166
“A study of the play element in culture”.
00:06:38.200 --> 00:06:41.100
“It was
not my object to define the place of play
00:06:41.100 --> 00:06:43.833
among all the other
manifestations of culture,”
00:06:44.000 --> 00:06:46.933
he explains with understandable
exasperation, “but
00:06:46.933 --> 00:06:50.733
rather to ascertain
how far culture itself bears
00:06:50.733 --> 00:06:55.300
the character of play.” Well,
unfortunately,
00:06:55.566 --> 00:06:58.800
his English translator and publisher
had the last word on that one,
00:06:59.700 --> 00:07:02.933
perversely producing
a pivotal work of cultural history
00:07:03.333 --> 00:07:08.066
whose subtitle is in direct opposition
to the expressed intention of its author.
00:07:09.266 --> 00:07:12.366
But despite all of that, Huizinga’s
profound
00:07:12.366 --> 00:07:15.733
insights into the fascinating link
between play and culture
00:07:16.233 --> 00:07:19.866
remains the conceptual touchstone
almost a century later.
00:07:20.566 --> 00:07:22.900
Because whether or not you agree
with his argument
00:07:22.900 --> 00:07:26.366
that our need for play lurks
behind all cultural accomplishments,
00:07:27.300 --> 00:07:30.766
it's undeniable
that there's an extremely strong overlap
00:07:30.766 --> 00:07:34.966
between play and culture;
and that a close examination
00:07:34.966 --> 00:07:38.700
of the particular games we play,
and how they've changed over time,
00:07:39.400 --> 00:07:44.433
will shed uniquely valuable
light on who we are and what we believe.
00:07:52.733 --> 00:07:53.433
And what better
00:07:53.433 --> 00:07:55.533
game to use to explore that link
00:07:56.666 --> 00:08:01.000
than chess, an activity
whose powerful cultural presence
00:08:01.000 --> 00:08:05.133
has been continuously felt
for over 1500 years across
00:08:05.133 --> 00:08:08.300
an extraordinarily broad
range of different times and places.
00:08:10.933 --> 00:08:13.866
There are dozens of intriguing
chess-related myths.
00:08:13.866 --> 00:08:16.933
In Part Two, we’ll highlight
00:08:16.933 --> 00:08:19.766
a famous sixth-century Middle Persian text
00:08:20.066 --> 00:08:24.166
describing how a wise adviser
to the Sasanian King triumphantly
00:08:24.166 --> 00:08:27.733
saved him from having to pay tribute
to a competing Indian ruler
00:08:27.966 --> 00:08:30.900
by miraculously deciphering
how to play the game
00:08:31.466 --> 00:08:34.200
from merely examining the pieces.
00:08:34.200 --> 00:08:36.666
And as we'll see in Part Three,
00:08:36.666 --> 00:08:38.700
roughly a thousand years after that,
00:08:39.233 --> 00:08:43.733
the Italian poet Marco Girolamo Vida
explicitly linked chess
00:08:43.733 --> 00:08:48.266
to Greco-Roman mythology
by writing a poem called Scacchia Ludus
00:08:48.833 --> 00:08:52.166
about a chess game
between Mercury and Apollo.
00:08:53.500 --> 00:08:55.800
After the contest, we're told,
00:08:55.800 --> 00:09:00.333
the victorious Mercury
“espied, a lovely nymph named Scacchis,”
00:09:00.866 --> 00:09:03.900
and after having “taken her
to his embrace,
00:09:04.200 --> 00:09:09.233
then rewarded her for her virtue lost
by teaching her the game of chess,
00:09:09.633 --> 00:09:11.733
which was subsequently
named in her honor.”
00:09:12.666 --> 00:09:16.500
It's not at all clear to what
extent Vida’s unfortunate nymph felt
00:09:16.500 --> 00:09:20.300
that becoming the patron
saint of chess was sufficient compensation
00:09:20.300 --> 00:09:25.600
for Mercury's actions, but 235 years
later, the British philologist,
00:09:25.600 --> 00:09:29.466
Sir William Jones, put her much more
in charge of her own destiny,.
00:09:30.000 --> 00:09:34.800
Now renamed Caissa,
she begins the poem steadfastly rejecting
00:09:34.800 --> 00:09:40.133
the advances of Mars, the God of War,
but eventually succumbs to his entreaties
00:09:40.366 --> 00:09:42.900
after he teaches her the wonders of chess.
00:09:43.933 --> 00:09:46.200
And then there are the other,
only slightly
00:09:46.200 --> 00:09:48.833
more believable, tales of how chess began.
00:09:49.700 --> 00:09:54.166
The ninth century geographer and historian
Al-Ya’qubi describes
00:09:54.166 --> 00:09:56.900
how the game was invented
in order to gently apprise
00:09:56.900 --> 00:10:00.633
an Indian queen
that her son died in a rebellion.
00:10:00.633 --> 00:10:04.600
While a similar tale is told a century
or so later by Ferdowsi
00:10:04.800 --> 00:10:07.200
in his great Persian epic, the Shahnama,
00:10:07.900 --> 00:10:11.366
or Book of Kings, where chess is claimed
00:10:11.366 --> 00:10:14.633
to have been created
as a means to tactfully inform the Queen
00:10:14.633 --> 00:10:19.266
how it came to pass that one of her sons
died through waging war against the other.
00:10:21.200 --> 00:10:23.733
Throughout the centuries,
00:10:23.733 --> 00:10:26.600
some have ascribed
the invention of the game to Alexander
00:10:26.600 --> 00:10:30.900
the Great or various ancient Greek heroes
fighting at Troy.
00:10:31.666 --> 00:10:35.633
But revealingly, the vast
majority of the Persian and Muslim
00:10:35.633 --> 00:10:40.400
founding myths straightforwardly relate
how chess was invented in India,
00:10:41.066 --> 00:10:43.400
with the standard
name of the Indian inventor
00:10:43.533 --> 00:10:46.566
being a particularly wise philosopher
named Sissa,
00:10:47.200 --> 00:10:51.566
who, when asked by his grateful king
what he wants in return for developing
00:10:51.566 --> 00:10:56.833
such a marvelous game, politely replied
that all he desired was the total grains
00:10:56.833 --> 00:11:01.200
of wheat on a chessboard, after starting
at one corner with a single grain
00:11:01.533 --> 00:11:04.233
and doubling the number
on each successive square.
00:11:05.300 --> 00:11:09.400
The king is delighted by such a seemingly
paltry compensation request,
00:11:09.966 --> 00:11:12.300
but is profoundly taken aback
00:11:12.300 --> 00:11:15.333
when he discovers that the total of this
geometric progression
00:11:16.000 --> 00:11:20.400
is the astoundingly large number of two
to the power 64 minus one,
00:11:21.666 --> 00:11:22.533
far greater
00:11:22.533 --> 00:11:25.100
than anything
remotely possible in his kingdom
00:11:25.733 --> 00:11:28.166
or any kingdom on earth, for that matter.
00:11:29.400 --> 00:11:32.700
Meanwhile,
as the chess origin legends developed,
00:11:33.400 --> 00:11:36.566
serious scholars
increasingly began to turn their attention
00:11:36.566 --> 00:11:39.166
to separating the fact
from the accumulated fiction.
00:11:40.333 --> 00:11:42.266
In 1694,
00:11:42.266 --> 00:11:46.366
the English orientalist Thomas
Hyde wrote the first history of chess,
00:11:47.033 --> 00:11:49.933
in which he maintained
that the game originated in India,
00:11:50.666 --> 00:11:52.666
a claim
which has stood up to the present day.
00:11:53.633 --> 00:11:57.233
Various other histories followed,
but it was only in the latter
00:11:57.233 --> 00:12:01.200
part of the 19th century
that major advances in our understanding
00:12:01.200 --> 00:12:04.400
of the history of the game occurred
through the efforts of two people
00:12:05.000 --> 00:12:09.700
:the Dutch historian Antonius
van der Linde and the German diplomat,
00:12:10.100 --> 00:12:14.600
chess master and tournament
organizer Baron von der Lasa.
00:12:15.600 --> 00:12:16.933
In addition to directly
00:12:16.933 --> 00:12:20.000
influencing our knowledge of the game's
history through their writings,
00:12:20.400 --> 00:12:24.466
both van der Linde and von der
Lasa played a powerful indirect
00:12:24.466 --> 00:12:27.766
role on the development
of our historical cultural understanding
00:12:28.333 --> 00:12:32.266
by encouraging Harold Murray
to write his 1913 masterwork,
00:12:32.800 --> 00:12:35.800
A History of Chess - an extraordinarily
00:12:35.800 --> 00:12:38.833
comprehensive work of scholarship.
00:12:38.833 --> 00:12:42.433
Anyone interested in the history of chess
today will find that
00:12:42.733 --> 00:12:46.133
whatever her starting point,
a medieval fable,
00:12:46.900 --> 00:12:49.133
an Arabic chess puzzle,
00:12:49.133 --> 00:12:51.400
an Asian chess-like game,
00:12:51.400 --> 00:12:53.533
or hundreds of other possible topics,
00:12:54.600 --> 00:12:57.666
it doesn't take long to trace the idea
in question back
00:12:57.666 --> 00:13:01.766
to something that Murray highlighted
in A History of Chess long ago.
00:13:03.300 --> 00:13:05.866
Well over a century after its publication,
00:13:06.366 --> 00:13:09.000
all chess roads still lead to Murray.
00:13:09.833 --> 00:13:12.233
And if they don't, you should be very
00:13:12.233 --> 00:13:13.700
skeptical indeed.
00:13:26.000 --> 00:13:27.000
Before we turn to
00:13:27.000 --> 00:13:30.800
examine what chess is
and what makes it so unique,
00:13:30.800 --> 00:13:34.000
it's worth spending some time
clarifying what it isn't.
00:13:34.833 --> 00:13:38.133
Because the truth is that,
while chess is clearly one of the world's
00:13:38.133 --> 00:13:42.466
most recognizable games,
with virtually anyone randomly encountered
00:13:42.466 --> 00:13:46.200
on the planet able to identify it
and describe its basic rules,
00:13:46.933 --> 00:13:50.133
nowadays
it's also burdened by the greatest number
00:13:50.133 --> 00:13:53.266
of popular misconceptions
and false stereotypes imaginable,
00:13:53.933 --> 00:13:56.366
making it essential
to set the story straight
00:13:56.533 --> 00:13:59.000
before going any further.
00:13:59.400 --> 00:14:01.533
The first point that needs to be clarified
00:14:01.533 --> 00:14:04.200
is simply how to set up
the game to begin play.
00:14:04.800 --> 00:14:09.333
The pieces are arranged
in symmetrical fashion, facing each other.
00:14:09.933 --> 00:14:13.666
On the back
ranks are the major pieces: two rooks,
00:14:13.966 --> 00:14:17.166
two knights, two bishops,
a king and a queen.
00:14:17.600 --> 00:14:20.200
While in front of all of them
are the eight pawns.
00:14:21.000 --> 00:14:23.033
Now, you probably already knew that,
00:14:23.333 --> 00:14:27.666
but there are two added subtleties here
that must also be explicitly mentioned.
00:14:28.200 --> 00:14:30.466
The queen starts off on her own color,
00:14:30.800 --> 00:14:33.866
white queen on the white square
and black queen on the black square.
00:14:34.500 --> 00:14:38.666
And the board must be oriented
so that the square facing the extreme
00:14:38.666 --> 00:14:42.800
left-hand side of each player is dark,
while the one furthest to the right
00:14:42.933 --> 00:14:43.966
is white.
00:14:44.400 --> 00:14:46.533
Well, you might have known that too,
00:14:46.533 --> 00:14:50.833
but if so, that would make you
relatively unique by Hollywood standards,
00:14:51.266 --> 00:14:54.133
because even the most casual of chess
players will tell you
00:14:54.133 --> 00:14:58.800
that whenever they see a chess scene
in a film or on TV, there's an odds-on
00:14:58.800 --> 00:15:02.800
chance that the initial setup of the board
and pieces will be backwards,
00:15:03.900 --> 00:15:04.733
roughly the chess
00:15:04.733 --> 00:15:07.833
equivalent of slam dunking a volleyball.
00:15:07.900 --> 00:15:10.800
I think that's probably what irritates
the chess player the most:
00:15:11.200 --> 00:15:13.933
when you see, like,
all those people who are trying to
00:15:14.400 --> 00:15:19.500
to propose something about how smart they
are by being associated with chess.
00:15:19.500 --> 00:15:22.500
And then the board is not even set up
correctly.
00:15:22.700 --> 00:15:24.966
So you can easily
see that they don't play chess
00:15:24.966 --> 00:15:26.633
or they have never played it before.
00:15:26.633 --> 00:15:30.966
And when that happens in the movies,
00:15:30.966 --> 00:15:34.233
it’s incredible, actually,
because the budgets
00:15:34.233 --> 00:15:36.900
there are millions of dollars,
00:15:37.366 --> 00:15:40.733
and still...
00:15:41.033 --> 00:15:46.333
I mean, they can have an actor training
at boxing or dancing for a half year
00:15:46.766 --> 00:15:49.800
to prepare for a role,
but they can't get the board right?
00:15:51.600 --> 00:15:52.766
How is it possible? Honestly?
00:15:52.766 --> 00:15:58.233
I's pretty hard
to trust a filmmaker’s vision that “chess
00:15:58.233 --> 00:16:02.100
is the perfect metaphor to represent
the dramatic tension in my scene”,
00:16:02.666 --> 00:16:07.466
when it's abundantly obvious that he has
no idea of what chess actually is.
00:16:08.566 --> 00:16:09.533
Instead,
00:16:09.533 --> 00:16:12.533
what he's invoking is Hollywood Chess,
00:16:13.233 --> 00:16:16.700
something that bears little
to no resemblance to the real thing.
00:16:17.900 --> 00:16:21.700
In Hollywood
Chess, games typically end with one player
00:16:21.700 --> 00:16:24.833
gravely tipping over his king
to acknowledge defeat,
00:16:25.833 --> 00:16:27.966
while victory always comes through
00:16:27.966 --> 00:16:31.866
one sudden move
producing checkmate, with the loser
00:16:32.266 --> 00:16:35.533
never able to see it coming.
00:16:38.400 --> 00:16:41.000
Checkmate.
00:16:51.433 --> 00:16:54.133
Checkmate.
00:16:55.766 --> 00:16:59.700
Checkmate.
00:16:59.700 --> 00:17:03.600
Checkmate.
00:17:03.600 --> 00:17:07.533
Check,
00:17:07.533 --> 00:17:12.366
mate.
00:17:12.366 --> 00:17:13.033
Check,
00:17:13.933 --> 00:17:16.033
mate.
00:17:20.333 --> 00:17:23.000
Checkmate.
00:17:25.933 --> 00:17:30.566
Check and mate.
00:17:30.566 --> 00:17:32.000
Mate.
00:17:32.000 --> 00:17:37.333
There you are:
00:17:37.566 --> 00:17:40.733
checkmate.
00:17:40.733 --> 00:17:43.333
That's checkmate.
00:17:45.866 --> 00:17:49.200
Check, mate and mate, mate.
00:17:51.500 --> 00:17:53.533
Checkmate?
00:17:53.533 --> 00:17:56.233
That’s checkmate, isn’t it?
00:18:00.100 --> 00:18:01.366
Checkmate.
00:18:02.233 --> 00:18:03.500
Oh, come on.
00:18:03.500 --> 00:18:07.933
- come a little closer,
take a look at that there: check mate.
00:18:11.900 --> 00:18:12.800
Checkmate.
00:18:13.300 --> 00:18:15.933
You see, when you make a move
out of frustration or anger,
00:18:15.933 --> 00:18:18.933
it always ends in a catastrophe.
00:18:20.800 --> 00:18:22.200
Well, you’re going to need a miracle
now, Reverend, because checkmate.
00:18:22.200 --> 00:18:25.366
Everyone gets check and makes think.
00:18:29.433 --> 00:18:30.400
Checkmate.
00:18:31.366 --> 00:18:33.600
Wait a minute. Wait a minute.
Wait a minute.
00:18:33.600 --> 00:18:36.000
Wait a minute.. This is not checkmate.
00:18:36.300 --> 00:18:37.366
See you tomorrow, pop.
00:18:37.733 --> 00:18:45.433
Just hold on: this is not checkmate.
00:18:47.000 --> 00:18:49.333
Checkmate.
00:18:49.633 --> 00:18:52.500
What? Checkmate. Where were we?
00:18:53.000 --> 00:18:54.066
Oh, that's right.
00:18:54.200 --> 00:18:54.966
Checkmate.
00:18:56.533 --> 00:18:57.066
Oh my God!
00:18:57.066 --> 00:18:59.200
After this move, the game will be over.
00:19:00.833 --> 00:19:01.900
Checkmate.
00:19:02.666 --> 00:19:04.700
Just as I predicted.
00:19:04.700 --> 00:19:06.100
Checkmate, Herb.
00:19:06.100 --> 00:19:08.866
How does he do it? Not again.
00:19:08.866 --> 00:19:11.000
Even the great Humphrey Bogart,
00:19:11.000 --> 00:19:15.000
who actually was an accomplished
chess player, and obviously knew
00:19:15.000 --> 00:19:17.866
much better, was forced to participate
00:19:18.100 --> 00:19:19.600
in Hollywood Chess.
00:19:22.833 --> 00:19:25.633
I think I've got you father.
00:19:27.033 --> 00:19:29.566
Not yet.
00:19:29.833 --> 00:19:30.500
Mate.
00:19:34.800 --> 00:19:35.400
What drives
00:19:35.400 --> 00:19:38.700
chess players crazy about all of this
isn't that sudden.
00:19:38.700 --> 00:19:41.666
flashes of insight
never happen over the chessboard.
00:19:42.500 --> 00:19:44.000
They certainly do.
00:19:44.000 --> 00:19:47.233
And the most famous games in history
are typically famous for
00:19:47.233 --> 00:19:48.566
precisely that reason.
00:19:49.800 --> 00:19:53.266
But achieving something
genuinely impressive only happens when
00:19:53.266 --> 00:19:57.833
you're facing a highly-skilled opponent
who could easily parry an ordinary attack.
00:19:58.533 --> 00:20:01.500
Not some oblivious novice
who can't see checkmate
00:20:01.500 --> 00:20:03.600
coming on the very next move.
00:20:05.333 --> 00:20:07.600
There are all kinds of misconceptions
00:20:07.600 --> 00:20:10.800
and tropes that I find repellent
when I see them
00:20:11.966 --> 00:20:14.266
presented in the media.
00:20:14.266 --> 00:20:15.900
One is when
00:20:16.300 --> 00:20:18.866
a good player can be
00:20:18.866 --> 00:20:21.866
startled and lose in two moves
from the beginning of the game.
00:20:22.633 --> 00:20:23.333
That's absurd.
00:20:23.333 --> 00:20:26.333
I remember one episode from the Columbo
00:20:26.333 --> 00:20:30.566
television series,
where Laurence Harvey plays
00:20:31.466 --> 00:20:34.000
the world's best chess player,
essentially,
00:20:34.500 --> 00:20:37.200
and he's giving an exhibition
00:20:37.766 --> 00:20:41.866
and he loses in two moves to a novice
00:20:42.300 --> 00:20:46.600
because he's so distracted
by the questioning of Columbo.
00:20:47.266 --> 00:20:49.266
It's just impossible. It can not happen.
00:20:50.300 --> 00:20:52.366
You could be virtually dead
and it would not happen.
00:20:53.100 --> 00:20:56.900
But perhaps the most pernicious
of all Hollywood chess stereotypes
00:20:57.100 --> 00:21:01.366
is the one that even several expert chess
players have been keen to perpetuate:
00:21:02.066 --> 00:21:06.966
that in order to be a great chess player,
you have to be some sort of genius.
00:21:07.933 --> 00:21:08.600
I think
00:21:08.600 --> 00:21:11.400
the biggest misconception
about top level chess players
00:21:11.400 --> 00:21:15.800
is that they are naturally intelligent
across all domains.
00:21:15.800 --> 00:21:18.933
Chess players are a little bit
more intelligent
00:21:18.933 --> 00:21:22.700
than than the average person - perhaps,
although it hasn't been proven.
00:21:23.000 --> 00:21:26.666
But quite often chess players are asked
questions in interviews
00:21:27.000 --> 00:21:30.666
or in media appearances
about other matters in the world.
00:21:31.266 --> 00:21:34.433
Our expertise in chess
does not translate to other domains,
00:21:34.433 --> 00:21:37.533
and it certainly shouldn't be taken
that way.
00:21:37.533 --> 00:21:40.200
People consider, “OK, so you play chess.
00:21:40.766 --> 00:21:44.700
This is not something
that we as ordinary people could do
00:21:44.700 --> 00:21:48.533
because this is a kind of sport,
a kind of mind game that is only suitable
00:21:48.533 --> 00:21:52.600
for gifted people,
for the smartest people among the world.
00:21:52.633 --> 00:21:56.000
So they think, Oh, no, no, no, it's
not the thing I would like to try.
00:21:56.033 --> 00:21:58.400
It's not for me.
I don't think I'm smart enough.
00:21:58.400 --> 00:22:01.333
I've heard a lot of expressions like this.
00:22:01.566 --> 00:22:05.266
And also that since chess players
are considered to be the most gifted
00:22:05.266 --> 00:22:08.600
and genius people among the world,
they can naturally apply
00:22:08.600 --> 00:22:11.400
their skills into different aspects.
00:22:11.900 --> 00:22:17.233
But personally, as a chess player,
I do not agree with such statements.
00:22:18.500 --> 00:22:18.833
I would
00:22:18.833 --> 00:22:23.166
say two of the biggest misconceptions
about chess that unfortunately
00:22:24.333 --> 00:22:28.500
probably hold it back, or at least did
hold it back, I believe, for the previous
00:22:28.500 --> 00:22:32.466
generations, is that, one:
you have to be a genius to play chess
00:22:33.400 --> 00:22:36.766
- that only geniuses can become great
chess players, in fact.
00:22:37.300 --> 00:22:40.066
And so,
whether that contributes to the stereotype
00:22:40.066 --> 00:22:43.833
that someone is antisocial
or a savant in nature,
00:22:43.833 --> 00:22:47.766
and so while they may excel
at one particular niche activity,
00:22:48.066 --> 00:22:50.866
there are other aspects of their character
that are clearly suffering.
00:22:50.866 --> 00:22:53.733
That's kind of what you're always saying
to someone, even if you don't break down
00:22:53.733 --> 00:22:55.933
that detail - that’s
sort of what you're saying.
00:22:55.933 --> 00:22:59.700
And I think that unfortunately for chess,
that becomes a barrier to entry,
00:22:59.700 --> 00:23:00.100
because if
00:23:00.100 --> 00:23:04.133
someone loses their first chess game,
their initial feeling about themselves,
00:23:04.133 --> 00:23:07.333
whether they say it or not, is
that, I'm not smart enough to play chess.
00:23:08.066 --> 00:23:10.000
Chess is not for me.
00:23:10.000 --> 00:23:12.966
The main stereotype
that I find really frustrating is
00:23:12.966 --> 00:23:17.333
that chess is just for geeks, and that you
have to be super-smart to play the game.
00:23:17.733 --> 00:23:21.300
And I find that
this is actually very debilitating,
00:23:21.566 --> 00:23:24.833
although the whole idea that
you have to be smart is very flattering,
00:23:25.200 --> 00:23:26.866
it prevents a lot of people
00:23:26.866 --> 00:23:29.833
from actually picking up the pieces
and getting to play.
00:23:30.700 --> 00:23:33.333
It's possible
to imagine that future filmmakers
00:23:33.333 --> 00:23:35.900
will one day
learn how to set up the pieces properly.
00:23:36.433 --> 00:23:39.566
It's even remotely conceivable
that they'll do away
00:23:39.566 --> 00:23:43.600
with tipping kings and unexpected
one move checkmates.
00:23:43.600 --> 00:23:46.866
But it's pretty hard to envision a day
when they're willing to abandon
00:23:46.866 --> 00:23:51.333
the knee jerk image of chess
players as natural geniuses.
00:23:54.500 --> 00:23:56.000
What really struck me
00:23:56.000 --> 00:23:59.766
about The Queen's Gambit
was that it wasn't at all about chess.
00:24:00.000 --> 00:24:00.866
It's not about a game.
00:24:00.866 --> 00:24:03.033
It's about the cost of genius.
00:24:04.433 --> 00:24:07.666
Ah, yes: the cost of genius.
00:24:08.266 --> 00:24:12.333
And who better than Hollywood
to get to the bottom of that vexing issue?
00:24:12.733 --> 00:24:14.933
Well,
at least they set up the board, right.
00:24:16.000 --> 00:24:19.200
The point, of course, is obviously not
the chess
00:24:19.200 --> 00:24:22.600
players are unintelligent
or the talent doesn't exist.
00:24:23.233 --> 00:24:27.100
But simply that, like pretty well
any activity we know of,
00:24:27.833 --> 00:24:31.600
the single most defining characteristic
of any great chess player
00:24:32.166 --> 00:24:34.866
is the steely determination to work very,
00:24:35.100 --> 00:24:37.166
very hard to improve.
00:24:38.133 --> 00:24:40.633
And an essential
part of the story of chess
00:24:41.066 --> 00:24:44.633
is that this improvement
has been occurring for many centuries
00:24:45.000 --> 00:24:48.300
as our cumulative understanding
of the game steadily evolves.
00:24:48.866 --> 00:24:53.500
Today's experts are much, much better
than those who played 100 years ago;
00:24:53.833 --> 00:24:57.000
and they, in turn, were vastly superior
00:24:57.000 --> 00:24:59.566
to those who came 100 years before them.
00:25:00.000 --> 00:25:01.366
It's not that players today
00:25:01.366 --> 00:25:04.800
are all geniuses
and their predecessors had mediocre minds.
00:25:05.466 --> 00:25:08.900
It's that we've been systematically
learning from their experiences,
00:25:09.233 --> 00:25:12.633
developing a deeper and deeper
understanding of what works on
00:25:12.633 --> 00:25:16.300
the chessboard and how to appropriately
defend against it.
00:25:16.933 --> 00:25:19.000
And if you deny that,
00:25:19.000 --> 00:25:23.233
if you maintain that someone can just roll
out of bed, stumble upon her talent
00:25:23.233 --> 00:25:27.733
and become a world champion chess player
because of her natural genius, then
00:25:27.733 --> 00:25:31.800
you've missed perhaps the most important
aspect of the real story of chess,
00:25:33.266 --> 00:25:35.733
which among other things,
00:25:35.733 --> 00:25:38.366
can be particularly frustrating
for those who are trying
00:25:38.366 --> 00:25:40.400
to teach us the game.
00:25:41.400 --> 00:25:43.200
They think it’s easy.
00:25:44.100 --> 00:25:45.900
And there is always
00:25:45.900 --> 00:25:49.900
a shortcut to do things;
and that is really frustrating.
00:25:50.100 --> 00:25:52.366
If I knew one,
I would have become a grandmaster earlier;
00:25:52.800 --> 00:25:54.300
and I am a very talented chess player.
00:25:54.300 --> 00:25:56.400
I mean, I know
my talent in chess is really high.
00:25:57.600 --> 00:25:59.766
And if I knew better,
I would have done better.
00:26:00.400 --> 00:26:02.400
So it's like everything else, you know?
00:26:02.400 --> 00:26:04.900
It takes hard work, perseverance, and,
you know,
00:26:04.900 --> 00:26:07.266
if you want to be something extraordinary,
it comes down to practice.
00:26:07.700 --> 00:26:09.433
Everyone can learn to play chess.
00:26:09.433 --> 00:26:11.933
The rules are pretty easy. It's
very straightforward.
00:26:11.966 --> 00:26:13.600
Everyone can learn to play chess,
00:26:13.600 --> 00:26:16.200
but to get good at chess,
it all comes down to practice.
00:26:16.833 --> 00:26:19.833
So much for the obvious false stereotypes.
00:26:20.400 --> 00:26:24.066
Hopefully from now on,
when you think of chess, laughable
00:26:24.066 --> 00:26:27.866
images of sudden checkmates
triumphantly announced by geniuses
00:26:28.700 --> 00:26:32.166
will be replaced with visions
of a subtle, sophisticated game
00:26:32.166 --> 00:26:35.900
that's been rigorously studied
for centuries, as evidenced
00:26:35.900 --> 00:26:39.300
by the hundreds of highly detailed popular
chess books out there
00:26:39.900 --> 00:26:42.433
for players of all levels.
00:26:42.433 --> 00:26:45.533
But as we turn our attention
to the question of appreciating
00:26:45.533 --> 00:26:49.333
what exactly
distinguishes chess from other games,
00:26:49.333 --> 00:26:53.866
what makes it special,
additional misconceptions naturally arise.
00:26:54.900 --> 00:26:57.633
For many people,
the first thing that comes to mind
00:26:57.633 --> 00:27:01.266
when they think of chess is
that it's a very old war game,
00:27:02.533 --> 00:27:05.033
while others stress
that its uniqueness lies in
00:27:05.033 --> 00:27:09.066
being a contest of pure strategy,
with no luck involved.
00:27:09.066 --> 00:27:12.166
Others still, point to the fact
that what primarily
00:27:12.166 --> 00:27:16.200
distinguishes chess from other games
is its enormous complexity.
00:27:17.300 --> 00:27:19.500
Unlike Hollywood Chess,
00:27:19.500 --> 00:27:21.933
all of these characteristics
are actually true.
00:27:22.566 --> 00:27:25.100
The origins of chess are clearly grounded
00:27:25.100 --> 00:27:27.933
in ancient Indian military formations.
00:27:28.500 --> 00:27:31.766
Chess has typically been played as a game
with no random element -
00:27:32.533 --> 00:27:35.166
although intriguingly, not always -
00:27:36.300 --> 00:27:38.266
and the number of possible combinations
00:27:38.266 --> 00:27:40.633
associated with almost any chess position
00:27:41.400 --> 00:27:43.566
is usually staggeringly large.
00:27:44.566 --> 00:27:48.766
But none of that actually makes it unique,
as there are many other
00:27:48.766 --> 00:27:52.900
completely different types of games
that share one or more of these features.
00:27:53.666 --> 00:27:56.700
In particular,
the game of Go has all of them.
00:27:57.400 --> 00:28:02.366
It has no random element, historical roots
in military strategy and tactics
00:28:02.366 --> 00:28:05.500
that are widely believed
to be more than twice as old as chess,
00:28:06.600 --> 00:28:10.766
and it turns out to have a level of
combinatorial complexity of possible games
00:28:10.766 --> 00:28:16.200
and positions that is, many, many orders
of magnitude larger than chess.
00:28:17.233 --> 00:28:18.133
Some of that's clearly
00:28:18.133 --> 00:28:22.266
the case that chess is a very old,
highly complex,
00:28:22.266 --> 00:28:26.733
pure strategy game
derived from ancient warrior traditions,
00:28:27.033 --> 00:28:30.066
none of those features are responsible
for its uniqueness.
00:28:31.400 --> 00:28:36.266
If we want to understand what makes
chess chess, in other words, what
00:28:36.266 --> 00:28:38.766
profoundly separates it from other games,
00:28:39.700 --> 00:28:42.266
we have to look elsewhere.
00:28:53.733 --> 00:28:55.866
What makes chess truly unique
00:28:55.866 --> 00:28:58.400
- what makes chess chess -
00:28:59.733 --> 00:29:02.800
is that, unlike virtually every other game
00:29:02.800 --> 00:29:05.500
before it and most after,
00:29:06.600 --> 00:29:11.266
chess requires its players
to simultaneously manipulate a wide range
00:29:11.266 --> 00:29:16.500
of different pieces with very different
functions, movements and values
00:29:17.366 --> 00:29:19.900
towards one overarching end.
00:29:22.966 --> 00:29:24.533
This key feature
00:29:24.533 --> 00:29:28.266
naturally gives rise
to a wide range of tactical strikes,
00:29:28.566 --> 00:29:31.666
such as forks -
where one pieces is attacking
00:29:31.666 --> 00:29:35.000
two or more simultaneously - and pins,
00:29:35.533 --> 00:29:38.066
where an opponent's
piece is held in place,
00:29:38.300 --> 00:29:42.000
and thereby severely compromised
and subject to being attacked,
00:29:42.533 --> 00:29:46.033
either because moving it out of danger
is simply illegal,
00:29:46.300 --> 00:29:50.100
or because the consequences of doing
so would be even worse
00:29:50.100 --> 00:29:51.633
than losing the piece itself.
00:29:53.000 --> 00:29:57.666
These tactics work because the perceived values
of the pieces under attack
00:29:58.000 --> 00:30:00.466
are different
from the ones attacking them.
00:30:00.833 --> 00:30:05.266
The prospect of your opponent forking
your rook and queen is an alarming one
00:30:05.566 --> 00:30:08.100
because both the queen and the rook
00:30:08.333 --> 00:30:11.800
are generally viewed
as being more important than a knight.
00:30:12.300 --> 00:30:16.500
While watching your pinned
knight fall to a pawn is painful to bear
00:30:16.800 --> 00:30:18.900
precisely because, in most cases,
00:30:18.900 --> 00:30:22.233
a knight is considered
to be more valuable than a pawn.
00:30:23.000 --> 00:30:26.166
It's no consolation
that the attacking knight or pawn
00:30:26.166 --> 00:30:29.133
can eventually be captured
at the end of the exchange
00:30:29.533 --> 00:30:33.033
because when the dust settles,
you'll be on the short end.
00:30:33.700 --> 00:30:37.466
You might have captured the same number
of pieces as your opponent did,
00:30:37.600 --> 00:30:42.700
but the total value of what you gained
is less than what you lost.
00:30:43.966 --> 00:30:45.066
If all the pieces
00:30:45.066 --> 00:30:48.300
were the same,
none of this would make any sense at all,
00:30:48.866 --> 00:30:51.933
and virtually
all of the tactical aspects of chess
00:30:52.200 --> 00:30:53.766
would promptly disappear.
00:30:55.200 --> 00:30:59.166
Forks and pins represent
the basic building blocks of the chess
00:30:59.166 --> 00:31:04.466
tactical toolkit, as they usually concern
only one or two pieces at a time.
00:31:05.033 --> 00:31:07.066
But as players develop their skills,
00:31:07.500 --> 00:31:11.033
they learn to involve more
and more material in their attacks,
00:31:11.533 --> 00:31:16.433
combining the impact of different pieces
through a series of increasingly complex
00:31:16.433 --> 00:31:20.500
interactions, all the while
being acutely aware of the fact
00:31:20.633 --> 00:31:25.366
that their opponent is plotting very hard
to do precisely the same thing to them,
00:31:25.833 --> 00:31:29.500
leading any good chess player to spend
just as much time on evaluating defense
00:31:29.500 --> 00:31:32.566
as offense.
00:31:33.466 --> 00:31:36.500
But however important
it is to be continually assessing
00:31:36.500 --> 00:31:40.633
tactical opportunities
for both you and your opponent, even
00:31:40.666 --> 00:31:44.900
that is only one part
of being a successful chess player.
00:31:46.133 --> 00:31:49.500
Because, while
whittling away your adversary's forces
00:31:49.500 --> 00:31:53.966
is usually a good way to achieve victory,
it isn't always.
00:31:55.000 --> 00:31:57.400
Sometimes the best way to proceed
00:31:57.766 --> 00:32:01.866
is by ignoring material considerations
and instead
00:32:02.233 --> 00:32:05.400
finding a way to enable the pieces
you do have
00:32:05.400 --> 00:32:09.333
to be as dynamic
and productive as possible.
00:32:10.700 --> 00:32:14.300
Sometimes, in fact,
the most effective course of action
00:32:14.300 --> 00:32:18.300
involves willfully sacrificing
one of your high-valued pieces
00:32:18.466 --> 00:32:20.966
in order to clear a direct path
to victory.
00:32:21.800 --> 00:32:24.133
Depending on the circumstances,
00:32:24.133 --> 00:32:27.100
depending on the specific subtleties
of the given position,
00:32:27.766 --> 00:32:30.433
any of your pieces - even your queen -
00:32:31.066 --> 00:32:33.400
is most definitely expendable.
00:32:35.233 --> 00:32:37.866
Here's a classic illustration
of this essential point
00:32:38.033 --> 00:32:40.200
from the so-called Game of the Century,
00:32:40.766 --> 00:32:44.766
the famous 1956 encounter
at New York City's Marshall Chess Club
00:32:45.133 --> 00:32:48.466
between the 13 year old Bobby
Fischer, playing Black,
00:32:49.066 --> 00:32:52.900
against Donald Byrne,
winner of the 1953 U.S.
00:32:52.900 --> 00:32:54.766
Open Championship.
00:32:54.766 --> 00:32:57.000
After 16 and a half moves,
00:32:57.000 --> 00:33:00.700
the two sides appear roughly balanced
with each possessing
00:33:00.700 --> 00:33:05.300
a queen,
two rooks, two bishops and a knight.
00:33:05.300 --> 00:33:06.533
But at the moment,
00:33:06.533 --> 00:33:10.333
Black appears to have some serious
difficulties, with both his knight
00:33:10.333 --> 00:33:14.200
and queen being simultaneously
attacked by White's forces,
00:33:14.200 --> 00:33:17.433
seemingly leaving him little choice
but to lose his knight
00:33:17.433 --> 00:33:20.700
in order to move his vastly
more powerful queen to safety.
00:33:21.500 --> 00:33:23.733
But it's here
where the young Bobby Fischer played
00:33:23.733 --> 00:33:26.600
one of the more memorable moves
in the history of chess,
00:33:27.300 --> 00:33:31.200
having long before seen that,
because of the particular circumstances
00:33:31.200 --> 00:33:35.066
of the situation,
a coordinated attack with his rooks,
00:33:35.333 --> 00:33:39.266
knight and bishops
would prove to be much more deadly.
00:33:40.566 --> 00:33:42.533
He didn't, in short, actually
00:33:42.533 --> 00:33:46.833
need his queen here,
so he sacrificed it, instead
00:33:46.833 --> 00:33:50.433
repositioning his white-squared bishop
to devastating effect.
00:33:51.033 --> 00:33:53.200
And when Byrne took the bait,
00:33:53.200 --> 00:33:56.366
picking up Fischer's queen for what
at first looked like next to nothing, the
00:33:56.366 --> 00:33:56.700
roof fell in.
00:33:59.400 --> 00:34:00.033
And here's an
00:34:00.033 --> 00:34:04.433
instructive example of a sacrifice
that didn't happen, from a celebrated game
00:34:04.433 --> 00:34:07.700
between Garry Kasparov and Vesselin
Topalov.
00:34:08.366 --> 00:34:10.700
Kasparov, as it happens, had
00:34:10.700 --> 00:34:13.833
just famously sacrificed
a rook on his previous move,
00:34:14.300 --> 00:34:17.266
and now he checks the black king
with his other -
00:34:17.266 --> 00:34:20.166
which at first glance
looks completely crazy,
00:34:20.566 --> 00:34:23.666
as it seems like he's
just throwing it away to Black's queen.
00:34:24.266 --> 00:34:26.733
But look what happens
if the Queen gobbles it up.
00:34:27.300 --> 00:34:32.400
Kasparov will then capture the pawn on d4
with his queen and check the black king.
00:34:32.700 --> 00:34:35.666
And since the black queen
has moved away to eat the rock,
00:34:36.000 --> 00:34:39.066
no pieces can effectively block the check
00:34:39.766 --> 00:34:44.666
and the black king is forced to move
to its one available square on b8.
00:34:45.033 --> 00:34:48.500
But as soon as it does so, Kasparov will
then move his queen
00:34:48.500 --> 00:34:51.100
to b6 and check the king again.
00:34:51.700 --> 00:34:56.566
And now the king has nowhere to go,
and Black's only recourse
00:34:56.566 --> 00:35:00.166
is to block to check
with either his queen or his bishop.
00:35:00.633 --> 00:35:04.433
But whichever option he chooses,
Kasparov will easily
00:35:04.433 --> 00:35:07.100
engineer checkmate one or two moves later.
00:35:07.900 --> 00:35:10.366
Kasparov's seemingly precarious placed
00:35:10.366 --> 00:35:13.166
rook, then is actually rock-solid
00:35:13.400 --> 00:35:16.733
because capturing
it turns out to be suicide for Black.
00:35:17.533 --> 00:35:20.533
Topalov,
being one of the best players in the world
00:35:20.533 --> 00:35:21.966
and not a Hollywood actor
00:35:21.966 --> 00:35:25.966
keen to demonstrate his ability
to look shocked by a sudden mate, saw
00:35:25.966 --> 00:35:30.533
all of this immediately and rejected
the poisoned rook, as Kasparov,
00:35:30.800 --> 00:35:34.500
one of the greatest players in
chess history, surely knew that he would.
00:35:34.833 --> 00:35:39.133
But the upshot was that Kasparov had
now managed to place his lone remaining
00:35:39.133 --> 00:35:42.400
rook in an extremely aggressive
and attacking position
00:35:42.400 --> 00:35:45.433
that could dangerously interact
with his other pieces.
00:35:45.700 --> 00:35:49.866
Topalov,
meanwhile, battled on valiantly - almost,
00:35:50.100 --> 00:35:53.600
but never quite escaping
- eventually succumbing
00:35:53.600 --> 00:35:57.966
in another 20 fascinating moves,
after having done his part
00:35:58.233 --> 00:36:01.500
to create one of the greatest
games in chess history.
00:36:02.900 --> 00:36:03.733
What makes chess
00:36:03.733 --> 00:36:07.733
special then, isn't
just the fact that it uses an array
00:36:07.733 --> 00:36:11.100
of different types of pieces that need
to be coordinated with each other.
00:36:11.866 --> 00:36:14.400
It's that each piece is constantly,
00:36:14.833 --> 00:36:17.966
ever so subtly, changing its value
00:36:18.200 --> 00:36:21.300
depending on its position
with respect to all the others.
00:36:22.200 --> 00:36:27.633
And it's precisely this highly nuanced,
constantly shifting, dance of individual
00:36:27.633 --> 00:36:32.400
pieces and overall positions
that gives chess its unique,
00:36:32.600 --> 00:36:34.266
aesthetic appeal.
00:36:40.166 --> 00:36:42.866
There are various things that go into
what makes chess an art.
00:36:43.333 --> 00:36:45.933
One of the key things is economy of means:
00:36:46.433 --> 00:36:49.000
being able to do more with less.
00:36:50.366 --> 00:36:53.733
That makes a set of chess ideas
more artful, more aesthetic.
00:36:54.166 --> 00:36:56.900
The usual guideline
for the chess player is simplicity:
00:36:57.166 --> 00:37:00.366
getting so much more,
or achieving so much more, with less.
00:37:00.500 --> 00:37:05.600
That's the key aspect of chess art -
and some of the ways the pieces synergize
00:37:05.600 --> 00:37:08.866
to work together in remarkable ways.
00:37:09.666 --> 00:37:12.900
Generally, the most beautiful made
is considered to be a smothered mate given
00:37:12.900 --> 00:37:17.333
by a knight, where the king doesn't
even have a possible move,
00:37:17.533 --> 00:37:20.633
legal or illegal:
it's smothered by various forces.
00:37:21.133 --> 00:37:24.366
The most famous game of all time
was The Opera Game,
00:37:24.700 --> 00:37:27.866
played in 1858 by Paul Morphy,
00:37:28.266 --> 00:37:30.966
the first player who understood
the general principles
00:37:30.966 --> 00:37:31.700
of a chess position, how to play chess. .
00:37:32.866 --> 00:37:33.166
You need
00:37:33.166 --> 00:37:37.233
pieces working together,
and when you can accomplish much more
00:37:37.233 --> 00:37:40.500
with very little force,
it makes something more beautiful.
00:37:41.000 --> 00:37:45.466
At the end of The Opera Game, Paul Morphy
has used every single one of his pieces.
00:37:45.866 --> 00:37:47.400
He has only two left.
00:37:47.400 --> 00:37:49.933
The other side is
well ahead, has much more material.
00:37:50.366 --> 00:37:54.366
And yet Morphy has overcome
the forces of nature with two remaining
00:37:54.366 --> 00:37:58.633
pieces, and has forced a picturesque
and brilliant checkmate.
00:37:59.100 --> 00:38:03.666
When people see that final position,
and the charming way it came about,
00:38:04.800 --> 00:38:07.400
you just cannot help
but sense the beauty of the game.
00:38:08.066 --> 00:38:11.400
And one of the more intriguing aspects
about the beauty of chess
00:38:11.833 --> 00:38:15.100
is that it can be appreciated at almost
any age.
00:38:15.600 --> 00:38:18.733
Indeed, virtually all chess experts became
00:38:18.733 --> 00:38:22.500
captivated by the game
when they were children.
00:38:22.500 --> 00:38:26.600
I've always tended to like films,
and obviously James Bond was, you know,
00:38:26.866 --> 00:38:29.100
I always watched the James Bond films
when I was a kid.
00:38:29.700 --> 00:38:32.133
And one time I was watching the film
From Russia With Love.
00:38:32.700 --> 00:38:36.633
The opening scene stars
this character Kronsteen.
00:38:36.900 --> 00:38:38.833
The position in the film
00:38:38.833 --> 00:38:43.033
was based on the famous game
between Boris Spassky and David Bronstein;
00:38:44.166 --> 00:38:47.066
and White
plays the move knight takes bishop,
00:38:48.100 --> 00:38:52.033
with a discovered check to the king;
00:38:52.166 --> 00:38:53.400
now apparently the best move
00:38:53.400 --> 00:38:56.400
is something like knight to e6,
but in the film, obviously
00:38:56.800 --> 00:38:59.133
they don't have the time
to go into the finer details
00:38:59.133 --> 00:39:02.233
of the variations
ofwhat Black should have done.
00:39:03.000 --> 00:39:06.900
So Black in the film plays
this move carelessly: king to a7.
00:39:06.900 --> 00:39:10.333
And Kronsteen plays the move queen to e4.
00:39:10.333 --> 00:39:14.400
And Black resigned,
because of his really beautiful idea
00:39:14.400 --> 00:39:17.566
that if you go back with the king -
so there is a
00:39:17.566 --> 00:39:19.666
check to the king and he has to
00:39:19.766 --> 00:39:22.333
go back to h8,
then White destroys the black
00:39:22.400 --> 00:39:25.566
defensive setup with the move rook takes
the knight at f8.
00:39:26.133 --> 00:39:27.966
Black has to take the piece.
00:39:27.966 --> 00:39:30.233
He can't move the king
because he'll be moving into check.
00:39:30.233 --> 00:39:34.633
But whichever way he takes the piece,
there's this move, knight to g6.
00:39:35.666 --> 00:39:36.400
And when you come up,
00:39:36.400 --> 00:39:39.633
the king I take on f8.
00:39:40.166 --> 00:39:45.033
So when I saw this variation, queen to e4,
I remember
00:39:45.033 --> 00:39:47.733
it just having a huge impression on me
at the time.
00:39:48.800 --> 00:39:50.933
I think it was at that moment
that I fell in love with chess -
00:39:50.933 --> 00:39:53.966
so this would have probably been around
about when I was about nine or ten.
00:39:54.600 --> 00:39:58.000
Intriguingly,
the very thing that makes chess chess
00:39:58.366 --> 00:40:00.700
and gives it its beauty on the board,
00:40:01.233 --> 00:40:04.633
the complex coordination
of different pieces in ingenious
00:40:04.633 --> 00:40:10.300
and artful ways, is also directly
responsible for its uniquely significant
00:40:10.600 --> 00:40:13.266
cultural impact over the ages.
00:40:14.200 --> 00:40:17.566
I think the main the main innovation,
the main
00:40:18.633 --> 00:40:22.466
innovative element that chess introduced
into the world of board games
00:40:22.866 --> 00:40:25.666
is the differentiated gaming pieces.
00:40:25.900 --> 00:40:28.766
And this idea, together
00:40:29.233 --> 00:40:31.333
with a predilection
00:40:31.800 --> 00:40:36.833
in Western societies
since Greek and Roman times
00:40:37.200 --> 00:40:39.766
for images, produced
00:40:40.500 --> 00:40:43.966
this imagery or iconography of chess.
00:40:44.433 --> 00:40:48.533
And of course these differentiated
gaming pieces,
00:40:48.533 --> 00:40:53.266
they offer a lot of possibilities
to tell stories.
00:40:54.433 --> 00:40:56.633
And the stories that spring from chess,
00:40:56.966 --> 00:41:01.433
as we shall soon see, encompass
almost every realm of human
00:41:01.433 --> 00:41:04.933
inquiry imaginable,
from political allegories
00:41:05.266 --> 00:41:09.866
to medieval romances
to linguistic metaphors, to theories
00:41:09.866 --> 00:41:13.766
of the nature
of perception, computation, cognition
00:41:14.000 --> 00:41:17.066
and a good deal more besides,.
00:41:17.066 --> 00:41:21.133
Who could have possibly imagined
that one game had the power
00:41:21.133 --> 00:41:25.000
to launch us
in so many fascinating directions?
00:41:32.066 --> 00:41:35.466
We've seen how chess’
defining characteristic of integrating
00:41:35.466 --> 00:41:40.266
different types of pieces into a larger
synthetic whole is intimately related
00:41:40.266 --> 00:41:45.466
to both the game's intrinsic appeal
and its deep socio -ultural impact
00:41:45.566 --> 00:41:48.033
throughout
so many different times and places.
00:41:48.600 --> 00:41:51.400
But there's one additional consequence
of this key feature
00:41:51.400 --> 00:41:55.533
that's often overlooked,
but is nonetheless hugely significant:
00:41:56.033 --> 00:41:59.966
the astounding degree of variability
associated with the game.
00:42:04.833 --> 00:42:06.900
Chess, so far as we can tell,
00:42:07.500 --> 00:42:11.500
was invented in India
roughly 1500 years ago;
00:42:11.500 --> 00:42:16.100
and the standard history people relate,
and the one we’ll naturally be focused on
00:42:16.133 --> 00:42:21.400
in what follows, concerns the transmission
and evolution of the game from India
00:42:21.666 --> 00:42:24.233
to Persia to the Islamic world
00:42:24.766 --> 00:42:26.900
to medieval Europe to the present day.
00:42:27.933 --> 00:42:30.266
That is certainly not wrong.
00:42:30.266 --> 00:42:32.700
But it's hardly
the only story worth mentioning.
00:42:33.433 --> 00:42:36.800
In particular, chess also spread eastward
00:42:37.600 --> 00:42:39.733
to China, Myanmar,
00:42:40.100 --> 00:42:43.133
Thailand and Cambodia, Korea,
00:42:43.733 --> 00:42:45.833
Japan and more,
00:42:46.233 --> 00:42:49.900
producing a world filled
with many different versions of chess,
00:42:50.266 --> 00:42:53.166
all sharing the same vital distinguishing
00:42:53.166 --> 00:42:58.500
feature of what makes chess chess:the
coordination of different pieces
00:42:58.500 --> 00:43:02.800
that have different movements and
different values towards a common goal.
00:43:04.166 --> 00:43:08.466
All of these chess-like games contain
at least some pieces that don't exist in
00:43:08.466 --> 00:43:12.900
standard chess, some of which are limited
to particular regions of the board.
00:43:13.600 --> 00:43:16.933
In standard chess,
only the pawn can be promoted
00:43:16.933 --> 00:43:20.366
upon reaching the last row,
while some of these games
00:43:20.366 --> 00:43:23.766
allow the promotion of different pieces
in different ways
00:43:23.933 --> 00:43:27.866
at different places,
and others don't allow promotion at all.
00:43:28.833 --> 00:43:29.800
Even the boards and
00:43:29.800 --> 00:43:32.133
basic modes of play differ significantly.
00:43:32.800 --> 00:43:35.633
Some use the standard 8x8 chess board
00:43:35.966 --> 00:43:40.233
and place their pieces on the squares,
just as in international chess.
00:43:40.800 --> 00:43:44.600
Others use boards of different shapes,
while still others
00:43:44.600 --> 00:43:48.300
place pieces not on the squares,
but at the vertices.
00:43:49.233 --> 00:43:51.866
Why such an outstanding
amount of diversity?
00:43:52.366 --> 00:43:55.100
Well, nobody knows for certain, of course,
00:43:55.500 --> 00:43:58.266
but it seems reasonable
to conclude that a game
00:43:58.266 --> 00:44:02.000
which explicitly involves the interaction
of different types of pieces
00:44:02.433 --> 00:44:05.900
is particularly prone
to reflecting cultural distinctiveness.
00:44:06.733 --> 00:44:10.400
For games with identical pieces
that all move in the same way,
00:44:11.133 --> 00:44:15.066
it's fairly unlikely that play would vary
substantially over time in place:
00:44:15.600 --> 00:44:18.066
you either play them or you don't.
00:44:18.966 --> 00:44:21.900
But once you're dealing with a collection
of different pieces
00:44:21.900 --> 00:44:25.833
with distinct movements, it's easy
to imagine that people will start
00:44:25.833 --> 00:44:29.733
suggesting that they be slightly
adjusted to more strongly resonate it
00:44:29.733 --> 00:44:32.966
with their local interests and values,
eventually
00:44:32.966 --> 00:44:35.500
changing the very nature
of the game itself.
00:44:36.033 --> 00:44:38.133
Which has certainly been the case
for chess.
00:44:38.433 --> 00:44:39.600
The game has witnessed
00:44:39.600 --> 00:44:44.066
hundreds of major and minor variations
over its long history.
00:44:44.366 --> 00:44:48.633
Indeed, if there's one common feature
throughout the history of chess, it's
00:44:48.633 --> 00:44:51.933
that it's constantly changing - a point
all too often
00:44:51.933 --> 00:44:55.800
ignored by those who are keen to minimize
its inherent diversity
00:44:55.933 --> 00:44:59.866
and regard the chess landscape
as consisting of one true game
00:45:00.000 --> 00:45:02.733
and a large number of so-called variants.
00:45:04.766 --> 00:45:08.500
When you think of the game of chess,
you think of a game just like this.
00:45:09.366 --> 00:45:11.866
It's got standardized pieces,
00:45:11.866 --> 00:45:15.966
well-known,
same shapes, same rules, played
00:45:15.966 --> 00:45:20.400
the same all over the world, high level
tournaments, different countries.
00:45:21.966 --> 00:45:23.833
But this game
00:45:23.833 --> 00:45:26.366
is just one blossoming
00:45:26.866 --> 00:45:30.300
of one branch of a family tree
00:45:30.300 --> 00:45:34.033
of related games that are played
00:45:34.466 --> 00:45:37.933
differently and have been played
differently all over the world.
00:45:38.300 --> 00:45:41.700
And each one of those games
is chess in its own right.
00:45:42.666 --> 00:45:47.100
Over the centuries, chess has been played
on boards of all different shapes, sizes
00:45:47.100 --> 00:45:51.733
and designs with a wide range of pieces,
having different values,
00:45:51.733 --> 00:45:54.600
different functions
and movements on the board.
00:45:55.800 --> 00:45:58.233
As chess traveled to new lands
and communities,
00:45:59.033 --> 00:46:02.966
developing into different forms
was not the exception.
00:46:02.966 --> 00:46:05.533
It was the rule.
00:46:06.166 --> 00:46:08.433
If you're used to the international game,
00:46:09.366 --> 00:46:12.300
you may not even recognize
these other games as chess at all.
00:46:13.366 --> 00:46:15.800
They may have different types of pieces,
00:46:15.833 --> 00:46:18.066
either
somewhat different or very different.
00:46:18.066 --> 00:46:20.733
The configurations and the patterns
on the board are different.
00:46:21.766 --> 00:46:22.566
But if you
00:46:22.566 --> 00:46:25.633
watch people play them
and get a little bit of insight,
00:46:25.633 --> 00:46:31.000
you'll see very quickly that it's
the same core chess concept: differently
00:46:31.000 --> 00:46:33.533
moving pieces, coordinating each other
00:46:34.433 --> 00:46:37.800
to checkmate the opponent.
00:46:37.800 --> 00:46:39.833
Let's take a look at these different forms
00:46:39.833 --> 00:46:40.800
we have here.
00:46:44.300 --> 00:46:46.500
The game of xiangqi
00:46:47.100 --> 00:46:49.300
is the Chinese chess.
00:46:50.533 --> 00:46:53.433
The word is generally translated as “the
00:46:53.433 --> 00:46:57.300
elephant game”,
and it's played all over China.
00:46:57.866 --> 00:47:00.000
It's also popular in Vietnam.
00:47:00.133 --> 00:47:05.000
It's popular in Malaysia, and it's
continuing to spread around the world.
00:47:06.300 --> 00:47:08.366
The pieces are these round discs
00:47:08.366 --> 00:47:11.500
with characters inscribed on them.
00:47:11.500 --> 00:47:13.833
They move on the intersections
00:47:15.266 --> 00:47:17.533
rather than on the squares.
00:47:18.466 --> 00:47:21.566
It's a different convention,
but it's the same
00:47:21.566 --> 00:47:25.033
logic and movement.
00:47:25.666 --> 00:47:29.666
Each player begins with 16 pieces,
and the playing surface
00:47:29.666 --> 00:47:33.700
consists of nine by ten lines
with a prominent river in the middle.
00:47:34.466 --> 00:47:37.300
There's a specially marked palace
on each side of the board.
00:47:37.866 --> 00:47:41.266
Many of the xiangqi pieces
correspond closely to equivalent
00:47:41.266 --> 00:47:45.166
pieces
in ancient India, Persia or Islamic chess.
00:47:45.533 --> 00:47:47.866
But there are significant differences too.
00:47:48.400 --> 00:47:51.800
A powerful piece
since xiangqi is the cannon or catapult,
00:47:52.066 --> 00:47:55.833
which must jump over an intervening piece
in order to make a capture.
00:47:56.600 --> 00:48:00.566
This allows a sort of reverse pin,
in which an interceding piece
00:48:00.900 --> 00:48:04.500
activates the cannon's capture
rather than blocking it.
00:48:05.866 --> 00:48:06.700
Also, several
00:48:06.700 --> 00:48:09.100
pieces are limited
to a particular part of the board.
00:48:09.800 --> 00:48:14.000
The general or governor - that’s
the xiangqi equivalent of the king,
00:48:14.400 --> 00:48:18.066
and his advisers,
are confined to their respective palaces.
00:48:18.466 --> 00:48:22.066
And the elephants are not allowed
to cross over the river.
00:48:22.100 --> 00:48:24.533
They stay on their side of the border.
00:48:24.533 --> 00:48:27.300
Soldiers are the xiangqi
equivalent of pawns.
00:48:28.000 --> 00:48:31.966
When they cross the river,
they get a greater freedom of movement.
00:48:32.166 --> 00:48:34.500
But they do not get promoted.
00:48:34.966 --> 00:48:37.100
Play begins with a much more open,
00:48:37.133 --> 00:48:40.100
less defended, array
than in international chess.
00:48:40.600 --> 00:48:44.533
This allows aggressive attacks
and invasions to begin at once,
00:48:44.900 --> 00:48:47.700
making the game
a dynamic challenge from the very start.
00:48:53.400 --> 00:48:56.700
Shogi is extremely popular all over Japan.
00:48:57.600 --> 00:49:00.233
It has a fully developed system
of tournaments,
00:49:01.166 --> 00:49:06.400
ratings of players and very high level
professionals at the top.
00:49:07.300 --> 00:49:12.133
It's played on a nine by nine
board, rectangular in shape,
00:49:12.666 --> 00:49:15.633
and each player starts with 20 pieces.
00:49:16.100 --> 00:49:19.933
They're distinguished from each other
by their printed kanji characters.
00:49:20.666 --> 00:49:25.200
All pieces are the same color,
so you have to tell which side
00:49:25.200 --> 00:49:30.000
they're on by the way, they're pointin:
the point points toward the opponent.
00:49:31.100 --> 00:49:31.866
The way the pieces
00:49:31.866 --> 00:49:35.066
move on the board
have some clear similarities to the pieces
00:49:35.066 --> 00:49:38.900
in international chess and a few moves
that are easy enough to learn.
00:49:39.566 --> 00:49:43.400
But shogi has two major differences
in the way it is played.
00:49:44.400 --> 00:49:48.766
In international chess,
only the pawn is promoted.
00:49:48.766 --> 00:49:51.966
When it reaches the final row, it becomes
a queen, bishop, knight or rook.
00:49:52.900 --> 00:49:56.533
But in shogi, most pieces can be promoted
00:49:56.533 --> 00:49:59.666
as they pass through a much larger
promotion zone.
00:50:00.233 --> 00:50:03.666
But they only promote
to the particular value of piece
00:50:03.833 --> 00:50:08.133
that is printed on the reverse side
as they flip over.
00:50:08.800 --> 00:50:12.633
The second major structural difference
between shogi and international chess
00:50:13.166 --> 00:50:16.400
is that in shogi, players can re-use
00:50:16.400 --> 00:50:19.000
the pieces they capture as their own.
00:50:19.866 --> 00:50:23.000
They drop them back onto the board
in a subsequent turn.
00:50:23.400 --> 00:50:27.333
And with these pieces in play,
all the pieces are in play,
00:50:27.333 --> 00:50:30.766
either on the board
or waiting to jump into the fray.
00:50:31.400 --> 00:50:34.866
The game never winds down
into a cleared out endgame
00:50:34.866 --> 00:50:37.533
that's so common in standard chess.
00:50:38.100 --> 00:50:41.433
Shogi remains dense with possibilities
from beginning
00:50:41.433 --> 00:50:45.333
to end, very rarely ending in a draw.
00:50:47.133 --> 00:50:47.700
This unique
00:50:47.700 --> 00:50:52.766
feature of shogi, dropping captured pieces
back into play, has made its way into
00:50:52.766 --> 00:50:56.766
international chess circles
with popular variants such as bughouse
00:50:57.000 --> 00:50:58.500
and crazyhouse.
00:51:01.766 --> 00:51:04.866
Korean chess, janggi,
00:51:04.866 --> 00:51:08.366
looks so much like Chinese chess,
you might mistake one for the other.
00:51:08.766 --> 00:51:13.400
But this game broke off from the lineage
of Chinese chess centuries ago,
00:51:13.766 --> 00:51:18.633
and there are many differences, making it
a very different game in actual play.
00:51:19.333 --> 00:51:21.266
The pieces are a different shape.
00:51:21.266 --> 00:51:22.133
They're octagonal
00:51:22.133 --> 00:51:26.566
and there are different sizes,
indicating different categories of pieces.
00:51:27.000 --> 00:51:30.166
There's no river in the center,
so there are none of those
00:51:30.500 --> 00:51:34.400
river-related limitations
or changes in this game.
00:51:35.000 --> 00:51:37.433
There are different moves as well,
very important.
00:51:38.066 --> 00:51:41.733
The soldier
(the pawn equivalent) is able to move
00:51:42.300 --> 00:51:44.933
in more directions
from the very beginning -
00:51:44.933 --> 00:51:47.733
none of that promotion
over the river as in Chinese chess.
00:51:49.033 --> 00:51:50.366
The cannon has
00:51:50.366 --> 00:51:53.266
very different moves
regarding leaping over other pieces.
00:51:54.300 --> 00:51:56.400
The elephant has a very unusual move,
00:51:56.400 --> 00:51:58.766
almost never seen in any kind of chess.
00:51:59.966 --> 00:52:02.333
And there are many other conventions
00:52:02.333 --> 00:52:05.633
that make this game seem
00:52:06.500 --> 00:52:08.466
almost idiosyncratic,
00:52:08.466 --> 00:52:12.000
but give it a rich, unique flavor
00:52:12.366 --> 00:52:17.766
and often make the games last
for a long time, as one side endeavors
00:52:17.766 --> 00:52:23.100
to gradually change the balance of power
without exchanging
00:52:23.100 --> 00:52:26.500
too many pieces off the board
and allowing some sort of an easy draw.
00:52:30.333 --> 00:52:33.000
Thailand and Cambodia
share a chess tradition.
00:52:34.133 --> 00:52:36.966
The game is known as makruk in Thailand
00:52:36.966 --> 00:52:39.700
and ouk chatrang in Cambodia.
00:52:40.366 --> 00:52:42.533
The sets have slightly different styles.
00:52:42.566 --> 00:52:44.700
This happens to be a Cambodian set.
00:52:45.500 --> 00:52:49.433
And the lineup of the pieces
well, you see, it's not too foreign.
00:52:49.866 --> 00:52:54.400
The pieces here move like rooks; horses
move like knights.
00:52:54.700 --> 00:52:56.733
The pawns move like pawns.
00:52:57.200 --> 00:52:58.833
The king moves like the king,
00:52:58.833 --> 00:53:01.500
so all those are familiar
to the international player.
00:53:02.066 --> 00:53:07.500
The bishop and queen pieces, the nobleman
and seed in the Thai term or post
00:53:07.500 --> 00:53:12.166
and young lady in the Cambodian words,
only move to one adjacent square.
00:53:12.300 --> 00:53:17.700
The seed or young lady moves one square
diagonally, while the nobleman or post
00:53:17.933 --> 00:53:22.066
takes one step
diagonally or one step directly forward.
00:53:23.133 --> 00:53:24.500
The pawns, known as
00:53:24.500 --> 00:53:28.500
cowries or fish,
actually start on the third row,
00:53:28.800 --> 00:53:31.800
so they quickly confront each other,
drawing up
00:53:31.800 --> 00:53:34.300
battle lines into an intricate standoff.
00:53:34.866 --> 00:53:36.200
Each player then endeavors
00:53:36.200 --> 00:53:39.800
to breach the central divide
in the most advantageous way.
00:53:40.100 --> 00:53:43.000
And then the familiar battle of chess
00:53:43.000 --> 00:53:45.000
calculations ensues.
00:53:46.266 --> 00:53:49.933
Many more forms of chess are actively
played still throughout the world.
00:53:50.566 --> 00:53:55.533
But these five are the most
well-established and the most popular.
00:53:56.166 --> 00:53:58.700
They're played by millions of people.
00:53:58.700 --> 00:54:01.033
Next time
you think about chess in the world,
00:54:02.233 --> 00:54:04.433
think about these as well.
00:54:07.000 --> 00:54:09.633
A detailed appreciation
of the story of chess
00:54:09.633 --> 00:54:13.466
then turns out to be much broader
than most of us realize,
00:54:13.733 --> 00:54:17.933
with games like xiangqi, makruk, janggi
00:54:18.200 --> 00:54:22.033
and shogi as fully fledged
members of the chess family.
00:54:22.833 --> 00:54:25.966
Once more Harold Murray set
the standard here,
00:54:26.433 --> 00:54:30.966
devoting substantial amounts
of A History of Chess to the game's
00:54:30.966 --> 00:54:35.433
many different versions played
around the world, both past and present.
00:54:36.000 --> 00:54:40.233
And yet, despite all of that
standard, international chess,
00:54:40.833 --> 00:54:43.000
or just plain chess to most of us,
00:54:43.533 --> 00:54:46.800
is profoundly different
from any other chess-like game -
00:54:47.300 --> 00:54:51.300
not so much in terms of its
inherent appeal, which is clearly a matter
00:54:51.300 --> 00:54:55.133
of personal taste and experience -
but in terms of its broad
00:54:55.200 --> 00:54:59.233
social impact
and overwhelming internationalism.
00:54:59.966 --> 00:55:02.233
Unlike any other version of the game,
00:55:02.800 --> 00:55:06.600
the popularity
and cultural influence of standard chess
00:55:06.766 --> 00:55:09.800
has been nothing
short of breathtakingly global,
00:55:10.333 --> 00:55:14.966
consistently both reflecting and shaping
beliefs and values
00:55:15.133 --> 00:55:18.733
throughout an enormously wide
range of human societies
00:55:19.066 --> 00:55:21.500
for the better part of one
and a half millennia.
00:55:22.200 --> 00:55:26.333
It's simply a remarkable story;
and one that deserves a
00:55:26.333 --> 00:55:27.966
particularly close look.
Distributor: Ideas Roadshow
Length: 58 minutes
Date: 2023
Genre: Expository
Language: English
Grade: 10-12, College, Adults
Color/BW:
Closed Captioning: Available
Existing customers, please log in to view this film.
New to Docuseek? Register to request a quote.
Related Films
How the chess world reveals key aspects of our current beliefs and values,…
A detailed investigation of chess’ remarkable cultural impact from the…