How the chess world reveals key aspects of our current beliefs and values,…
Through the Mirror of Chess: A Cultural Exploration Ep 3: ART, SCIENCE, SPORT
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- Transcript
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Part 3 – Art, Science, Sport
A comprehensive exposition of the profound societal impact of chess since the transformative rule changes to the queen and bishop in the late 15th century that gave rise to the game we now play. From Rabelais to Rousseau, Shakespeare to Adam Smith, Charles Babbage to Deep Blue, Samuel Beckett to The Queen’s Gambit, this episode presents a chronological runthrough of the modern game’s overwhelming influence on psychology, literature, computer science, linguistics, political theory and more, culminating in its current status as a globally dominant online phenomenon firmly within our contemporary sports and entertainment paradigm.
"I have been teaching a course on games and play in medieval and early modern history for more than two decades, so I was delighted to see the release of Ideas Roadshow’s THROUGH THE MIRROR OF CHESS. I asked my library to order this wonderful documentary series primarily for episode 2, the first thousand years of the history of chess, which documents the game’s creation in northern India around 500 CE, its evolution in the Sassanian Empire and Muslim caliphates, and its eventual emergence in Latin Christendom, nearly 500 years after is creation.
I work with my students to create public-facing research projects, like documentaries, podcasts, websites, and computer games, and I was looking for a model for them to study. I could not have found a better one. Each episode links the past with the present in engaging, entertaining, and educational interviews and lectures. I highly recommend THROUGH THE MIRROR OF CHESS."– Paul Milliman, Associate Professor, History Department, University of Arizona
"Hollywood's Gambit…a fascinating stroll through the history of the game, pausing to examine its many (non-Hollywood) cultural connections to the world at large.”– Chris Knight, National Post
“…the films are among the most comprehensive examples of chess exploration in documentary format.”– Cecil Rosner, Globe and Mail
“...Chess is an incredibly powerful tool to address societal issues. Cook County Sheriff Tom Dart explains how chess has drastically reduced recidivism rates and forged new relationships between incarcerated men and their estranged children. Chess in Slums CEO Tunde Onakoya uses the game to provide African children intellectual identity and dignity by shining a spotlight on their enormous potential.”– Tom Shupe, Top Blogger Chesscom
“Watching this fascinating 4-part series doesn’t require a liking of chess or even knowledge of the game but those who do play will gain an insight into the nearly two millennia-old board game that grew and morphed just as did the cultures that embraced it…”– IMDB
“A great overview of the beginnings of chess while also taking the viewer through to the state of chess as it exists today. The series explores the philosophy of chess, why people play it at all, and how great thinkers have viewed chess over the years. All in all this is an encyclopedic look at chess as it exists in relation to society that is fantastic in its scope."– GM Daniel Gormally
“…shows the cultural impact and history of chess from its origins to modern times. It is very informative and well produced, and features many familiar faces.”– Ben Johnson, Host Perpetual Chess Podcast
“…one of the deepest investigations and undertakings into chess ever done. Anyone passionate about the history, culture, and community around the game will be interested in watching this series.”– Lichess
Citation
Main credits
Burton, Howard (filmmaker)
Burton, Howard (film producer)
Other credits
Editor, Irena Burton; music, Han Tudorbrow.
Distributor subjects
Anthropology; Archaeology; Artificial Intelligence; Cultural Anthropology; Cultural History; History; Intellectual History; Game Theory; Renaissance Studies; Medieval History; Social Science; Iranian studies; Asian studies; World Civilization; Early Modern History; Linguistics; Behavioral and Development Economics; English Literature; Islamic Culture; Philosophy; Prison Reform; Computer Science; Sport Psychology; Education; Psychology; Games and Culture; Ending poverty and inequality; Integration of refugees; South Asian StudiesKeywords
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Modern chess began in the late
15th century.
00:01:14.500 --> 00:01:17.133
That statement, accepted by anyone
00:01:17.133 --> 00:01:20.200
who has examined chess history
to any significant extent,
00:01:20.700 --> 00:01:22.766
is itself a very revealing one.
00:01:23.233 --> 00:01:26.566
For what other popular activity
can be universally regarded
00:01:26.566 --> 00:01:29.900
as having entered the modern era
over 500 years ago?
00:01:31.533 --> 00:01:34.333
How precisely it happened
is typically murky,
00:01:34.700 --> 00:01:38.400
with some attributing the change
to the transformative cultural impact
00:01:38.400 --> 00:01:42.600
of celebrated historical figures
such as Queen Isabella of Spain
00:01:43.300 --> 00:01:46.933
and others, more matter of factly,
maintaining that the game simply needed
00:01:46.933 --> 00:01:50.333
to find a way of being played faster
to move with the times.
00:01:51.800 --> 00:01:55.466
Where the pivotal innovation occurred
is also a matter of debate
00:01:55.966 --> 00:01:59.000
with some arguing for Spain
and others for Italy.
00:01:59.366 --> 00:02:02.866
But what is incontestable
is that sometime in the late
00:02:02.866 --> 00:02:06.866
1400s, the rules of chess
fundamentally changed.
00:02:07.500 --> 00:02:12.300
With the bishop now allowed to travel
to any free square along an open diagonal
00:02:12.700 --> 00:02:16.933
while the queen was suddenly transformed
into by far the most powerful piece
00:02:16.933 --> 00:02:22.100
on the board with a movement that combined
both the rook and the new bishop.
00:02:23.700 --> 00:02:26.066
In a remarkably short period of time,
00:02:26.066 --> 00:02:29.700
the new chess,
sometimes referred to as “Queen's chess”
00:02:29.700 --> 00:02:33.366
or even “mad chess”, swept
through Europe,
00:02:33.366 --> 00:02:39.233
comprehensively replacing its 1000-year-old predecessor
in little more than a generation or two.
00:02:39.966 --> 00:02:43.800
Unlike previous variations
that resulted in minor deviations
00:02:43.800 --> 00:02:45.266
from place to place of the rules
00:02:45.266 --> 00:02:48.600
for the King's leap or
how to set up the pieces to begin play,
00:02:49.066 --> 00:02:51.500
this change completely
transformed the game
00:02:52.133 --> 00:02:56.300
with the threat of checkmate now
suddenly possible after only a few moves.
00:02:56.733 --> 00:03:00.533
Players now had to pay close attention
to what their opponents were doing
00:03:00.600 --> 00:03:05.333
right from the outset; the opening phase
of the game took on a life of its own
00:03:05.566 --> 00:03:08.800
and was quickly recognized
as a subject for methodical study,
00:03:09.600 --> 00:03:14.033
as was equally the end game.
With pawn promotion
00:03:14.033 --> 00:03:16.466
now giving players a crushing advantage,
00:03:16.766 --> 00:03:20.133
the emphasis abruptly shifted
to finding a way to do whatever
00:03:20.133 --> 00:03:24.633
might be required to queen a pawn,
even if it meant sacrificing a knight,
00:03:24.633 --> 00:03:28.800
a newly empowered bishop,
or even a once mighty rook,
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the game's
most powerful piece for a millennium.
00:03:33.066 --> 00:03:37.400
By the turn of the 16th century,
a stream of instructional books on the new
00:03:37.400 --> 00:03:41.700
chess were being produced strongly aided
by the new printing technology.
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The oldest surviving manuscript
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by Lucena appeared in 1497,
00:03:48.800 --> 00:03:52.366
containing a mixture of problems
for both the old and new chess.
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In 2006, the long lost manuscript
“On the Game of Chess”,
00:03:58.033 --> 00:04:02.466
informally known as “The Boredom Dodger”
by the Renaissance mathematician
00:04:02.566 --> 00:04:06.466
Luca Pacioli, was rediscovered
in an Italian library.
00:04:07.566 --> 00:04:10.566
It, too, contains problems
for both the old and new rules
00:04:11.033 --> 00:04:15.300
and was dedicated to Isabella D’Este,
one of the leading cultural figures
00:04:15.300 --> 00:04:18.400
of the Italian Renaissance,
and a known chess fan,
00:04:18.800 --> 00:04:21.433
among many other things.
00:04:21.700 --> 00:04:25.666
As the game's new principals
began to be rigorously studied in earnest,
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expert players correspondingly emerged
who had famously mastered them.
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Now legendary names such as Ruy Lopez,
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Paulo Boi, Giovanni Leonardo da Cutri,
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otherwise known as Il Puttino
and Gioachino Greco,
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internationally renowned chess masters
who wrote books, played blindfolded
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and thrilled princes and kings
throughout many European courts
00:04:50.366 --> 00:04:51.500
with their brilliant play.
00:04:52.700 --> 00:04:53.700
Much like the glory
00:04:53.700 --> 00:04:56.400
days of Shatranj
during the Abbasid Caliphate,
00:04:56.833 --> 00:05:01.100
the image of chess shifted steadily
back to a focus on the detailed tactics
00:05:01.100 --> 00:05:05.066
and strategy of the game itself
and the star players who developed them.
00:05:05.966 --> 00:05:09.133
And while chess was still often
associated with romance,
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the focus subtly shifted
00:05:11.166 --> 00:05:14.833
from its medieval
use as a proxy for a well-ordered society
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to glowing tributes
and descriptions of the game itself,
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starting with the late 15th century poem
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Scachs d’Amor - 64 stanzas
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describing the Courtship of Venus by Mars
through a chess game
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according to the new rules.
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This was shortly followed by Marco
Girolamo Vida's influential Latin poem
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Scacchia Ludus, where the new game
was provided with a classical origin
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myth befitting its station,
through the telling of a chess game
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between Apollo and Mercury
on Mount Olympus.
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In Virgilian hexameters.
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Scacchia Ludus was
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very well received
and inspired several imitators
00:05:54.300 --> 00:05:55.233
over the years,
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the most famous of which was William
Jones's English poem “The Game of Chess”
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over 200 years later; where Caissa,
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the goddess of chess, is introduced.
00:06:06.800 --> 00:06:08.300
Meanwhile,
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as genre paintings and portraits
became increasingly
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popular, chess
naturally began to appear there, too;
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representing friends, family,
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royal households, or even prisoners,
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immersed in a suitably dignified
and elevated pastime.
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Of course, the broader allegorical
use of chess hardly ended overnight.
00:06:30.633 --> 00:06:34.100
From Rabelais’ chess ballet
in the fifth book of Pantagruel,
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to Saint Teresa of Avila, detailing
how nuns could harness their humility
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to “checkmate the Divine King”
to Shakespeare's
00:06:42.466 --> 00:06:46.166
famous chess scene between Ferdinand
and Miranda in The Tempest,
00:06:46.833 --> 00:06:51.033
to Thomas Middleton's political satire
A Game At Chess,
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chess imagery continued to be used
to express a wide range of topics.
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But something was clearly different now.
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The more advanced
chess play came to be appreciated
00:07:03.466 --> 00:07:06.766
as something that could be acquired
through patient and deliberate study,
00:07:07.500 --> 00:07:10.466
the more it took on the air
of a specialized craft
00:07:10.866 --> 00:07:14.900
rather than a natural metaphor
to reflect broader societal concerns.
00:07:16.033 --> 00:07:20.500
So when the 1597 English edition
of Pedro Damianos famous instruction
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manual of the new chess
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fell back on the familiar
trope of equating chess knowledge
00:07:25.633 --> 00:07:26.700
with a heightened political
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understanding of how
to appropriately govern the citizenry,
00:07:30.300 --> 00:07:32.533
the young John Donne wouldn't
have any of it:
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ridiculing such moral allegorizing
seeing as woefully outdated
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in a letter to his friend
Henry Wotton. Meanwhile,
00:07:40.500 --> 00:07:44.566
the corresponding effort involved in
achieving genuine proficiency at new chess
00:07:44.566 --> 00:07:48.300
became steadily recognized
as something of a game changer in itself.
00:07:48.866 --> 00:07:51.533
In Part Two, we saw how Petrus Alphonsi’s
00:07:51.533 --> 00:07:55.066
12th century
book of fables, Disciplina Clericalis,
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listed chess as one of the seven skills
every knight should possess,
00:07:59.666 --> 00:08:04.800
eerily echoing Sassanian texts of noble,
well-roundedness six centuries earlier.
00:08:05.733 --> 00:08:07.966
But by the time of Baldassare Castiglione’s
00:08:07.966 --> 00:08:11.666
dialogue of the ideal courtier
in the early 16th century,
00:08:12.233 --> 00:08:15.866
things are quite different
with competency in the new chess
00:08:15.866 --> 00:08:20.133
now being explicitly acknowledged
to require a great deal of time
00:08:20.500 --> 00:08:26.233
and as much study as some noble science
or anything of importance; with the upshot
00:08:26.233 --> 00:08:31.466
that when it comes to chess, mediocrity
is more to be praised than excellence.
00:08:32.333 --> 00:08:35.833
A sentiment vitriolic echoed
some 50 years later
00:08:35.833 --> 00:08:39.733
by Michel de Montaigne,
whose bitter denunciations of the misspent
00:08:39.733 --> 00:08:43.500
time required to develop expertise
at such a “puerile game”
00:08:43.900 --> 00:08:47.733
seemed to be clearly tinged
with a sense of personal disappointment.
00:08:48.400 --> 00:08:49.833
Love it or loathe it,
00:08:49.833 --> 00:08:53.100
by the 17th century,
the new chess had become firmly
00:08:53.100 --> 00:08:57.266
established as a remarkably stimulating
game of intriguing complexity
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an ingenious world of its own,
filled with depth and sophistication.
00:09:03.433 --> 00:09:06.200
And while minor variations of how
the game was played
00:09:06.200 --> 00:09:09.966
existed as before,
with regional distinctions for stalemate,
00:09:10.233 --> 00:09:13.200
bare King, castling,
and so forth, continuing
00:09:13.200 --> 00:09:17.133
until the 19th century, matters
were steadily converging.
00:09:17.933 --> 00:09:22.433
Throughout its first millennium,
from Chaturanga to Chatrang
00:09:23.066 --> 00:09:27.000
to Shatranj to the medieval Christian world,
00:09:27.000 --> 00:09:29.933
the cultural impact of chess
had varied considerably,
00:09:30.266 --> 00:09:33.366
but the game itself
had essentially remained the same.
00:09:34.366 --> 00:09:36.466
But now the ground had shifted
00:09:36.466 --> 00:09:39.900
and chess was suddenly born anew: faster,
00:09:40.400 --> 00:09:45.100
vastly more complex, and requiring
intimate knowledge of the rapidly
00:09:45.100 --> 00:09:48.200
exploding analytical treatments
in order to master it.
00:09:49.533 --> 00:09:52.066
How would all that affect its broader
00:09:52.066 --> 00:09:53.433
cultural impact?
00:09:59.966 --> 00:10:01.966
By the turn of the 18th century,
00:10:01.966 --> 00:10:05.400
chess had become sufficiently well
established in the public consciousness
00:10:05.500 --> 00:10:08.700
to merit a scholarly investigation
into its origins.
00:10:09.266 --> 00:10:13.266
And the first person to do
so was the celebrated English orientalist
00:10:13.333 --> 00:10:16.633
Sir Thomas Hyde, who traced its origins
to India
00:10:17.000 --> 00:10:20.966
before charting its development through
Sasanian Persia and Islamic lands,
00:10:20.966 --> 00:10:24.033
in the story we've seen unfold in Part Two.
00:10:26.666 --> 00:10:28.700
But that was the old chess.
00:10:28.700 --> 00:10:32.633
The modern game, however, is typically
characterized quite differently
00:10:33.133 --> 00:10:38.300
as part art, part science and part sport,
a description
00:10:38.300 --> 00:10:41.966
that's been attributed to a number
of different great 20th century players,
00:10:42.266 --> 00:10:46.966
including Anatoly Karpov,
Mikhail Botvinnik and Bent Larsen.
00:10:48.000 --> 00:10:52.200
Well, to what extent chess itself
can be appropriately categorized
00:10:52.200 --> 00:10:55.800
as an art, science or sport has long
been a matter of debate.
00:10:56.466 --> 00:11:02.533
But what's unquestionably true is that
it's managed, in a way that no other game has,
00:11:02.533 --> 00:11:07.600
to exert considerable
cultural influence in all three areas.
00:11:08.533 --> 00:11:11.333
And to examine this trifold impression
in detail,
00:11:11.733 --> 00:11:14.633
the most obvious starting
point is the 18th century;
00:11:15.066 --> 00:11:18.866
because while chess has long featured
celebrated players
00:11:18.866 --> 00:11:22.033
who've contributed to our evolving notions
of sporting combat,
00:11:22.800 --> 00:11:26.766
and we've witnessed countless examples
of its profound artistic impact
00:11:26.766 --> 00:11:28.600
throughout the ages,
00:11:28.600 --> 00:11:31.066
from sculptures to literary allegories,
00:11:31.866 --> 00:11:36.666
it was only in the 18th century that chess’ future scientific influence began.
00:11:37.933 --> 00:11:38.766
This was,
00:11:38.766 --> 00:11:41.633
after all, the so-called Age of Enlightenment, when
00:11:42.600 --> 00:11:45.300
in the wake of Newton's
transformative insights,
00:11:46.000 --> 00:11:49.433
Many became convinced that
all of our problems could be similarly
00:11:49.433 --> 00:11:53.466
dealt with through a dispassionate
combination of reason and knowledge -
00:11:54.733 --> 00:11:58.400
a view vividly
incarnated in the great Encyclopedia project
00:11:58.400 --> 00:12:02.266
of Diderot and d’Alembert,
that strove to establish a baseline
00:12:02.266 --> 00:12:06.566
of all human knowledge
within one single work, so as to create
00:12:06.566 --> 00:12:11.066
the appropriate conditions for a rational
based scientific civilization
00:12:11.533 --> 00:12:15.133
that would duly lead us out
of the darkness of superstition and fear
00:12:15.666 --> 00:12:18.433
and into the light.
00:12:19.133 --> 00:12:21.666
Others, however, famously disagreed.
00:12:22.366 --> 00:12:26.100
For Jean-Jacques Rousseau,
the entire framework was backwards;
00:12:26.566 --> 00:12:30.166
by unthinkingly shackling ourselves
to the so-called institutions
00:12:30.166 --> 00:12:35.666
of civilization, we've actually become
unnatural, unhappy and wicked.
00:12:36.533 --> 00:12:39.333
And what is particularly
fascinating for our story
00:12:39.600 --> 00:12:42.666
is that somehow both of these views:
00:12:42.666 --> 00:12:46.600
one wholly aligned with the formal rigors
of science and technology,
00:12:47.166 --> 00:12:52.233
and the other a romantic assertion
of the creative powers of human emotion and desire
00:12:52.233 --> 00:12:57.266
v have so strongly overlapped
with chess right from the outset.
00:12:57.266 --> 00:13:01.466
Not only that they could even be traced
back to one particular place,
00:13:01.800 --> 00:13:05.700
the Café de la Régence,
the epicenter of the chess world.
00:13:06.366 --> 00:13:10.466
In the 18th century,
Paris was not only the home of many of the
00:13:10.466 --> 00:13:15.300
world's most famous philosophers,
it was also the home of topflight chess,
00:13:15.766 --> 00:13:19.933
led by the brilliant Philidor,
the world's most dominant chess player
00:13:20.333 --> 00:13:23.333
and author of a bestselling book
on the principles of chess,
00:13:23.700 --> 00:13:28.000
in which he famously declared
that pawns were the soul of chess.
00:13:29.100 --> 00:13:30.700
But it was his blindfold play
00:13:30.700 --> 00:13:33.966
that truly gave Philidor
his public rockstar status,
00:13:34.500 --> 00:13:37.200
with his feat
of having played two simultaneous
00:13:37.200 --> 00:13:41.200
blindfold games singled out in the chess
entry of the Encyclopedia
00:13:41.200 --> 00:13:45.100
as one of the most extraordinary mental
feats imaginable.
00:13:45.866 --> 00:13:48.266
The links between Philidor, Diderot
00:13:48.266 --> 00:13:51.200
and Rousseau were intriguingly strong,
00:13:51.766 --> 00:13:54.666
with all three meeting in the early 1740s,
00:13:55.033 --> 00:13:57.800
quite possibly at the Café de
la Régence itself.
00:13:58.800 --> 00:14:04.066
Rousseau and Philidor, both musicians,
had a brief collaboration over Rousseau's
00:14:04.066 --> 00:14:08.933
1743 opera, Les Muses galantes,
before there was a falling out.
00:14:09.500 --> 00:14:13.200
While Diderot and Rousseau
had their own close friendship
00:14:13.200 --> 00:14:16.766
until that famously fell apart too a decade or so later.
00:14:16.766 --> 00:14:19.166
Diderot and Philidor, meanwhile,
00:14:19.500 --> 00:14:23.633
remained friends for life.
00:14:23.633 --> 00:14:26.600
Rousseau became passionately absorbed in chess
00:14:26.866 --> 00:14:29.533
after having been introduced to it
in his mid-twenties,
00:14:29.933 --> 00:14:32.500
at one point,
even having dreams of breaking through
00:14:32.500 --> 00:14:36.200
as a great player himself while a regular
at the Café de la Régence.
00:14:36.900 --> 00:14:39.900
His exact skill
level has long been a subject of debate
00:14:40.300 --> 00:14:45.100
with Rousseau himself, often supplying
contradictory evidence in his Confessions.
00:14:45.766 --> 00:14:48.133
But what is not in any doubt was his
00:14:48.133 --> 00:14:50.800
deep determination to win at all costs.
00:14:51.600 --> 00:14:55.166
The most illuminating account
is provided by none other than Diderot,
00:14:55.266 --> 00:14:59.966
who, when writing years later to a friend
lamenting man's unceasing quest
00:14:59.966 --> 00:15:04.466
for superiority in all things,
no matter how small, cited the example of
00:15:04.466 --> 00:15:08.166
Rousseau refusing to give him a handicap
to even out their chess games.
00:15:08.933 --> 00:15:12.100
“vDoes it pain you so much to lose?” sneered Rousseau.
00:15:12.733 --> 00:15:14.900
“Not at all,” responded Diderot,
00:15:14.900 --> 00:15:18.700
“But I could defend myself better,
and you would enjoy the game more.”
00:15:19.500 --> 00:15:21.700
“That may be,” replied Rousseau,
00:15:22.066 --> 00:15:23.966
“but I'd rather leave
things the way they are.”
00:15:25.200 --> 00:15:26.433
Here we see chess as the
00:15:26.433 --> 00:15:30.066
perfect prism to highlight
these two very different perspectives.
00:15:30.900 --> 00:15:35.400
Diderot, the unperturbed rationalist,
coolly suggesting a way
00:15:35.400 --> 00:15:40.100
to enhance the enjoyment of a game
whose only purpose is mental stimulation.
00:15:40.966 --> 00:15:44.866
And Rousseau,
the emotionally invested hyper competitor,
00:15:45.166 --> 00:15:48.966
unwilling to do anything that might
jeopardize his chances of winning.
00:15:49.933 --> 00:15:54.300
And then there was Philidor,
the artistic chess genius whom Diderot
00:15:54.300 --> 00:16:00.666
explicitly refers to at the outset
of his wide ranging philosophical dialogue, Rameau’s Nephew,
00:16:00.666 --> 00:16:02.233
which was set in
00:16:02.400 --> 00:16:05.433
naturally enough, the Café de la Régence.
00:16:06.533 --> 00:16:10.066
The question of genius
was a particularly troubling one for Diderot,
00:16:10.066 --> 00:16:12.633
because its very existence seemed to fly
00:16:12.633 --> 00:16:15.666
in the face of his entire scientific
rationalist agenda.
00:16:16.433 --> 00:16:20.166
Here was an obvious phenomenon
that equally obviously
00:16:20.533 --> 00:16:23.600
a rationalistic scientific approach
didn't seem to have
00:16:23.600 --> 00:16:27.566
any coherent way of addressing.
00:16:27.566 --> 00:16:31.833
In the 18th century, then, the question of chess
ever being able to produce any legitimate
00:16:31.833 --> 00:16:36.033
scientific impact was all quite theoretical.
00:16:37.033 --> 00:16:40.100
There had
been the odd mathematical spillover here and there
00:16:40.100 --> 00:16:42.333
most notably the Knight's Tour.
00:16:43.466 --> 00:16:46.533
This problem
trying to find a way for a knight to move
00:16:46.533 --> 00:16:50.800
directly to all 64 of the squares on a
chess chessboard without repeating itself
00:16:51.166 --> 00:16:54.733
had been explicitly treated in ancient
Arabic chess manuscripts,
00:16:55.066 --> 00:16:56.333
as well as some Indian
00:16:56.333 --> 00:17:00.366
mathematical treatise before
becoming rediscovered in the 18th century
00:17:00.366 --> 00:17:04.166
by French mathematicians largely
ignorant of the previous work.
00:17:04.900 --> 00:17:08.500
But it was left
customarily enough to the renowned Swiss
00:17:08.500 --> 00:17:12.300
mathematician Leonard Euler
to make a rigorous study of the problem
00:17:12.666 --> 00:17:17.333
which he presented to the Academy
of Sciences in Berlin in 1759.
00:17:18.300 --> 00:17:21.566
The Knight's Tour,
like the later eight Queens problem,
00:17:21.733 --> 00:17:25.366
where the goal was to place
eight Queens on a chessboard in such a way
00:17:25.366 --> 00:17:27.500
where none of them
are attacking each other,
00:17:27.500 --> 00:17:32.200
famously tackled by the likes of Gauss
a century later, were chess-inspired
00:17:32.200 --> 00:17:37.033
mathematical recreations that opened up
a great many unexpected and intriguing
00:17:37.033 --> 00:17:42.000
research avenues. but in themselves
were hardly evidence of chess’ ability
00:17:42.000 --> 00:17:45.300
to uniquely produce
a substantial scientific impact
00:17:45.733 --> 00:17:48.566
any more than a careful study
of backgammon, might
00:17:48.566 --> 00:17:51.933
naturally deepen
one’s understanding of probability theory.
00:17:53.266 --> 00:17:56.233
Ironically
enough, the start of chess’ notable
00:17:56.233 --> 00:17:57.700
scientific influence occurred
00:17:57.700 --> 00:18:01.700
for something that wasn't actually science
at all, but was,
00:18:02.066 --> 00:18:05.366
depending on your perspective,
either a clever hoax
00:18:05.366 --> 00:18:07.800
or a prescient harbinger of things
to come:
00:18:08.366 --> 00:18:11.233
the so-called Mechanical Turk, the chess-
00:18:11.233 --> 00:18:17.100
playing automaton by Wolfgang von Kempelen
that first made its appearance in 1770
00:18:17.100 --> 00:18:20.833
in Vienna at the court of the Hapsburg
Empress Maria Teresa.
00:18:21.700 --> 00:18:25.200
Kempelen, a serious
and scientifically literate fellow,
00:18:25.533 --> 00:18:29.000
had been expressly
invited to Vienna to critically examine
00:18:29.000 --> 00:18:31.933
a theatrical performance
of a traveling French conjuror.
00:18:32.466 --> 00:18:35.166
And when the Empress asked
for his assessment at the end,
00:18:35.666 --> 00:18:39.400
he simply declared that he was quite
capable of constructing a machine
00:18:39.400 --> 00:18:40.233
that would prove to be
00:18:40.233 --> 00:18:43.200
vastly more astonishing than the show
they had just witnessed.
00:18:43.733 --> 00:18:48.066
And when the Empress pressed him to do
so, the Mechanical Turk was born.
00:18:49.066 --> 00:18:51.700
The timing was perfect.
00:18:51.700 --> 00:18:55.033
Throughout the 18th century,
a wide range of ingenious
00:18:55.033 --> 00:18:58.700
automata had steadily appeared:
from silver swans
00:18:58.700 --> 00:19:02.700
that could preen themselves
before bending down to catch silver fish,
00:19:03.466 --> 00:19:09.033
to dolls that could write, draw
and play a miniature harpsichord,
00:19:09.033 --> 00:19:13.400
to metallic digesting
ducks and flute-playing statues,
00:19:14.100 --> 00:19:17.033
it had been amply demonstrated
that wind up machines
00:19:17.033 --> 00:19:20.600
could be built to imitate many basic
human and animal functions.
00:19:21.133 --> 00:19:25.000
But the Mechanical Turk took things
to another level entirely
00:19:25.366 --> 00:19:29.033
by directly confronting people
with the notion that it was now possible
00:19:29.033 --> 00:19:31.700
to build a machine
that could actually think;
00:19:32.000 --> 00:19:38.966
With chess, the calculational game par
excellence, the obvious proving ground.
00:19:38.966 --> 00:19:42.600
The exhibitions were a beguiling mix
of performance art,
00:19:42.966 --> 00:19:45.366
basic mathematics and chess.
00:19:45.900 --> 00:19:49.700
With von Kempelen first opening up
the doors at the front and back to allow
00:19:49.700 --> 00:19:53.933
spectators to peer through the device
before winding it up with a large key.
00:19:54.533 --> 00:19:57.833
In addition to soundly beating
most of the opposition, it faced,
00:19:58.233 --> 00:20:02.100
public performances also included
demonstrations of the Knight’s Tour,
00:20:02.866 --> 00:20:05.533
with audience members
invited to choose any square
00:20:05.533 --> 00:20:08.466
they wished for the Knight
to begin his journey around the board.
00:20:09.233 --> 00:20:13.300
Tokens were placed on each successive
square, landed on to demonstrate
00:20:13.300 --> 00:20:18.366
that every one of the 64 squares of the
chessboard was reached without repetition,
00:20:18.366 --> 00:20:22.033
a seemingly astonishing feat
that never failed to bring the house down,
00:20:22.533 --> 00:20:25.800
but, of course, can always be
straightforwardly
00:20:25.800 --> 00:20:28.933
accomplished
by simply knowing any closed solution
00:20:29.300 --> 00:20:33.333
and then taking the Knight on a full loop
from wherever the audience chooses.
00:20:34.433 --> 00:20:37.500
Eventually, as many long suspected,
00:20:37.500 --> 00:20:41.500
the Mechanical Turk was revealed
to be a far cry from a real automaton
00:20:41.933 --> 00:20:44.833
with a highly skilled
human player lodged within it,
00:20:45.466 --> 00:20:49.566
but not before it had played for decades
under several different owners
00:20:49.566 --> 00:20:51.833
against some of the world's
most famous people,
00:20:52.500 --> 00:20:55.400
notoriously
defeating Benjamin Franklin,
00:20:55.400 --> 00:20:59.800
a chess fanatic who once wrote about the game's
morally elevating abilities,
00:20:59.833 --> 00:21:03.300
although never having attained
a particularly high level of play himself,
00:21:04.100 --> 00:21:06.766
and Napoleon Bonaparte,
who by many accounts
00:21:06.766 --> 00:21:09.533
was equally passionate
and a good deal worse,
00:21:09.966 --> 00:21:12.966
although many of his opponents
wisely elected to let him win,
00:21:13.466 --> 00:21:16.266
at least until his career
had come to a decided close.
00:21:17.333 --> 00:21:20.466
The Mechanical Turk seemed to play against
just about everyone -
00:21:21.100 --> 00:21:24.833
even the great Philidor,
who won, unsurprisingly,
00:21:25.200 --> 00:21:28.833
but later admitted that the experience
had been particularly exhausting -
00:21:29.266 --> 00:21:32.500
a sentiment Garry Kasparov would doubtless have empathized with
00:21:32.766 --> 00:21:36.600
from his similar encounters
over 200 years later against Deep Blue.
00:21:37.466 --> 00:21:40.700
In fact, Kasparov's
future struggles were directly linked
00:21:40.700 --> 00:21:43.600
to two significant events several decades later.
00:21:43.600 --> 00:21:45.333
In 1820,
00:21:45.733 --> 00:21:48.266
the alleged automaton locked horns
00:21:48.466 --> 00:21:52.933
and beat the 28 year old Charles Babbage,
the English polymath
00:21:52.933 --> 00:21:56.400
who today is widely regarded
as the father of computer science.
00:21:57.100 --> 00:21:59.566
Babbage
had long been fascinated by automata,
00:21:59.966 --> 00:22:03.566
and while he seemed quite certain
that the Turk was controlled by a human,
00:22:03.900 --> 00:22:06.633
the experience further
piqued his burgeoning interest
00:22:06.633 --> 00:22:09.033
in developing mechanical,
calculating devices.
00:22:09.900 --> 00:22:13.166
The next year,
a pamphlet appeared by Robert Willis,
00:22:13.566 --> 00:22:16.133
a precocious inventor
and mechanical engineer,
00:22:16.533 --> 00:22:21.100
accurately describing how a full grown man
could be concealed within the mechanism,
00:22:21.700 --> 00:22:25.500
prefacing his analysis with a description
of how he could be certain
00:22:25.700 --> 00:22:29.033
that the Mechanical Turk
must be controlled by a human agent:
00:22:30.033 --> 00:22:31.666
“The phenomena of the chess player,”
00:22:31.666 --> 00:22:35.500
he said, “are inconsistent
with the effects of mere mechanism.
00:22:36.133 --> 00:22:39.700
For however great and surprising
the powers of mechanism may be,
00:22:40.100 --> 00:22:44.666
the movements which spring from it
are necessarily limited and uniform.
00:22:45.500 --> 00:22:48.833
It cannot usurp an exercise
the faculties of mind.
00:22:49.500 --> 00:22:52.133
It cannot be made to vary its operations
00:22:52.433 --> 00:22:56.266
so as to meet the ever varying
circumstances of a game of chess.
00:22:57.000 --> 00:22:59.900
This is the province of intellect alone.”
00:23:01.200 --> 00:23:04.633
Babbage vigorously disagreed with Willis's
analysis.
00:23:05.400 --> 00:23:07.733
He was convinced that all highly
00:23:07.733 --> 00:23:12.866
complex calculations could in principle,
be broken down into a series
00:23:12.866 --> 00:23:17.100
of elementary steps, each one of which
could be performed mechanically.
00:23:17.966 --> 00:23:21.700
And he didn't see why chess in principle
was any different.
00:23:22.733 --> 00:23:25.733
In his eyes,
the “ever varying circumstances”
00:23:25.733 --> 00:23:30.300
of a game of chess that had so preoccupied
Willis and convinced him that a chess
00:23:30.300 --> 00:23:34.833
machine could never be built was simply
a matter of degree and not one of kind.
00:23:35.466 --> 00:23:36.300
A consequence
00:23:36.300 --> 00:23:40.333
of the inherent complexity of a game
where the values of the pieces fluctuated
00:23:40.333 --> 00:23:44.133
depending on their positions on the board
and how they interacted with one another.
00:23:45.600 --> 00:23:48.433
Rigorously evaluating any given
chess position
00:23:48.666 --> 00:23:50.700
was always going to be more challenging
00:23:50.700 --> 00:23:53.833
than devising a machine that could find
the square root of any number.
00:23:54.466 --> 00:23:59.466
But the principles were exactly the same -
principles that formed the cornerstone
00:23:59.466 --> 00:24:03.300
of Babbage's generalized analytical engine
that he was determined to build.
00:24:04.133 --> 00:24:06.800
He would eventually
be spectacularly vindicated,
00:24:07.400 --> 00:24:09.500
but that took almost two centuries.
00:24:10.166 --> 00:24:14.600
For the longest time, the prevailing view
was that there was a clear, unbridgeable
00:24:14.600 --> 00:24:17.466
divide between mere mechanical calculation
00:24:17.966 --> 00:24:21.766
and the glories of human intelligence.
00:24:21.766 --> 00:24:24.133
And as the 19th century gathered steam,
00:24:24.500 --> 00:24:28.833
the old hyper rationalist Enlightenment
dream was increasingly viewed
00:24:28.833 --> 00:24:33.966
as a dangerous distortion of mankind's
natural tendencies that ultimately led
00:24:33.966 --> 00:24:39.566
to the Terror of Robespierre,
a regular chess player at the Café de la Régence, by the way.
00:24:43.800 --> 00:24:45.033
Instead,
00:24:45.033 --> 00:24:48.233
attention turned
to the manifestly unscientific notion
00:24:48.233 --> 00:24:51.633
of the human condition,
with a corresponding focus on passion,
00:24:52.166 --> 00:24:55.066
creativity and artistic sensitivity.
00:24:56.733 --> 00:24:59.233
And once more, chess followed suit,
00:24:59.833 --> 00:25:02.700
adopting a boldly attacking romantic style
00:25:02.733 --> 00:25:06.266
characterized by dashing attacks
and stunning sacrifices
00:25:06.966 --> 00:25:10.166
increasingly implemented
with the captivating new half
00:25:10.166 --> 00:25:14.033
abstract, half figural pieces
endorsed by Howard Staunton,
00:25:14.366 --> 00:25:18.000
one of the leading players of the age.
00:25:18.000 --> 00:25:21.433
Beauty and artistry
reigned on the chessboard,
00:25:21.433 --> 00:25:25.233
not only in the games themselves,
but also in the parallel
00:25:25.233 --> 00:25:29.100
chess problems that sprouted up.
Unlike modern chess puzzles,
00:25:29.600 --> 00:25:34.066
these problems weren't about preparing
players for possible game like situations,
00:25:34.566 --> 00:25:38.433
but rather miniature works of art,
where prizes were awarded
00:25:38.433 --> 00:25:41.533
solely on aesthetic grounds
to those that offered
00:25:41.533 --> 00:25:44.433
the most surprising
and ingenious solutions.
00:25:46.033 --> 00:25:47.766
Take this characteristic example
00:25:47.766 --> 00:25:52.333
from Eugene Cook in 1855,
where White moves first
00:25:52.466 --> 00:25:56.400
and is required to engineer
a mating net. White has a bishop
00:25:56.400 --> 00:26:00.500
and four pawns to Black's three pawns,
two of which are doubled,
00:26:00.500 --> 00:26:03.600
and in any real game, Black
would have resigned long ago.
00:26:04.466 --> 00:26:07.433
White has many surefire ways
to engineer checkmate,
00:26:07.933 --> 00:26:12.000
such as promoting the pawn on f7
to a queen and forcing the king
00:26:12.000 --> 00:26:16.833
to move to c6 before
promoting his pawn on e7 to another queen,
00:26:17.200 --> 00:26:21.000
checking the king
and forcing it to take the pawn on f6,
00:26:21.500 --> 00:26:25.800
then following up with another check
and forcing the king to a6 before
00:26:25.800 --> 00:26:29.633
bringing the other queen into action
and producing a mate on a8.
00:26:30.900 --> 00:26:32.433
So that's it, right?
00:26:32.433 --> 00:26:36.866
Well, no,
because the problem isn't just producing mate,
00:26:36.866 --> 00:26:39.633
it's producing mate
in the right number of moves.
00:26:40.200 --> 00:26:42.433
All of that took White four moves,
00:26:42.766 --> 00:26:46.466
but the problem stipulates that we must do
so in only three.
00:26:47.700 --> 00:26:50.966
Well, you might say just first
promote the e7 pawn.
00:26:51.300 --> 00:26:53.833
But now Black has no legal move.
00:26:53.833 --> 00:26:57.333
He can't move any of his pawns
and his king has no place to go.
00:26:57.833 --> 00:27:00.266
So it's a stalemate.
00:27:00.266 --> 00:27:02.700
Over and over you search,
00:27:02.700 --> 00:27:04.866
but it seems that the task is impossible.
00:27:05.466 --> 00:27:09.000
There just doesn't seem to be a way
for White to get the job done
00:27:09.000 --> 00:27:11.633
in only three moves,
no matter what Black does.
00:27:12.433 --> 00:27:17.200
And part of the reason the solution is
so hard to find is that it is precisely
00:27:17.200 --> 00:27:20.900
the sort of thing that no chess player
would ever do in an actual game.
00:27:22.033 --> 00:27:23.366
Here it is.
00:27:23.366 --> 00:27:25.800
White first promotes his pawn on e7,
00:27:26.233 --> 00:27:30.800
but instead of promoting it to a queen,
he under promotes it to a bishop
00:27:31.466 --> 00:27:35.933
driving the king to its only available
square on e6; a square
00:27:35.933 --> 00:27:39.266
he wouldn't have been able to go
to had the pawn been promoted to a queen.
00:27:40.000 --> 00:27:42.066
And now the next pawn is promoted.
00:27:42.066 --> 00:27:45.600
But it too is under promoted to a bishop,
driving
00:27:45.600 --> 00:27:48.500
the king to its one available
square on e5.
00:27:49.333 --> 00:27:53.333
Lastly,
White moves his white square bishop to d7:
00:27:54.333 --> 00:27:56.900
checkmate in three.
00:27:56.900 --> 00:27:58.866
It's not chess exactly,
00:27:58.866 --> 00:28:02.566
but it has a remarkable sense of chess
like beauty all the same.
00:28:03.600 --> 00:28:08.433
But the apex of chess is romantic
era was when an even greater chess talent
00:28:08.433 --> 00:28:12.066
than Philidor suddenly arrived on the scene
from America:
00:28:12.566 --> 00:28:16.700
The remarkable Paul Morphy,
who swept to victory at the first American
00:28:16.700 --> 00:28:21.033
Chess Congress in 1857,
before sailing across the Atlantic
00:28:21.166 --> 00:28:23.433
to sweep everyone else out of his way
as well.
00:28:24.033 --> 00:28:29.100
That this slight, well-spoken,
unfailingly polite 21 year old
00:28:29.333 --> 00:28:33.733
could so effortlessly dispatch
anyone he faced, at one point playing
00:28:33.733 --> 00:28:37.500
eight of the Café de la Régence’s
top players simultaneously
00:28:37.700 --> 00:28:42.033
without looking at the board
and emerging with six wins and two draws,
00:28:42.566 --> 00:28:45.600
seemed nothing less
than the clearest evidence imaginable
00:28:45.766 --> 00:28:50.700
of man's inexplicable capacity for genius.
00:28:50.700 --> 00:28:52.833
Morphy's dominance over the chessboard,
00:28:53.400 --> 00:28:56.533
combined with
the Indian Rebellion of the late 1850s,
00:28:56.833 --> 00:29:00.566
was an obvious opportunity
for gleeful French critics to capitalize
00:29:00.566 --> 00:29:05.266
on the dual meaning of “échec(s)”,
the French word for both chess and failure
00:29:06.033 --> 00:29:10.466
to invoke the now common
metaphor of politics as a form of chess.
00:29:11.433 --> 00:29:14.100
But it's worth
highlighting that other thoughtful voices
00:29:14.100 --> 00:29:18.300
had used chess in precisely
the opposite direction, emphatically
00:29:18.300 --> 00:29:22.666
rejecting the image of a successful ruler
as master chess player.
00:29:23.700 --> 00:29:25.966
Back in 1759,
00:29:25.966 --> 00:29:29.366
In his Theory of Moral Sentiments, Adam
00:29:29.366 --> 00:29:33.800
Smith explicitly contrasts,
“the man of humanity and benevolence
00:29:34.200 --> 00:29:38.000
who uses reason and persuasion
to address societal concerns”
00:29:38.766 --> 00:29:41.366
and the deluded “man of the system,
00:29:42.033 --> 00:29:46.300
who imagines that he can arrange
the different members of a great society
00:29:46.566 --> 00:29:51.200
with as much ease as the hand arranges
the different pieces upon a chessboard,
00:29:51.766 --> 00:29:55.666
not realizing that
in the great chessboard of human society,
00:29:56.166 --> 00:30:00.066
every single piece
has a principle of motion of its own.”
00:30:01.400 --> 00:30:03.466
Slightly more than a hundred years later,
00:30:03.933 --> 00:30:07.466
George Eliot
explicitly invoked Smith's warning
00:30:07.466 --> 00:30:10.433
of the inappropriateness
of treating people like chess pieces
00:30:10.700 --> 00:30:13.233
in her book, Felix Holt The Radical:
00:30:14.333 --> 00:30:15.166
“Fancy what a
00:30:15.166 --> 00:30:18.233
game of chess would be
if all the chess men
00:30:18.233 --> 00:30:21.666
had passions and intellects,
more or less small and cunning.
00:30:22.566 --> 00:30:25.500
If you were not only uncertain
about your adversary's men,
00:30:26.033 --> 00:30:29.533
but a little uncertain
also about your own.
00:30:29.533 --> 00:30:34.666
If your knight could shuffle himself on
to a new square by the sly, if your bishop
00:30:34.800 --> 00:30:39.866
in disgust at your castling could wheedle
your pawns out of their places.
00:30:39.866 --> 00:30:43.700
And if your pawns, hating you
because they are pawns,
00:30:44.200 --> 00:30:47.533
could make away from their appointed posts
that you might get
00:30:47.533 --> 00:30:51.700
checkmated on a sudden.
You might be the longest headed of deductive
00:30:51.700 --> 00:30:55.800
reasoners, and yet
you might be beaten by your own pawns.
00:30:56.666 --> 00:30:58.900
You would be especially likely
to be beaten
00:30:59.366 --> 00:31:02.633
if you depended arrogantly
on your mathematical imagination
00:31:03.166 --> 00:31:05.800
and regarded your passionate
pieces with contempt.
00:31:06.866 --> 00:31:10.100
Yet this imaginary chess is easy compared
with the game
00:31:10.100 --> 00:31:13.766
a man has to play against his fellow men
with other fellow
00:31:13.766 --> 00:31:16.800
“
00:31:16.800 --> 00:31:21.300
Eliot's reiteration of Smith's chess
allegory represents
00:31:21.300 --> 00:31:24.700
more than simply one
great thinker tipping her hat to another.
00:31:25.366 --> 00:31:29.166
It also demonstrates tangible cracks
in the stereotypical
00:31:29.166 --> 00:31:32.400
Romantic - rationality dichotomy, with chess,
00:31:32.800 --> 00:31:35.100
as ever, a key weathervane.
00:31:35.900 --> 00:31:39.566
After all, what could such polarized
distinctions really mean
00:31:39.733 --> 00:31:43.766
when a leading Rousseau loving
figure of Victorian letters like Eliot
00:31:44.200 --> 00:31:47.966
could be in such lockstep
with an iconic standard-bearer
00:31:47.966 --> 00:31:50.400
of the Scottish Enlightenment,
like Smith?
00:31:51.466 --> 00:31:53.766
And as the domains of art,
00:31:53.766 --> 00:31:57.033
science and sport kept convergingc
00:31:57.833 --> 00:32:02.333
chess continued to supply tangible points
of contact between all three,
00:32:03.200 --> 00:32:05.933
with William Steinitz,
the world's best player,
00:32:06.266 --> 00:32:09.966
triumphantly unveiling his new,
more scientific approach to the game
00:32:10.533 --> 00:32:14.733
at roughly the same time that Lewis
Carroll, an Oxford mathematician,
00:32:15.366 --> 00:32:18.733
published a groundbreaking
chess inspired work of literature.
00:32:19.933 --> 00:32:22.466
By the
time the 20th century came into view,
00:32:23.233 --> 00:32:27.266
chess had established a demonstrable
record of strong cultural influence
00:32:27.266 --> 00:32:30.733
in art, literature, politics,
00:32:31.033 --> 00:32:33.566
sports, and even mathematics,
00:32:34.333 --> 00:32:37.866
all the while increasingly
stimulating the scientific imagination.
00:32:38.900 --> 00:32:42.033
All that was left was to directly impact
00:32:42.033 --> 00:32:44.800
science itself.
00:32:51.366 --> 00:32:55.400
The first direct application of chess
to scientific understanding happened
00:32:55.400 --> 00:32:58.266
through an empirical investigation
of blindfold chess,
00:32:59.200 --> 00:33:03.500
a subject that had long been associated
with both genius and madness.
00:33:04.666 --> 00:33:07.366
When Diderot
heard that his friend Philidor was engaged
00:33:07.366 --> 00:33:10.833
in exhibitions of three simultaneous
blindfold games in London,
00:33:11.833 --> 00:33:14.500
he sternly advised him
to go back to his music
00:33:14.933 --> 00:33:18.300
and stop indulging cheap Englishmen
who weren't even paying him
00:33:18.300 --> 00:33:20.400
for such a grave
risk to his mental health.
00:33:21.366 --> 00:33:24.000
And when rumors of Paul Morphy's
mental instability
00:33:24.000 --> 00:33:27.166
began to surface
long after he had retired from the game,
00:33:27.566 --> 00:33:31.200
many instinctively attributed it
to years of blindfold play
00:33:31.933 --> 00:33:35.366
rather than the more mundane reality
of a Southern pacifist
00:33:35.366 --> 00:33:39.766
whose life and career had been shattered
by the brutal American Civil War.
00:33:41.100 --> 00:33:42.800
In 1870,
00:33:42.800 --> 00:33:45.733
a more objective analysis of blindfold
chess was made
00:33:45.733 --> 00:33:49.566
by the French historian and philosopher
Hippolyte Taine,
00:33:49.733 --> 00:33:52.866
whose anecdotal conversations
with chess players convinced him
00:33:52.866 --> 00:33:56.633
that the blindfold player relies
upon an internal mirror
00:33:57.033 --> 00:34:02.233
to exactly replicate
all the pieces of the board in his mind.
00:34:02.666 --> 00:34:07.200
But it was left to Alfred Binet, later
the developer of the first IQ test,
00:34:07.200 --> 00:34:09.366
but at the time the associate director
00:34:09.366 --> 00:34:12.200
of the Sorbonne’s
Laboratory of Experimental Psychology
00:34:12.866 --> 00:34:14.400
to take the first steps of applying
00:34:14.400 --> 00:34:17.033
blindfold chess
to a detailed empirical setting
00:34:17.466 --> 00:34:20.900
through a series of questionnaires,
demonstrations
00:34:21.466 --> 00:34:23.966
and interviews with expert chess players.
00:34:25.100 --> 00:34:27.866
And what he found was quite surprising.
00:34:28.666 --> 00:34:32.900
While lower level players did indeed
construct faithful photographic-like
00:34:32.900 --> 00:34:36.533
internal mirror images of the pieces,
just as Taine had described
00:34:36.533 --> 00:34:37.800
over 20 years earlier,
00:34:38.933 --> 00:34:42.100
the more advanced players did not -
00:34:42.100 --> 00:34:46.300
instead, constructing highly abstract
representations of the positions
00:34:46.600 --> 00:34:50.166
that typically indicated lines of force
associated with the pieces.
00:34:51.433 --> 00:34:55.366
The book summarizing his findings released
just as Emanuel
00:34:55.366 --> 00:34:58.933
Lasker was dethroning William Steinitz
to begin his 27-year
00:34:58.933 --> 00:35:02.733
reign as world
chess champion, was hardly all about chess.
00:35:03.333 --> 00:35:07.066
Entitled The Psychology
of Great Calculators and Chess Players,
00:35:07.800 --> 00:35:11.966
the first 200 pages or so concerns
firsthand accounts of the great mental
00:35:11.966 --> 00:35:15.533
calculators of the age,
such as Giacomo Inaudi,
00:35:15.766 --> 00:35:19.833
an Italian shepherd
whose calculational powers were so great
00:35:20.033 --> 00:35:24.833
that they prompted the Nobel Prize
immunologist Ilya Mechnikov to suggest
00:35:24.833 --> 00:35:29.633
that he represented an evolutionary
mutation towards a new type of Superman.
00:35:30.533 --> 00:35:33.533
Right from the early days
of experimental psychology, then
00:35:34.100 --> 00:35:37.500
chess became one important way
to concretely probe
00:35:37.500 --> 00:35:40.366
a fundamental question
we still grapple with today:
00:35:41.000 --> 00:35:44.133
To what extent
can some exceptionally developed skill
00:35:44.166 --> 00:35:47.200
be used to understand
its normal human counterpart?
00:35:47.900 --> 00:35:50.666
Are musical prodigies or calculating
00:35:50.666 --> 00:35:53.466
savants or brilliant chess players
00:35:53.866 --> 00:35:56.566
Harnessing the same sorts of cognitive processes
00:35:56.566 --> 00:35:58.933
the rest of us use, only better?
00:35:59.800 --> 00:36:04.366
If so, then examining their cases
in detail will naturally provide
00:36:04.366 --> 00:36:07.566
a revealing window into those key
underlying mechanisms.
00:36:08.466 --> 00:36:10.800
But perhaps that's not the case.
00:36:10.800 --> 00:36:15.000
Maybe they’re doing something else
entirely, something superhuman.
00:36:15.666 --> 00:36:18.933
And if so, how did that come about, exactly?
00:36:18.933 --> 00:36:23.000
Can anyone with proper training
and effort learn to do that too?
00:36:24.800 --> 00:36:26.466
Meanwhile, chess
00:36:26.466 --> 00:36:30.033
began to make its presence
felt in a number of other research areas.
00:36:30.466 --> 00:36:35.833
The German mathematician Ernst Zermelo,
one of the pioneers of axiomatic set theory,
00:36:35.833 --> 00:36:39.466
gave a talk at the 1912
International Mathematics Congress
00:36:39.466 --> 00:36:43.466
in Cambridge on Chess and Mathematics,
which resulted in a paper
00:36:43.466 --> 00:36:47.133
the following year broadly viewed
as the origin of game theory.
00:36:47.433 --> 00:36:51.233
While it's true that Zermelo’s
Theorem, as it later came to be called,
00:36:51.600 --> 00:36:55.800
is a general claim about two person
zero sum games with perfect information
00:36:56.200 --> 00:36:58.700
and is thus not
particularly chess-specific,
00:36:59.100 --> 00:37:01.500
Zermelo was known
to be an avid chess player.
00:37:02.000 --> 00:37:05.866
And so it's not unreasonable
to regard chess, consciously
00:37:05.866 --> 00:37:09.000
or otherwise,
as influential to his thinking.
00:37:10.333 --> 00:37:14.266
A few years later,
however, a much more chess specific impact
00:37:14.266 --> 00:37:19.100
in a completely different field occurred
when Ferdinand de Saussure used several
00:37:19.100 --> 00:37:21.233
explicitly chess related metaphors
00:37:21.233 --> 00:37:23.966
to illustrate his views
on the nature of language.
00:37:24.266 --> 00:37:28.033
In his famous Cours de Linguistique Génerale,
his lecture notes
00:37:28.033 --> 00:37:31.966
published posthumously in 1916, de Saussure
00:37:31.966 --> 00:37:33.800
invokes chess several times.
00:37:34.400 --> 00:37:36.866
First, to highlight
the important distinction
00:37:36.866 --> 00:37:41.533
between the external elements
of a language, its particular historical
00:37:41.533 --> 00:37:45.700
and geographical trajectory,
and its internal grammatical structure.
00:37:46.200 --> 00:37:50.400
“It's just like chess,” de Saussure
tells us, “with the transmission
00:37:50.400 --> 00:37:54.333
of the game from Persia to Europe
associated with the external realm
00:37:54.466 --> 00:37:58.033
and the specific rules of the game
belonging to the internal one.”
00:37:58.500 --> 00:38:01.200
“If I replace wooden chess pieces with ivory,”
00:38:01.200 --> 00:38:04.833
he says, “I'm doing nothing
that affects the internal system.
00:38:05.300 --> 00:38:08.000
But if I change the number of pieces
themselves,
00:38:08.166 --> 00:38:11.033
I'm profoundly
altering the grammar of the game.”
00:38:11.700 --> 00:38:15.666
A notable allusion,
but one which effectively uses chess
00:38:15.866 --> 00:38:18.700
as just a convenient shorthand
for any formal game
00:38:18.700 --> 00:38:21.833
or system with a well-documented
historical trajectory.
00:38:22.300 --> 00:38:26.533
It's only when he turns his attention
to the details of that trajectory itself
00:38:26.900 --> 00:38:29.700
that de Saussure brings out
another chess metaphor
00:38:30.000 --> 00:38:32.933
that fully harnesses
the game's unique characteristic:
00:38:33.333 --> 00:38:37.300
the constant, subtly shifting
values of the different pieces
00:38:37.500 --> 00:38:40.333
depending on how they are arranged
with respect to each other.
00:38:41.100 --> 00:38:46.000
Because the dynamics of language, de Saussure
says, is exactly like that.
00:38:46.500 --> 00:38:50.700
It's all about understanding the values
of linguistic terms that are constantly
00:38:50.700 --> 00:38:55.200
in flux and naturally depend
on their complex interaction with others.
00:38:56.100 --> 00:38:58.800
Each chess position, he stresses, is
00:38:58.800 --> 00:39:01.233
just like the momentary state
of any language.
00:39:01.866 --> 00:39:06.166
And once a move is made
and a new position is reached, the values
00:39:06.166 --> 00:39:10.866
of all the individual pieces are altered
due to their profound interdependence,
00:39:11.300 --> 00:39:15.733
even though each new position is reached
through just moving one piece at a time -
00:39:16.366 --> 00:39:19.700
exactly like how changes in language
happen through particular
00:39:19.700 --> 00:39:22.500
modifications
of individual linguistic elements.
00:39:23.433 --> 00:39:26.000
In fact, he maintains
00:39:26.000 --> 00:39:29.566
the only real difference between chess
and language in this key respect
00:39:30.233 --> 00:39:33.900
is that, while the chess player moves
the pieces intentionally,
00:39:34.566 --> 00:39:39.000
changes to individual linguistic terms
happen spontaneously and randomly:
00:39:39.466 --> 00:39:42.866
a dropped umlaut here,
a new plural form there,
00:39:43.200 --> 00:39:46.966
and suddenly all the other terms
are consequently affected.
00:39:47.633 --> 00:39:52.433
While many famous thinkers before
and after de Saussure invoked chess analogies
00:39:52.833 --> 00:39:56.033
from Charles Sanders
Peirce to Gottlob Frege
00:39:56.566 --> 00:39:59.566
to Edmund Husserl to Ludwig Wittgenstein,
00:40:00.000 --> 00:40:02.400
in almost every case, “chess”
00:40:02.700 --> 00:40:06.666
was simply used as a shorthand for a game
with fixed rules
00:40:06.833 --> 00:40:11.766
in order to showcase their convictions
about formalism or logical implication
00:40:12.300 --> 00:40:15.100
or language games or what have you.
00:40:15.100 --> 00:40:19.433
De Saussure, on the other hand,
took the chess metaphor seriously,
00:40:19.966 --> 00:40:23.000
focusing his efforts
on what makes the game truly unique:
00:40:23.633 --> 00:40:26.866
its different pieces
and the notable complexities associated
00:40:26.866 --> 00:40:31.333
with their interactions, so as
to illuminate the essence of his argument.
00:40:32.666 --> 00:40:34.533
Away from the world of research
00:40:34.533 --> 00:40:37.333
Tthe game itself continued to develop,
00:40:37.333 --> 00:40:40.000
with more and more top
flight international tournaments
00:40:40.000 --> 00:40:42.666
occurring through the first decades
of the 20th century.
00:40:43.000 --> 00:40:46.433
By the time the Roaring Twenties arrived,
chess took its place
00:40:46.433 --> 00:40:50.533
as one of the passions that a war
weary world would enthusiastically turn to
00:40:50.933 --> 00:40:54.933
with the charismatic Cuban
Jose Capablanca, who'd finally toppled
00:40:54.933 --> 00:40:58.100
Emanuel Lasker, as its global rock star.
00:40:58.966 --> 00:41:01.666
For many,
chess became a veritable addiction.
00:41:02.000 --> 00:41:04.900
None more
so than the French artist Marcel Duchamp,
00:41:05.100 --> 00:41:08.866
who spent so much time studying, playing
and talking about the game,
00:41:09.066 --> 00:41:13.233
widely influencing others in his circle,
such as his friend and fellow artist
00:41:13.233 --> 00:41:14.300
Man Ray,
00:41:14.300 --> 00:41:18.100
that at one point he publicly declared
that he would abandon art for chess.
00:41:18.900 --> 00:41:21.200
But while perhaps its most celebrated
case,
00:41:21.566 --> 00:41:25.333
Duchamp was hardly
the only person succumbing to chess fever.
00:41:25.766 --> 00:41:30.233
Its unique combination of intense
competition and rigorous analysis
00:41:30.400 --> 00:41:34.500
had always had the power to provoke
obsessive behavior in its followers.
00:41:34.733 --> 00:41:38.333
But now that it was progressively viewed
as a psychological sport fit
00:41:38.333 --> 00:41:42.000
for the brightest minds,
growing numbers fell under its spell,
00:41:42.633 --> 00:41:46.900
particularly in places such as the newly
formed Soviet Union, where the game
00:41:46.900 --> 00:41:51.300
that Lenin himself felt so passionately
about was so actively promoted.
00:41:52.500 --> 00:41:54.600
Writers correspondingly
00:41:54.600 --> 00:41:58.066
increasingly turned to chess
as an ideal vehicle to address
00:41:58.066 --> 00:42:02.766
related themes of genius, madness
and the human capacity for obsession.
00:42:03.633 --> 00:42:08.466
For unlike other addictions that preyed
on our weaknesses and so obviously limited
00:42:08.466 --> 00:42:13.600
our personal development, becoming a chess
master was clearly very different.
00:42:13.600 --> 00:42:16.233
A hugely impressive
intellectual accomplishment,
00:42:16.766 --> 00:42:20.166
but one which seemed to require
a disproportionately large commitment
00:42:20.166 --> 00:42:24.900
of time and effort that might well
involve seriously negative consequences.
00:42:26.000 --> 00:42:28.833
In Vladimir Nabokov's
novel, The Luzhin Defense,
00:42:29.466 --> 00:42:32.700
he explores the inner turmoil of a chess
grandmaster
00:42:32.800 --> 00:42:36.466
in desperate search of mental stability
and perspective,
00:42:36.466 --> 00:42:41.366
while Stefan Zweig's Chess Story highlights
the universal potential of obsession
00:42:41.700 --> 00:42:45.066
through a Gestapo prisoner
who was forced to become a chess expert
00:42:45.066 --> 00:42:48.800
to preserve his sanity and ends up
being driven to the edge of madness
00:42:48.800 --> 00:42:52.833
by mentally
playing against himself over and over.
00:42:52.866 --> 00:42:56.700
And then there is Samuel Beckett's
novel, Murphy, with its climactic
00:42:56.700 --> 00:43:00.500
scene of a chess game between Murphy
and the insane Mr Endon,
00:43:00.500 --> 00:43:03.366
a patient at the mental institution
where Murphy is working -
00:43:03.633 --> 00:43:06.800
a suitably deranged affair,
where no pieces are taken
00:43:06.800 --> 00:43:09.700
and both players
effectively ignore each other throughout,
00:43:10.066 --> 00:43:12.833
annotated by Beckett
in a faux romantic style,
00:43:13.166 --> 00:43:17.066
that ends with Murphy's
sudden resignation after 43 moves.
00:43:20.166 --> 00:43:23.433
While other treatments of the genius
madness question seemed destined
00:43:23.433 --> 00:43:26.400
to culminate in
nothing more than simplistic stereotypes.
00:43:27.000 --> 00:43:29.033
Chess
offered something noticeably different.
00:43:30.233 --> 00:43:31.500
On the one hand,
00:43:31.500 --> 00:43:34.200
here was a highly demanding
intellectual challenge
00:43:34.200 --> 00:43:37.200
that virtually anyone
with the right amount of determination
00:43:37.200 --> 00:43:41.500
and effort could diligently study and
eventually achieve high level competency at.
00:43:42.666 --> 00:43:46.033
But on the other hand, every so often
someone would come along -
00:43:46.400 --> 00:43:50.333
A Philidor or a Morphy or a Sultan Khan,
00:43:50.866 --> 00:43:53.766
the Indian chess master
who came out of nowhere to win
00:43:53.766 --> 00:43:59.566
the British chess championship
in 1929, 1932, and 1933,
00:44:00.266 --> 00:44:03.866
who demonstrated such
a seemingly effortless mastery of the game
00:44:04.166 --> 00:44:06.666
that the only appropriate word
to describe them
00:44:07.200 --> 00:44:09.800
seemed to be genius.
00:44:14.433 --> 00:44:17.100
Chess, like no other activity,
00:44:17.700 --> 00:44:20.700
somehow managed
to simultaneously illustrate
00:44:20.766 --> 00:44:23.400
both the painstaking acquisition of skills
00:44:23.933 --> 00:44:26.033
and raw natural talent;
00:44:26.866 --> 00:44:29.400
the analytical and the gestalt;
00:44:30.000 --> 00:44:33.000
the didactic and the intuitive.
00:44:33.900 --> 00:44:36.200
And then, as always,
00:44:36.200 --> 00:44:39.433
there was the case of blindfold chess,
with its unique
00:44:39.433 --> 00:44:43.000
trifold incarnation of performance
art, sport,
00:44:43.433 --> 00:44:46.466
and finally,
thanks to Alfred Binet’s efforts,
00:44:47.000 --> 00:44:49.066
opportunity for scientific understanding,
00:44:49.800 --> 00:44:53.733
all three aspects of which
were represented by Alexander Alekhine,
00:44:54.300 --> 00:44:57.033
Capablanca’s successor
as world chess champion
00:44:57.366 --> 00:45:01.700
and a consummate blindfold chess expert
who explicitly cited the need
00:45:01.700 --> 00:45:05.466
for more scientific investigations
into the nature of blindfold chess
00:45:05.900 --> 00:45:09.900
In his 1932 memoir,
On the Road to the World Championship.
00:45:12.000 --> 00:45:14.400
with Alekhine's death in 1946,
00:45:14.800 --> 00:45:18.166
chess split into two separate streams
of cultural impact
00:45:18.300 --> 00:45:22.166
that would remain completely distinct
from one another for the next 50 years.
00:45:22.966 --> 00:45:26.700
On one side, there was the notion of chess
as the ultimate battle,
00:45:27.300 --> 00:45:28.866
an intense struggle of wills
00:45:28.866 --> 00:45:32.000
that brought with it
a fistful of symbolic interpretations,
00:45:32.900 --> 00:45:36.533
from our irrepressible human determination
to somehow defeat death,
00:45:37.400 --> 00:45:40.666
to a Freudian
unmasking of the chess player’s psyche,
00:45:40.666 --> 00:45:44.400
featuring sexual repression,
the Oedipus complex
00:45:44.766 --> 00:45:48.433
and checkmate as castration.
00:45:48.600 --> 00:45:51.800
Meanwhile, back on planet Earth,
there was little doubt
00:45:51.800 --> 00:45:54.566
that chess was rapidly
becoming a bona fide sport.
00:45:55.066 --> 00:45:58.566
In 1960,
the United States Chess Federation adopted
00:45:58.566 --> 00:46:02.700
a new rating system designed by the chess
playing physicist Arpad Elo,
00:46:02.800 --> 00:46:06.833
that could swiftly assess everyone
from a rank novice to a top professional,
00:46:07.200 --> 00:46:10.700
while chess tournaments
proliferated everywhere at all levels.
00:46:11.233 --> 00:46:14.000
And then in 1972, chess
00:46:14.000 --> 00:46:18.900
suddenly became much, much
more than a sport and nothing than a proxy
00:46:18.900 --> 00:46:22.766
for geopolitical warfare,
galvanizing international attention
00:46:22.766 --> 00:46:26.700
in a way that forever transformed
the image of a once sedate pastime.
00:46:27.300 --> 00:46:31.166
But always, always within the single
00:46:31.200 --> 00:46:36.333
overriding motif
of competition, conflict and conquest.
00:46:37.533 --> 00:46:38.333
And while all of
00:46:38.333 --> 00:46:41.166
that was going on, chess was quietly,
00:46:41.533 --> 00:46:45.133
steadily, playing a seminal role
in helping to develop
00:46:45.133 --> 00:46:48.700
a new scientific understanding
that would change everything.
00:46:49.900 --> 00:46:54.633
In 1946, the Dutch psychologist
Adriaan de Groot published his Ph.D.
00:46:54.633 --> 00:46:59.533
thesis on chess and decision making based
on a series of pre-war experiments
00:46:59.533 --> 00:47:02.700
he conducted with chess players
of widely different skill levels,
00:47:03.200 --> 00:47:05.500
from amateurs to top grandmasters,
00:47:05.800 --> 00:47:08.566
to better understand what exactly
00:47:08.700 --> 00:47:10.866
makes an expert an expert.
00:47:11.766 --> 00:47:14.966
All participants were presented
with identical chess problems,
00:47:15.466 --> 00:47:16.800
and he asked them to describe
00:47:16.800 --> 00:47:19.833
their thought processes
as they searched for the best move.
00:47:20.700 --> 00:47:23.333
The results were shocking.
00:47:23.333 --> 00:47:26.366
Unsurprisingly, grandmasters
and master level
00:47:26.366 --> 00:47:29.966
players were much, much better at spotting
the best moves than the others.
00:47:30.400 --> 00:47:33.233
But what was unexpected
was how they did so.
00:47:33.866 --> 00:47:37.400
It wasn't as many had imagined
that they probed deeper
00:47:37.400 --> 00:47:41.466
in their searches than others,
contemplating many more moves in advance.
00:47:42.200 --> 00:47:43.500
And it certainly wasn't
00:47:43.500 --> 00:47:46.800
that they investigated
many more possibilities from the outset.
00:47:47.333 --> 00:47:50.333
In fact, on the whole, the better
the player,
00:47:50.633 --> 00:47:52.900
the fewer
the possibilities were considered.
00:47:53.600 --> 00:47:57.866
It was as if the top grandmasters
could somehow immediately perceive
00:47:57.900 --> 00:48:01.800
which options were more promising
than others, enabling them
00:48:01.800 --> 00:48:04.900
to narrow down their investigations
with amazing speed.
00:48:05.566 --> 00:48:09.866
But what exactly were they
perceiving? And how?
00:48:10.666 --> 00:48:13.733
And then there was the question
of how top chess players were dealing
00:48:13.733 --> 00:48:16.800
with this mysterious information
that they had somehow perceived.
00:48:17.533 --> 00:48:21.600
In describing their decision mechanisms,
de Grrot developed something he called
00:48:21.933 --> 00:48:25.000
“progressive deepening” - cycles of analysis
00:48:25.000 --> 00:48:28.966
associated with breaking a problem
into its various constituent parts,
00:48:29.166 --> 00:48:32.600
that bears a striking resemblance
to Charles Babbage's convictions
00:48:32.600 --> 00:48:36.700
of more than a century earlier
of how any complex calculation
00:48:36.700 --> 00:48:40.600
could be represented as a hierarchy
of more elementary sub problems.
00:48:41.333 --> 00:48:44.466
The psychology of decision
making was rapidly
00:48:44.466 --> 00:48:47.533
overlapping
with the new field of computer science.
00:48:48.366 --> 00:48:53.466
Two years later, in 1948,
Alan Turing and David Champernowne
00:48:53.466 --> 00:48:56.366
developed the chess-playing algorithm “Turochamp”
00:48:56.900 --> 00:48:59.666
but it was too complex
to be run by computers at the time.
00:49:00.300 --> 00:49:03.600
The following year, Claude
Shannon wrote his landmark paper
00:49:03.833 --> 00:49:06.066
“Programing a Computer for Playing Chess”,
00:49:06.666 --> 00:49:10.400
detailing different approaches
to the development of suitable evaluation
00:49:10.400 --> 00:49:13.766
functions that could be used
to objectively assess chess positions
00:49:14.233 --> 00:49:17.833
and some of the corresponding chess
playing strategies associated with them,
00:49:18.566 --> 00:49:23.433
explicitly incorporating some of
de Groot’s findings in his analysis.
00:49:25.300 --> 00:49:29.000
But the ultimate representative
of the growing convergence of computer
00:49:29.000 --> 00:49:34.466
science and psychology was Herbert
Simon, who was quite simply
00:49:34.766 --> 00:49:38.933
one of the most diverse and influential
thinkers of the 20th century -
00:49:39.633 --> 00:49:42.866
a political scientist
who made groundbreaking contributions
00:49:42.866 --> 00:49:46.200
to psychology,
computer science and economics.
00:49:46.533 --> 00:49:51.200
In 1957, as part of his pioneering efforts
in artificial intelligence,
00:49:51.666 --> 00:49:56.266
Simon and his colleagues Alan Newell
and Cliff Shaw, developed a chess program
00:49:56.500 --> 00:50:01.133
run on the so-called “JOHNNIAC” computer
that was the first ever to beat a human,
00:50:01.466 --> 00:50:04.866
a secretary who was taught
the rules of the game an hour beforehand.
00:50:05.566 --> 00:50:09.500
Simon continued to work on
chess algorithms, among other things,
00:50:09.700 --> 00:50:13.100
throughout the 1960s; and in 1973,
00:50:13.500 --> 00:50:17.900
roughly, when Bobby Fischer was teaching
Philippine First Lady Imelda Marcos chess
00:50:17.933 --> 00:50:20.133
shortly after the imposition of martial law,
00:50:20.833 --> 00:50:23.900
he partnered with fellow Carnegie
Mellon professor William Chase
00:50:23.900 --> 00:50:28.033
to penetratingly interpret de Groot’s
intriguing results of 30 years earlier,
00:50:28.666 --> 00:50:31.200
buttressed by additional experiments
that harnessed
00:50:31.233 --> 00:50:35.366
the new technology of tracking the eye
movements of expert chess players.
00:50:36.900 --> 00:50:39.533
What these
expert players were actually perceiving
00:50:39.533 --> 00:50:41.233
when they looked at a chess board
00:50:41.233 --> 00:50:44.100
or simply when they visualized a game
in their mind's eye,
00:50:44.400 --> 00:50:48.733
Simon and Chase deduced, were large scale
chunks of information
00:50:48.966 --> 00:50:51.866
encoded in the particular arrangements
of the pieces,
00:50:52.333 --> 00:50:56.500
with stronger players seeing much larger
chunks and weaker players
00:50:56.500 --> 00:51:00.566
that enabled them to glimpse the
informational essence of chess positions
00:51:00.600 --> 00:51:02.400
much faster.
00:51:02.400 --> 00:51:04.766
These chunks, they claimed,
00:51:04.766 --> 00:51:09.166
represented the very vocabulary
of chess players, with expert players
00:51:09.166 --> 00:51:13.533
possessing roughly 50,000
or so in their long term memory, developed
00:51:13.833 --> 00:51:17.966
from an estimated 10 to 15000 hours
spent studying chess positions.
00:51:18.633 --> 00:51:21.000
The expert players’ 50,000 chunks,
00:51:21.000 --> 00:51:24.900
they wrote, were roughly equivalent
to the 50,000 words
00:51:24.933 --> 00:51:28.633
known by a highly literate adult.
00:51:29.433 --> 00:51:34.466
Yet again, chess proved the ideal framework to investigate a fundamental idea.
00:51:35.733 --> 00:51:38.800
If Simon and Chase were correct
and “chunking theory”
00:51:38.800 --> 00:51:42.900
was a core aspect of perception,
information processing and memory,
00:51:43.300 --> 00:51:47.400
then it must be somehow present
throughout virtually all human tasks.
00:51:47.900 --> 00:51:52.033
But chess, with its characteristic
combinations of different pieces,
00:51:52.033 --> 00:51:54.100
producing a spectrum of distinct
00:51:54.100 --> 00:51:56.833
interdependent evaluations
that could be objectively
00:51:56.833 --> 00:52:00.766
measured, was an obvious choice
to rigorously probe matters -
00:52:01.500 --> 00:52:03.966
“psychology’s drosophila”, as they put it.
00:52:05.500 --> 00:52:07.000
And as psychology continued
00:52:07.000 --> 00:52:09.633
to harness chess to examine human decision
making,
00:52:10.333 --> 00:52:14.266
computer scientists were building
increasingly sophisticated machines
00:52:14.266 --> 00:52:18.166
that could rigorously simulate
such behavior - with chess
00:52:18.300 --> 00:52:21.266
once more,
providing the optimal testing ground.
00:52:22.033 --> 00:52:24.133
In 1974,
00:52:24.133 --> 00:52:27.533
the first World Computer Chess Championship
was held in Stockholm,
00:52:28.066 --> 00:52:32.366
and as chess programs rapidly improved
throughout the 1970s and 1980s,
00:52:32.866 --> 00:52:36.966
it became obvious to everyone
that it would only be a matter of time
00:52:36.966 --> 00:52:41.833
before the best chess player on
the planet would be a computer.
00:52:43.266 --> 00:52:46.033
Well, obvious to anyone who had paid
00:52:46.033 --> 00:52:48.900
any attention
to what was actually happening, that is.
00:52:50.000 --> 00:52:53.833
But most people, both inside and outside
the chess world,
00:52:54.600 --> 00:52:57.333
were somehow taken very much by surprise.
00:52:58.866 --> 00:53:00.466
In 1989,
00:53:00.466 --> 00:53:03.900
after grandmasters began
to lose to chess computers in increasing
00:53:03.900 --> 00:53:08.733
numbers, reigning world chess champion
Garry Kasparov airily declared,
00:53:09.066 --> 00:53:11.300
“Never shall I be beaten by a machine!”
00:53:11.766 --> 00:53:13.266
And when never arrived
00:53:13.266 --> 00:53:17.500
a scant eight years later, the world's
media had once again shoehorned
00:53:17.500 --> 00:53:20.700
what should have been regarded
as one of the greatest scientific
00:53:20.700 --> 00:53:26.300
accomplishments of the age into the standard
zero-sum framework of a primeval battle,
00:53:26.466 --> 00:53:29.400
with Garry Kasparov
representing nothing less
00:53:29.400 --> 00:53:33.433
than the hopes of humanity itself.
00:53:33.900 --> 00:53:36.033
Meanwhile, back on planet Earth,
00:53:37.066 --> 00:53:41.900
communications
technology was rapidly revolutionizing everything
00:53:41.900 --> 00:53:44.100
and chess was no exception.
00:53:44.700 --> 00:53:48.166
Suddenly,
there were unlimited occasions to play
00:53:48.933 --> 00:53:52.033
thousands
of freely available resources to improve
00:53:53.400 --> 00:53:54.100
and countless
00:53:54.100 --> 00:53:57.066
opportunities to analyze the moves
of leading players,
00:53:57.633 --> 00:54:00.766
both past and present, in vivid detail.
00:54:01.833 --> 00:54:04.000
As ever, chess found itself
00:54:04.000 --> 00:54:06.933
on the cutting edge
of contemporary societal concerns,
00:54:07.800 --> 00:54:10.800
now concretely
offering a way that our modern sports
00:54:10.800 --> 00:54:12.000
and entertainment culture
00:54:12.000 --> 00:54:15.100
could be strongly enhanced
by science and technology
00:54:15.600 --> 00:54:19.533
rather than the stereotypical view of the
two being in opposition to each other.
00:54:20.300 --> 00:54:23.733
So when the entire planet effectively
shut down in 2020
00:54:23.733 --> 00:54:27.966
due to the coronavirus pandemic, chess,
whose public image
00:54:27.966 --> 00:54:32.200
had been strongly boosted by Netflix's
recent adaptation of Walter Tevis’
00:54:32.200 --> 00:54:34.733
1983 book, The Queen's Gambit,
00:54:34.733 --> 00:54:37.500
simply moved online and thrived.
00:54:38.866 --> 00:54:42.300
There are also,
of course, major new challenges.
00:54:42.866 --> 00:54:46.633
Now that everyone has easy access
to a superhuman chess engine,
00:54:47.100 --> 00:54:50.933
accusations of cheating at chess
have moved from inconceivable
00:54:51.266 --> 00:54:55.033
to inevitable, with a steadily
increasing string of incidents
00:54:55.033 --> 00:54:59.533
since 2010, most notably
involving Magnus Carlsen,
00:54:59.800 --> 00:55:04.033
the current world champion,
and the American grandmaster Hans Niemann.
00:55:05.400 --> 00:55:06.333
Developing a way to
00:55:06.333 --> 00:55:09.600
accurately detect
cheating at chess is obviously important
00:55:09.600 --> 00:55:13.500
to preserving the integrity of the sport,
but more significantly
00:55:13.700 --> 00:55:17.966
will almost certainly have much broader
implications, providing us
00:55:17.966 --> 00:55:22.266
with a vastly more detailed understanding
of human behavior and decision making.
00:55:23.533 --> 00:55:25.966
As will, almost certainly,
00:55:26.533 --> 00:55:28.533
the next generation of chess programs.
00:55:29.566 --> 00:55:33.900
In 2017, AlphaZero
suddenly burst onto the scene -
00:55:34.200 --> 00:55:38.700
an entirely different type of program
without any type of built-in mechanism
00:55:38.700 --> 00:55:40.966
to evaluate positions, whatsoever.
00:55:41.433 --> 00:55:45.966
It simply began with the rules of chess
and learned the most successful approaches
00:55:45.966 --> 00:55:50.633
by playing against itself
over and over again in a sort of positive
00:55:50.633 --> 00:55:55.066
computer version of the human anguish
so vividly described by Stefan Zweig.
00:55:56.400 --> 00:55:59.366
AlphaZero quickly established itself
as the world's best
00:55:59.366 --> 00:56:02.766
chess-playing program,
and hence the world's best player,
00:56:03.600 --> 00:56:06.900
but even more remarkable than that
was how it did so,
00:56:07.466 --> 00:56:11.800
playing in its own intriguing style
that reflected its unique road
00:56:11.800 --> 00:56:17.166
to understanding - completely independent
of 1500 years of human experience;
00:56:17.700 --> 00:56:20.366
providing us with a fascinating window
on both
00:56:20.366 --> 00:56:22.966
the future and the past.
00:56:23.666 --> 00:56:27.566
And you simply can't ask
for much more cultural impact
00:56:27.566 --> 00:56:28.833
than that.
Distributor: Ideas Roadshow
Length: 58 minutes
Date: 2023
Genre: Expository
Language: English
Grade: 10-12, College, Adults
Color/BW:
Closed Captioning: Available
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