A detailed investigation of chess’ remarkable cultural impact from the…
Through the Mirror of Chess: A Cultural Exploration Ep 2: THE FIRST MILLENNIUM
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- Reviews
- Citation
- Cataloging
- Transcript
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Part 2 – The First Millenium
A detailed exploration of the history and widespread social and cultural impact of chess over its first thousand years, from roughly 500–1500 CE. Beginning in Northern India, the film follows the evolution of the game into the Sasanian Empire, its incorporation into the Islamic world through the Arab Conquest, and its eventual penetration into Medieval Europe. A careful investigation of chess pieces over the ages sheds highly revealing light on the artistic and courtly values of many different civilizations. At the same time a close examination of the many chess-related literary references, from epic Persian poems to medieval romances and political allegories, provides an additional array of unique insights into a tapestry of distinct yet overlapping traditions.
"I have been teaching a course on games and play in medieval and early modern history for more than two decades, so I was delighted to see the release of Ideas Roadshow’s THROUGH THE MIRROR OF CHESS. I asked my library to order this wonderful documentary series primarily for episode 2, the first thousand years of the history of chess, which documents the game’s creation in northern India around 500 CE, its evolution in the Sassanian Empire and Muslim caliphates, and its eventual emergence in Latin Christendom, nearly 500 years after is creation.
I work with my students to create public-facing research projects, like documentaries, podcasts, websites, and computer games, and I was looking for a model for them to study. I could not have found a better one. Each episode links the past with the present in engaging, entertaining, and educational interviews and lectures. I highly recommend THROUGH THE MIRROR OF CHESS."– Paul Milliman, Associate Professor, History Department, University of Arizona
"Hollywood's Gambit…a fascinating stroll through the history of the game, pausing to examine its many (non-Hollywood) cultural connections to the world at large.”– Chris Knight, National Post
“…the films are among the most comprehensive examples of chess exploration in documentary format.”– Cecil Rosner, Globe and Mail
“...Chess is an incredibly powerful tool to address societal issues. Cook County Sheriff Tom Dart explains how chess has drastically reduced recidivism rates and forged new relationships between incarcerated men and their estranged children. Chess in Slums CEO Tunde Onakoya uses the game to provide African children intellectual identity and dignity by shining a spotlight on their enormous potential.”– Tom Shupe, Top Blogger Chesscom
“Watching this fascinating 4-part series doesn’t require a liking of chess or even knowledge of the game but those who do play will gain an insight into the nearly two millennia-old board game that grew and morphed just as did the cultures that embraced it…”– IMDB
“A great overview of the beginnings of chess while also taking the viewer through to the state of chess as it exists today. The series explores the philosophy of chess, why people play it at all, and how great thinkers have viewed chess over the years. All in all this is an encyclopedic look at chess as it exists in relation to society that is fantastic in its scope."– GM Daniel Gormally
“…shows the cultural impact and history of chess from its origins to modern times. It is very informative and well produced, and features many familiar faces.”– Ben Johnson, Host Perpetual Chess Podcast
“…one of the deepest investigations and undertakings into chess ever done. Anyone passionate about the history, culture, and community around the game will be interested in watching this series.”– Lichess
Citation
Main credits
Burton, Howard (filmmaker)
Burton, Howard (film producer)
Other credits
Cinematographers, Jeffrey Kotyk, Louis Gershon, Carl Castro; editor, Irena Burton; music, Han Tudorbrow.
Distributor subjects
Anthropology; Archaeology; Artificial Intelligence; Cultural Anthropology; Cultural History; History; Intellectual History; Game Theory; Renaissance Studies; Medieval History; Social Science; Iranian studies; Asian studies; World Civilization; Early Modern History; Linguistics; Behavioral and Development Economics; English Literature; Islamic Culture; Philosophy; Prison Reform; Computer Science; Sport Psychology; Education; Psychology; Games and Culture; Ending poverty and inequality; Integration of refugees; South Asian StudiesKeywords
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Tracing the history of chess
00:01:14.933 --> 00:01:17.200
is a notoriously difficult task.
00:01:17.766 --> 00:01:22.433
Early manuscripts containing
explicit references to the game are rare,
00:01:22.433 --> 00:01:26.100
and those that we do
possess are inevitably copies
00:01:26.466 --> 00:01:31.533
typically created many centuries later.
In order to put the pieces together,
00:01:31.600 --> 00:01:36.133
our only option is to slowly
and cautiously combine insights
00:01:36.133 --> 00:01:41.133
from etymology, archeology
and ancient literary sources.
00:01:41.400 --> 00:01:44.800
And even then,
we must always be conscious of the fact
00:01:44.966 --> 00:01:47.033
that we might have gone off
track somewhere.
00:01:48.366 --> 00:01:52.533
Our story begins in northern India,
not with chess,
00:01:52.733 --> 00:01:57.266
or even the precursor to chess,
but simply the familiar square board.
00:01:58.000 --> 00:02:02.000
Sources
mentioned two primary types: an 8x8
00:02:02.000 --> 00:02:04.500
board of 64 squares
called an ashtapada, and
00:02:06.700 --> 00:02:08.666
another 10x10 board
00:02:08.666 --> 00:02:13.966
called a dasapada, both of which scholars
believe to be unshackled
00:02:14.233 --> 00:02:18.166
and used to play some sort of dice
game on.
00:02:18.466 --> 00:02:21.600
From there, we believe that
the originators of chess decided to use
00:02:21.600 --> 00:02:25.800
the 8x8 board, the ashtapada,
for their new war game,
00:02:26.200 --> 00:02:30.333
which they explicitly called
something else in order to distinguish it
00:02:30.533 --> 00:02:34.433
from the older dice game with which
the ashtapada had been associated.
00:02:35.133 --> 00:02:38.166
They chose the obvious name of chaturanga,
00:02:38.366 --> 00:02:42.566
literally meaning four-limbed,
which had long been a standard Sanskrit
00:02:42.566 --> 00:02:46.733
reference for the ancient Indian army
that was composed of four distinct
00:02:46.733 --> 00:02:50.733
components: foot soldiers, elephants,
00:02:51.533 --> 00:02:53.833
cavalry and chariots.
00:02:54.600 --> 00:02:57.533
To the pieces
representing each of these four forces,
00:02:57.833 --> 00:03:00.366
they added the king and his minister;
00:03:00.900 --> 00:03:03.900
with the object of the game
to capture the opponent's king.
00:03:04.500 --> 00:03:08.133
For those early inventors, presumably,
naming the game
00:03:08.133 --> 00:03:12.266
“chaturanga”, was effectively equivalent
to calling it “war”.
00:03:13.833 --> 00:03:14.500
Very few
00:03:14.500 --> 00:03:18.200
explicit early Indian literary references
to the game exist,
00:03:18.800 --> 00:03:22.466
with the generally recognized
starting point coming from a passage
00:03:22.466 --> 00:03:25.633
in the Harshacharita,
or “Deeds of Harsha”,
00:03:25.966 --> 00:03:31.066
a biography of the North Indian King
Harsha Vardhana, written by the celebrated
00:03:31.066 --> 00:03:34.133
Sanskrit poet Banabhatta, or Bana,
00:03:34.633 --> 00:03:37.300
who spent many years at his court.
00:03:37.300 --> 00:03:40.100
Harsha’s
kingdom was known far and wide to be a
00:03:40.100 --> 00:03:43.700
haven of tolerance, prosperity
and good governance;
00:03:44.166 --> 00:03:47.466
and his court attracted
many leading artists and writers,
00:03:47.700 --> 00:03:51.133
such as Bana, together
with many foreign travelers,
00:03:51.600 --> 00:03:55.300
including the seventh century
Chinese writer, Xuanzang.
00:03:55.300 --> 00:04:00.166
In his glowing tribute of the singularly
peaceful climate of Harsha’s realm,
00:04:00.700 --> 00:04:03.533
Bana invokes a series of vivid metaphors,
00:04:04.100 --> 00:04:07.900
such as, “Only bees quarrel
when collecting dues,”
00:04:08.433 --> 00:04:11.766
before revealingly concluding with, “Only
00:04:11.766 --> 00:04:14.866
ashtapadas
teach the position of the chaturanga.”
00:04:15.766 --> 00:04:18.500
This was the first, but hardly the last,
00:04:18.533 --> 00:04:22.600
known invocation of chess as a substitute,
if not
00:04:22.600 --> 00:04:25.700
training for, actual war.
00:04:32.033 --> 00:04:34.833
From India, the game chaturanga
00:04:34.900 --> 00:04:37.700
spread westwards into Sasanian Persia,
00:04:38.066 --> 00:04:40.133
becoming the Persian “Chatrang”.
00:04:40.800 --> 00:04:43.200
That much we know.
00:04:43.200 --> 00:04:45.400
How, when and where, however,
00:04:46.000 --> 00:04:48.600
remains incredibly murky.
00:04:48.600 --> 00:04:50.700
But we do have some clues.
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Two Middle Persian texts
explicitly cite chatrang as one of the key
00:04:55.200 --> 00:04:58.533
skills that an upper-class
Sasanian would possess.
00:04:59.066 --> 00:05:04.066
In “Khusro and the Page”,
a noble page who's been orphaned petitions
00:05:04.066 --> 00:05:08.033
the great King Khusro
I to look after him, citing
00:05:08.033 --> 00:05:13.133
his many virtues: from jousting skills,
to astronomical knowledge,
00:05:13.433 --> 00:05:17.000
to being ahead of his peers
in playing chess and backgammon
00:05:17.000 --> 00:05:18.033
- chatrang and nard in Middle Persian.
00:05:18.033 --> 00:05:23.433
And in “The Deeds of Ardashir”, a
00:05:24.866 --> 00:05:28.366
glowing biography of the founder
of the Sasanian dynasty,
00:05:28.633 --> 00:05:34.300
Ardashir I, the young future king
is specifically portrayed as being,
00:05:34.300 --> 00:05:38.366
“...more victorious
than all of the other princes in polo,
00:05:38.766 --> 00:05:41.033
horsemanship, chatrang.
00:05:41.600 --> 00:05:44.900
nard and other cultural activities.”
00:05:45.866 --> 00:05:47.100
Now, given that
00:05:47.100 --> 00:05:51.100
Ardashir I died back in the year 240,
you might
00:05:51.100 --> 00:05:55.100
well think that this would be evidence
of a much older lineage for chess.
00:05:55.600 --> 00:05:57.833
But it turns out that that's not the case,
00:05:58.366 --> 00:06:02.500
as scholars date The Deeds of Artashir
to the time of Khusro
00:06:02.500 --> 00:06:05.233
I’s grandson, Khusro II,
00:06:05.566 --> 00:06:08.666
who reigned from 590 to 628.
00:06:09.100 --> 00:06:11.900
History, unfortunately, is like that.
00:06:12.300 --> 00:06:15.566
Nothing stops people
from making up stories about their heroes
00:06:15.666 --> 00:06:17.800
who lived centuries ago.
00:06:17.800 --> 00:06:21.200
But one thing that's clear
is that both of these texts
00:06:21.333 --> 00:06:26.166
point to the strong cultural role
that games played in the Sasanian world,
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reflecting prevailing societal norms
while describing the very real activities
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that young, noble warriors were engaged in
as a means
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of training and education.
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The idea is that games
00:06:42.533 --> 00:06:48.933
are part of the education of the children;
and that through games,
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through intelligent games,
you can teach a series of values,
00:06:54.133 --> 00:06:58.133
a series of concepts, which can be studied
00:06:58.133 --> 00:07:01.900
or learned in a more efficient way
00:07:02.800 --> 00:07:06.300
through the act of playing.
00:07:07.233 --> 00:07:07.800
So, we have
00:07:07.800 --> 00:07:11.100
good evidence that by the latter
part of the sixth century,
00:07:11.700 --> 00:07:14.833
chess was a game that any cultivated
Sasanian noble
00:07:14.833 --> 00:07:17.833
was expected to play
with some degree of competence.
00:07:18.633 --> 00:07:20.566
As was backgammon.
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In the late Sasanian Empire, chess
and backgammon were consistently linked.
00:07:25.866 --> 00:07:29.500
And nowhere is this more evident
than in the most revealing
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chess related literary reference of all
from that era:
00:07:33.600 --> 00:07:38.533
the Middle Persian myth, “On
the Explanation of Chess and Backgammon”.
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Once again,
the setting is the late sixth century,
00:07:42.900 --> 00:07:45.600
when the great Sasanian King of Kings,
Khusro
00:07:45.600 --> 00:07:48.366
I, is approached by an Indian king
00:07:48.600 --> 00:07:51.600
who challenges him
to a sort of intellectual duel.
00:07:52.400 --> 00:07:56.266
“We have invented
this wonderful game,”says the Indian king,
00:07:56.666 --> 00:08:00.933
showing him
32 priceless emerald and ruby pieces, “and
00:08:00.933 --> 00:08:05.300
if you're as smart and as wise as you
claim to be, then you should be able
00:08:05.300 --> 00:08:09.866
to figure out how to play - in which case,
we will duly pay you tribute.
00:08:10.266 --> 00:08:14.266
But if you can't,
then you have to pay us tribute instead.”
00:08:15.033 --> 00:08:20.200
The Persians are initially at sea
until the king's wisest adviser enters
00:08:20.200 --> 00:08:23.233
the fray and saves the day, triumphantly
00:08:23.233 --> 00:08:27.233
declaring that he will not only deduce
the rules of this new game,
00:08:27.433 --> 00:08:32.733
but will invent an additional game
that the Indians won't be able to solve.
00:08:33.200 --> 00:08:36.633
Sure enough -
this is a Persian story after all -
00:08:36.633 --> 00:08:39.633
he promptly deciphers
the rules of this new game,
00:08:40.000 --> 00:08:43.733
which the Persians call chatrang,
before thrashing
00:08:43.733 --> 00:08:46.900
the Indians three times in a row at it
for good measure.
00:08:47.700 --> 00:08:51.100
And then he presents them
with the new game of backgammon -
00:08:51.566 --> 00:08:56.733
which, as we've said before, the Persians
call nard after Ardashir I, the
00:08:57.700 --> 00:09:00.066
founder of the Sassanian dynasty.
00:09:00.066 --> 00:09:03.000
And the Indians are completely stymied.
00:09:05.633 --> 00:09:08.300
To modern ears, this sounds very odd.
00:09:08.766 --> 00:09:10.966
Of course, the story is absurd.
00:09:10.966 --> 00:09:13.700
How on earth
could anyone reasonably be expected
00:09:13.700 --> 00:09:17.733
to figure out the rules of chess
simply by examining the pieces?
00:09:18.100 --> 00:09:20.700
And it's also ridiculously nationalistic.
00:09:21.233 --> 00:09:24.433
But backgammon over chess?
00:09:24.966 --> 00:09:27.066
What's that about?
00:09:27.533 --> 00:09:32.500
Once again, cultural context is key,
as backgammon is described
00:09:32.500 --> 00:09:36.600
as being explicitly linked
to essential notions of fate and destiny,
00:09:36.700 --> 00:09:40.600
so integral to the Zoroastrian culture
of Sasanian Persia.
00:09:41.600 --> 00:09:43.800
The game is portrayed in an overtly
00:09:43.800 --> 00:09:47.666
cosmological context, with the board
representing the Earth,
00:09:48.166 --> 00:09:50.566
the 12 mirrored points for the counters
00:09:50.833 --> 00:09:53.100
reflecting the 12 constellations,
00:09:53.900 --> 00:09:57.933
and the numbers on opposite
sides of each die always adding up
00:09:57.933 --> 00:10:02.200
to the important number seven
that reflects the central heavenly bodies:
00:10:02.500 --> 00:10:06.900
the five visible planets
- Mercury, Venus, Mars,
00:10:07.300 --> 00:10:11.333
Jupiter and Saturn -
plus the sun and the moon.
00:10:12.000 --> 00:10:15.300
But it's important to appreciate
that the central thrust of this
00:10:15.300 --> 00:10:21.000
myth was not that chess is simply inferior
to backgammon, but that both games
00:10:21.000 --> 00:10:24.633
are essential to appropriately train
the warrior youth at the time.
00:10:25.300 --> 00:10:30.333
Chess would teach military strategy
and tactics, while backgammon
00:10:30.333 --> 00:10:34.400
would reinforce the overriding
role of destiny in our lives.
00:10:36.233 --> 00:10:38.266
There are religious
00:10:38.700 --> 00:10:42.266
ideas, but it is clear that this work
00:10:42.500 --> 00:10:45.566
has been composed for a public.
00:10:46.133 --> 00:10:49.166
Who was the public for this novel?
00:10:49.300 --> 00:10:53.266
This is not a novel
for a group of priests,
00:10:53.600 --> 00:10:58.500
who stay within a temple,
reciting and performing rituals
00:10:58.500 --> 00:11:03.433
all day long; they have no time
to play chess or backgammon.
00:11:03.433 --> 00:11:07.200
So my idea is that this is a work composed
00:11:07.900 --> 00:11:10.366
in the 6th or 7th century.
00:11:10.366 --> 00:11:14.000
So, the end of the kingdom of Khusro I,
00:11:14.000 --> 00:11:17.500
or more probably the
00:11:18.666 --> 00:11:21.133
kingdom of Khusro II,
in which the bravery,
00:11:21.266 --> 00:11:24.800
the glory of Iran was felt
00:11:24.900 --> 00:11:27.933
as a strong sentiment
for a military class.
00:11:28.500 --> 00:11:34.233
So, you have to imagine young boys
belonging to noble families
00:11:34.700 --> 00:11:40.233
who, during the period
in which they are not serving in the army,
00:11:42.066 --> 00:11:44.400
enjoying events:
00:11:44.800 --> 00:11:48.100
dancers, music, eating fruits and so on.
00:11:48.200 --> 00:11:50.466
And doing what? Playing.
00:11:51.166 --> 00:11:55.000
Playing chess, because chess teaches
00:11:55.000 --> 00:12:00.033
you strategy: how to use the cavlary,
how to use the infantry,
00:12:00.033 --> 00:12:04.100
how to use the other parts of the army.
00:12:04.466 --> 00:12:07.833
Then you have to study the meaning,
00:12:07.866 --> 00:12:13.500
the rationale, backgammon,
because backgammon compels you
00:12:14.333 --> 00:12:17.800
to use a strategy, but also to be prudent
00:12:18.166 --> 00:12:21.400
with events connected with destiny.
00:12:21.866 --> 00:12:26.333
Because you can arrange something very
00:12:28.233 --> 00:12:31.766
efficiently, but a bad roll of the dice
00:12:31.766 --> 00:12:34.500
will destroy your army completely.
00:12:35.233 --> 00:12:37.566
Every text has a public.
00:12:37.566 --> 00:12:39.766
This is not a text for priests.
00:12:39.766 --> 00:12:43.200
This is a text for a young,
00:12:43.766 --> 00:12:47.000
noble, rich, educated
00:12:47.233 --> 00:12:52.366
youth, who is in resonance
00:12:52.433 --> 00:12:54.866
with the values here represented.
00:12:56.133 --> 00:13:00.600
From this key Pahlavi text,
we know the names, at least,
00:13:00.866 --> 00:13:03.900
of the different pieces
of ancient Sasanian chatrang:
00:13:04.700 --> 00:13:08.433
the shah or king, the farzin
00:13:09.000 --> 00:13:12.766
or counselor, the pil or elephant,
00:13:13.866 --> 00:13:15.200
the asp
00:13:15.466 --> 00:13:19.066
or horse, the rook or chariot,
00:13:19.933 --> 00:13:22.566
and the piyadah, or foot soldier.
00:13:23.400 --> 00:13:26.566
But we're told nothing specific
about how the pieces moved
00:13:27.100 --> 00:13:29.466
or the actual rules of the game.
00:13:29.466 --> 00:13:32.566
That will have to wait
for the first Arabic text to appear
00:13:32.600 --> 00:13:36.300
hundreds of years later,
a century or two after the Muslim
00:13:36.300 --> 00:13:39.000
conquest of Persia
in the mid-seventh century.
00:13:39.400 --> 00:13:42.666
And there's naturally
no way of knowing with any certainty
00:13:42.833 --> 00:13:43.566
to what extent
00:13:43.566 --> 00:13:48.500
the authors of those works were playing
precisely the same game as the Sasanian
00:13:48.533 --> 00:13:52.200
who played schatrang,hundreds of years
before them, let alone
00:13:52.200 --> 00:13:54.566
the Indians who played chaturanga decades,
if not centuries, before them.
00:13:58.533 --> 00:14:01.700
Games,
like everything else in human societies,
00:14:02.000 --> 00:14:05.500
are in constant flux.
00:14:05.500 --> 00:14:07.633
Games have to be studied
00:14:07.633 --> 00:14:13.433
according to an historical perception,
so games change;
00:14:13.900 --> 00:14:17.966
and you cannot a priori assume
00:14:18.266 --> 00:14:23.466
that the game you know
and you play today is exactly the same.
00:14:23.466 --> 00:14:27.566
as it was played two millennia ago.
00:14:29.166 --> 00:14:29.733
But however
00:14:29.733 --> 00:14:32.033
those ancient Persians played strong,
00:14:32.866 --> 00:14:35.200
their language has become forever embedded
00:14:35.200 --> 00:14:38.200
in the game with the Persian cry “shat
00:14:38.200 --> 00:14:40.733
mat” “The king is helpless”,
00:14:41.400 --> 00:14:43.533
eventually turning into our modern
00:14:44.233 --> 00:14:50.833
“checkmate”.
00:14:53.566 --> 00:14:55.133
The Sasanian empire
00:14:55.133 --> 00:14:59.766
lasted until the mid-seventh century,
when it was taken over by Arab conquerors,
00:15:00.300 --> 00:15:04.933
whereupon chess entered the Islamic world.
00:15:05.133 --> 00:15:09.800
But before we examine this next, highly
formative, stage of the game's development
00:15:09.800 --> 00:15:12.933
from the beginning of the Abbasid
Caliphate in the mid-eighth century,
00:15:13.233 --> 00:15:16.333
it's time
to turn to the question of chess pieces.
00:15:16.733 --> 00:15:21.266
These are typically divided
into two types: figural and abstract,
00:15:21.733 --> 00:15:26.133
with two major archeological finds
helping us appreciate the transition
00:15:26.133 --> 00:15:29.900
from one to the other during chess’
first few centuries.
00:15:31.200 --> 00:15:33.433
We don't have a lot
00:15:33.433 --> 00:15:36.366
of archeological evidence at all.
00:15:36.966 --> 00:15:37.800
We have
00:15:38.733 --> 00:15:41.400
two important finds: one of
00:15:41.400 --> 00:15:44.600
figural pieces that was discovered
00:15:44.600 --> 00:15:49.966
in Afrasiyab, which is the pre-Islamic
settlement of Samarkand,
00:15:50.433 --> 00:15:54.233
which date
to around the seventh century A.D.
00:15:54.233 --> 00:15:58.366
And a second important find
that was found in eastern Iran in a place
00:15:58.366 --> 00:16:04.266
called Nishapur, which dates to around 100
to 150 years later.
00:16:04.266 --> 00:16:08.600
And they're important
because one is in a fully figural form;
00:16:08.600 --> 00:16:13.533
the second find is in a fully developed
abstract form.
00:16:15.033 --> 00:16:18.433
The archeologist
who discovered them, Professor Buryakov,
00:16:18.866 --> 00:16:21.766
dated them
no later than the seventh century,
00:16:21.766 --> 00:16:24.933
based on ceramics
that he discovered with them.
00:16:25.400 --> 00:16:28.900
Their significance lies
in the fact that there are seven of them,
00:16:29.400 --> 00:16:33.200
and they clearly appear
to be early chess pieces
00:16:33.200 --> 00:16:36.133
rather than some other sort of game piece.
00:16:36.666 --> 00:16:39.533
We have an elephant - it's very damaged,
00:16:39.533 --> 00:16:43.466
but it's clearly depicts an elephant
with a rider on its head.
00:16:44.266 --> 00:16:48.533
There are two pieces that appear
to be chariots drawn by horses,
00:16:49.000 --> 00:16:52.533
and these are early
representations of the rook.
00:16:53.233 --> 00:16:57.266
There are two foot soldiers,
which are small warriors
00:16:57.566 --> 00:17:00.066
holding a small round shield
in the left hand
00:17:00.066 --> 00:17:03.600
and brandishing a sword
or club in the right hand.
00:17:04.200 --> 00:17:08.000
And there are also two horsemen,
which represent knights.
00:17:08.666 --> 00:17:11.433
So, it's
really finding all these pieces together
00:17:11.433 --> 00:17:16.300
that allows us to say, “Yes,
these do look like early chess pieces,”
00:17:16.300 --> 00:17:21.466
rather than simply being a child's toy
or some other kind of figurine.
00:17:21.966 --> 00:17:24.566
This find at Afrasiyab gives us
00:17:24.800 --> 00:17:28.333
a clear idea
of the sort of pieces might have been used
00:17:28.800 --> 00:17:32.533
at the Sasanian Court in the sixth century
and the seventh century
00:17:32.766 --> 00:17:36.400
before the Arab
conquest of Iran in Central Asia.
00:17:38.033 --> 00:17:39.000
The Afrasiyab
00:17:39.000 --> 00:17:41.733
chessmen
were a hugely significant discovery,
00:17:42.066 --> 00:17:46.733
but over time, a handful of other
figural pieces have also come to light.
00:17:47.166 --> 00:17:49.900
Yet for anyone
interested in early chess pieces,
00:17:50.100 --> 00:17:53.966
those found at Afrasiyab
are still very much the benchmark,
00:17:54.233 --> 00:17:58.800
naturally leading us to question
where exactly they were made.
00:18:00.533 --> 00:18:03.333
Well, I think what we can say right away
is they're not Indian
00:18:03.733 --> 00:18:06.800
because you would expect
a much higher level
00:18:06.800 --> 00:18:09.633
of sculptural quality.
00:18:09.900 --> 00:18:13.066
Those Afrasiyab pieces,
you can see what they're meant
00:18:13.066 --> 00:18:15.833
to represent - it's pretty clear.
00:18:16.600 --> 00:18:18.166
But they are very, very crude.
00:18:18.166 --> 00:18:20.633
The human figures, for example,
have got no necks.
00:18:20.633 --> 00:18:24.533
Their heads are sometimes
cut flat at the top,
00:18:24.800 --> 00:18:27.500
the facial features
are very crudely incised.
00:18:27.766 --> 00:18:31.566
So I think we can say
they were produced by local craftsmen,
00:18:32.400 --> 00:18:35.200
even though they're made of quite a noble
and expensive material:
00:18:35.200 --> 00:18:40.100
they are certainly made of elephant ivory,
but probably off-cuts,
00:18:40.100 --> 00:18:43.400
leftovers from some other fancier object.
00:18:44.200 --> 00:18:48.466
The other thing I would say
is that in all of the figural pieces
00:18:48.466 --> 00:18:52.466
that I've seen,
the animals tend to be better
00:18:52.700 --> 00:18:56.500
carved than the human figures,
which I think is also quite interesting.
00:18:56.500 --> 00:19:02.000
I don't know exactly what that tells us
about the milieu, but it's certainly not
00:19:03.600 --> 00:19:05.633
an artistic milieu where
00:19:05.633 --> 00:19:08.266
reproducing the human form in a three
00:19:08.266 --> 00:19:11.766
dimensional way is well-established.
00:19:12.733 --> 00:19:15.333
The second very important archeological
00:19:15.333 --> 00:19:18.666
find of chess pieces was at Nishapur,
00:19:18.700 --> 00:19:22.600
which is in northeastern
Iran in Khorasan province.
00:19:23.033 --> 00:19:28.533
And these were discovered in the 1930s
by a team from the Metropolitan Museum
00:19:28.533 --> 00:19:33.633
in New York working in collaboration
with the Iranian government at the time.
00:19:34.800 --> 00:19:38.033
And in a house of the early 9th century,
00:19:38.700 --> 00:19:43.533
they found 12 ivory chess pieces.
00:19:44.200 --> 00:19:47.700
Now, the interesting thing about them
is that they are in a fully developed
00:19:47.700 --> 00:19:49.300
abstract form.
00:19:49.300 --> 00:19:51.866
There's no evidence of a transition.
00:19:51.900 --> 00:19:55.866
So, from this,
I would suggest that these types of pieces
00:19:55.866 --> 00:20:00.766
have been in use from some time
in the eighth century onwards.
00:20:01.433 --> 00:20:06.733
So, we're talking about roughly 100–120
years in between
00:20:06.733 --> 00:20:10.833
the two types that have been discovered
in an archeological context.
00:20:11.666 --> 00:20:14.000
And so this rather begs the question,
00:20:14.200 --> 00:20:17.600
Where do these abstract shapes come from?
00:20:17.633 --> 00:20:19.166
What is the inspiration?
00:20:20.233 --> 00:20:20.666
And I
00:20:20.666 --> 00:20:23.200
think we have to look at the figural form
00:20:23.766 --> 00:20:28.300
and work out how this came about,
00:20:28.800 --> 00:20:32.466
because the abstract form
continued to be used for a very, very long
00:20:32.466 --> 00:20:36.100
period of time - at least up
until the end of the 15th century,
00:20:36.333 --> 00:20:38.733
without really any significant changes.
00:20:40.066 --> 00:20:45.833
In my research, I started to think about
what these shapes really mean.
00:20:46.200 --> 00:20:48.333
And some of them are quite mysterious.
00:20:48.966 --> 00:20:52.533
The two pieces that we now regard
as the king and the queen,
00:20:52.533 --> 00:20:58.100
the shah and the firzan,
are the same, with the firzan figure
00:20:58.100 --> 00:21:02.133
being considerably smaller than the shah
to distinguish the two pieces.
00:21:02.700 --> 00:21:06.600
And they are almost
always represented as a dome
00:21:07.300 --> 00:21:09.766
with a smaller dome at the front.
00:21:09.766 --> 00:21:12.800
The piece is cut
out of one piece of material
00:21:12.966 --> 00:21:15.566
with a smaller dome cut away at the front.
00:21:16.300 --> 00:21:19.200
My contention
is that what we're seeing here
00:21:19.200 --> 00:21:23.833
is an abstraction of the elephant's head
and the back portion of the elephant
00:21:23.833 --> 00:21:27.633
where there would have been the howdaj
with the princely figure seated in it.
00:21:27.866 --> 00:21:32.966
Then looking at the pieces that one might
identify as the bishop or the elephant:
00:21:33.266 --> 00:21:38.800
these pieces in the abstract
set are invariably in the form of a dome
00:21:39.200 --> 00:21:45.066
with a pair of projecting either cones
or little bumps at the front of the piece.
00:21:45.066 --> 00:21:48.533
And it seems pretty clear
that this is an abstraction
00:21:48.533 --> 00:21:52.166
of the idea of an elephant,
with the tusks pointing upwards.
00:21:53.500 --> 00:21:55.566
The knight
00:21:55.566 --> 00:21:57.866
has gone through slightly
more of a transition.
00:21:57.900 --> 00:22:02.233
It's a sort of square-cut object
which retains the horse's
00:22:02.233 --> 00:22:05.633
head and a division marking the front
and the back of the animal.
00:22:05.666 --> 00:22:08.900
There's no sign of the knight
that would have sat upon it.
00:22:09.833 --> 00:22:12.033
As time went on, this piece morphed
00:22:12.200 --> 00:22:15.900
into a simple dome shape
with just a full projection -
00:22:15.900 --> 00:22:21.300
sometimes clearly an animal's head,
sometimes just a sort of triangular piece
00:22:21.633 --> 00:22:23.933
to indicate an animal's head.
00:22:25.466 --> 00:22:28.766
The rook is much more of an enigma,
00:22:29.100 --> 00:22:33.066
because I don't think it's entirely clear
what the origin was of that piece.
00:22:33.700 --> 00:22:37.133
But it's one of the easiest pieces
to distinguish: it's
00:22:37.133 --> 00:22:40.733
almost always a square section
00:22:40.733 --> 00:22:43.500
object with a deep V cut at the front.
00:22:43.800 --> 00:22:48.766
Sometimes the V’s cut flat at the top,
sometimes they're pointed.
00:22:48.966 --> 00:22:53.800
But this form of the rook
continued to be used right up
00:22:53.800 --> 00:22:56.366
until the end of the 15th century,
before there's a change.
00:22:57.066 --> 00:23:01.900
I've come to the conclusion
that it's an abstraction of the two horses
00:23:01.900 --> 00:23:07.733
that would have drawn the chariot or cart.
00:23:07.733 --> 00:23:10.600
The foot soldier has simply been turned
00:23:10.600 --> 00:23:15.300
into a small cone,
usually carved with facets.
00:23:15.300 --> 00:23:19.733
These shapes carried on being reproduced
for a long time.
00:23:20.166 --> 00:23:24.333
We're not sure why this change happened.
00:23:24.600 --> 00:23:26.666
A lot's been written about
00:23:28.233 --> 00:23:31.866
Islamic
art and abstraction and the fear of
00:23:32.933 --> 00:23:35.100
reproducing figurative forms.
00:23:35.733 --> 00:23:39.800
There
certainly probably was an element of that,
00:23:40.400 --> 00:23:44.533
but it seems to me more likely
that as the game of chess
00:23:44.533 --> 00:23:48.266
became more and more popular
in the eighth and ninth centuries,
00:23:49.000 --> 00:23:51.466
there was a need to reproduce
00:23:51.466 --> 00:23:53.733
chess sets more quickly.
00:23:54.100 --> 00:23:56.100
And obviously,
00:23:56.100 --> 00:24:00.300
you know, these simplified abstract forms
are much easier
00:24:00.300 --> 00:24:04.000
to reproduce than a complicated
little three dimensional sculpture,
00:24:04.000 --> 00:24:08.100
which in any case
was not really a feature of Middle Eastern
00:24:08.100 --> 00:24:09.233
art at that time.
00:24:15.366 --> 00:24:17.633
With the Arab conquest in the mid-seventh
00:24:17.633 --> 00:24:21.166
century, chess rapidly
passed into the Islamic world.
00:24:21.800 --> 00:24:25.000
Now called shatranj, most of the pieces
00:24:25.000 --> 00:24:28.333
also had Arabicized
versions of their Persian names.
00:24:28.966 --> 00:24:31.133
The shah remained the shah.
00:24:31.566 --> 00:24:34.200
The farzin became the firzan. .
00:24:34.866 --> 00:24:37.266
The pil became the fil.
00:24:37.933 --> 00:24:39.933
The rukh remained the rukh,
00:24:40.700 --> 00:24:43.266
and the piyahah morphed into the baidaq.
00:24:43.966 --> 00:24:46.200
While only the asp, our knight,
00:24:46.366 --> 00:24:49.833
became the faras,
the Arabic name for horse.
00:24:50.800 --> 00:24:52.433
The literature is filled with
00:24:52.433 --> 00:24:56.700
tales of early expert players,
several of whom played blindfolded.
00:24:57.200 --> 00:25:01.433
But it's in the 9th and 10th centuries
that the game really came into its own,
00:25:01.633 --> 00:25:06.433
with famous stories of legendary
chess masters such as al-Adlii,
00:25:07.033 --> 00:25:11.900
ar-Arazi and al-Suli,
all of whom wrote books on chess
00:25:11.900 --> 00:25:14.733
that were continuously copied
for centuries.
00:25:15.833 --> 00:25:18.600
From these manuscripts
we know both the movement
00:25:18.600 --> 00:25:21.100
of the pieces and the basic rules of play.
00:25:21.900 --> 00:25:24.333
The shah, faras
00:25:25.166 --> 00:25:30.900
and rukh moved exactly like our modern day
king, knight and rook -
00:25:30.900 --> 00:25:33.200
although there was no such thing
as castling.
00:25:33.933 --> 00:25:36.966
The baidaq moved just like a pawn, moving
00:25:36.966 --> 00:25:40.700
one square forward
vertically and capturing diagonally,
00:25:41.166 --> 00:25:44.300
but couldn't move two squares at a time
for its first move.
00:25:44.733 --> 00:25:48.933
And when promoted,
it could only change into a firzan.
00:25:50.700 --> 00:25:54.200
But on the whole, the shah, faras, rukh
00:25:54.333 --> 00:25:57.900
and baidaq are so close to our current
king.
00:25:58.000 --> 00:26:02.633
knight, rook and pawn
that in what follows, I'll simply use
00:26:02.633 --> 00:26:07.133
the familiar modern chess names
to refer to those shatranj pieces.
00:26:07.833 --> 00:26:11.300
The real difference between
the pieces of shatranj and those of modern
00:26:11.300 --> 00:26:16.166
chess lay in the fil - the elephant,
which later became our bishop -
00:26:16.533 --> 00:26:20.900
and even moreso, the firzan,
which eventually turned into our queen.
00:26:21.600 --> 00:26:25.333
The fil moves diagonally,
but only to the third available
00:26:25.333 --> 00:26:29.666
square in any direction,
jumping over another piece if necessary.
00:26:30.533 --> 00:26:34.333
The firzane,
meanwhile, could only move to the adjacent
00:26:34.333 --> 00:26:39.600
diagonal square in any direction, and
was thus not a very powerful piece at all.
00:26:39.866 --> 00:26:42.666
- a far cry from the modern queen.
00:26:48.033 --> 00:26:48.300
There
00:26:48.300 --> 00:26:50.933
were three basic ways to win at shatranj.
00:26:52.033 --> 00:26:54.400
First, through the usual checkmate:
00:26:54.766 --> 00:26:57.500
attacking the opponent's king
in such a way that he could
00:26:57.500 --> 00:27:01.200
neither stop the attacker
nor move to any safe square.
00:27:02.433 --> 00:27:05.100
But there were two other ways
of winning at shatranj
00:27:05.400 --> 00:27:08.233
for which there's no modern equivalent.
00:27:08.233 --> 00:27:11.333
First, by the so-called bare king rule,
00:27:11.700 --> 00:27:14.766
eliminating every other piece
of your opponent's army
00:27:14.766 --> 00:27:18.633
other than the king, while you have
at least one additional attacker
00:27:18.633 --> 00:27:22.233
that your opponent's king
can't capture on his very next move.
00:27:22.933 --> 00:27:27.500
And secondly, by putting your opponent
in a position where he has no legal move:
00:27:27.900 --> 00:27:32.400
where his king is not in check, but
anywhere he moves, it would be in check.
00:27:32.800 --> 00:27:36.433
In today's game,
that's a draw, called a stalemate,
00:27:36.733 --> 00:27:41.133
but in shatranj, the person with no legal
move available is the loser.
00:27:42.266 --> 00:27:43.400
But those early chess
00:27:43.400 --> 00:27:46.266
books did much more than just spell out
the rules of shatranj.
00:27:47.133 --> 00:27:51.466
They were filled with ingenious chess
problems, known as mansubat,
00:27:51.800 --> 00:27:54.900
to help the willing student master
the many tactical
00:27:54.900 --> 00:27:57.733
and strategic complexities of shatranj.
00:27:58.533 --> 00:28:01.866
Here's one that illustrates
how the bare king rule changes the way
00:28:01.866 --> 00:28:04.566
shatranj is played
compared to modern chess.
00:28:05.266 --> 00:28:08.100
It's taken directly from a game,
we're told,
00:28:08.566 --> 00:28:11.966
between Abu’n Naam and Rabrab, two
00:28:12.000 --> 00:28:14.633
chess masters from the time of the Abbasid
Caliph al-Ma’mun,
00:28:15.766 --> 00:28:18.100
who ruled in the early 9th century.
00:28:18.766 --> 00:28:23.233
Abu’n Naam was playing Black,
in case you're wondering.
00:28:23.233 --> 00:28:27.266
We begin with the following position,
where Black reasonably captures
00:28:27.266 --> 00:28:32.200
White's pawn to prevent it from
being promoted into a firzan, producing
00:28:32.200 --> 00:28:35.200
a situation
where one player has a rook and a knight,
00:28:35.566 --> 00:28:38.300
and the other just a rook.
00:28:38.300 --> 00:28:42.000
In modern chess,
such a position will always produce a draw
00:28:42.000 --> 00:28:46.833
with good defense, but shatranj’s bare
king rule changes things significantly.
00:28:47.700 --> 00:28:50.333
White begins here
by checking the black king
00:28:50.633 --> 00:28:53.933
and forcing him to either a7 or c7.
00:28:54.600 --> 00:28:57.233
If he moves to a7, he's suddenly
00:28:57.233 --> 00:29:01.200
in big trouble,
because now White can move his rook
00:29:01.266 --> 00:29:05.200
and simultaneously check the king
and threaten the black rook.
00:29:05.600 --> 00:29:09.166
Moving the king out of the way
loses the rook, and the game.
00:29:09.766 --> 00:29:15.033
But taking White's rook with his own leads
to white recapturing with his knight;
00:29:15.400 --> 00:29:19.800
and suddenly black
is out of pieces and loses by bare king.
00:29:20.933 --> 00:29:22.233
So the black king can't go
00:29:22.233 --> 00:29:26.466
to a7 after all, and must instead
go to c7.
00:29:26.933 --> 00:29:29.833
But this turns out to only postpone
the inevitable,
00:29:30.266 --> 00:29:35.100
because now White checks the king
with his knight,while protecting his rook,
00:29:35.700 --> 00:29:38.800
forcing the king
to move to his only available square.
00:29:39.433 --> 00:29:41.433
And now comes the key thrust:
00:29:41.833 --> 00:29:45.600
White moves his rook
directly in front of the black rook,
00:29:46.133 --> 00:29:50.433
and suddenly Black's got exactly
the same sort of problem once again.
00:29:50.733 --> 00:29:53.800
He can't move his king
or he loses his rook.
00:29:54.166 --> 00:29:56.033
So he has to move the rook.
00:29:56.033 --> 00:29:57.833
But he's got nowhere to put it.
00:29:57.833 --> 00:30:00.966
If he takes White's rook,
the knight will recapture
00:30:01.200 --> 00:30:03.900
and White will win by bare
king once again.
00:30:04.566 --> 00:30:07.333
Black has only three places
to move his rook,
00:30:07.333 --> 00:30:11.100
where it won't be immediately
captured by one of White's pieces.
00:30:11.100 --> 00:30:15.133
But whichever one he chooses,
White will then place his rook
00:30:15.233 --> 00:30:18.333
directly on the same rank
with Black's king and rook,
00:30:19.000 --> 00:30:21.233
and once again, black is in trouble.
00:30:21.633 --> 00:30:25.500
He can't move his king anywhere,
since White would then capture the rook.
00:30:26.400 --> 00:30:28.966
Moving his rook vertically is illegal:
00:30:29.233 --> 00:30:32.933
he rook is pinned, and moving at that way
would put himself in check.
00:30:33.566 --> 00:30:37.466
Moving the rook horizontally
would only result in it being captured.
00:30:38.066 --> 00:30:41.100
So he has no choice
but to capture White's rook.
00:30:41.800 --> 00:30:44.166
But now White has the killer move
00:30:44.166 --> 00:30:49.300
of checking the king and forking the rook
so that after Black moves his king
00:30:49.300 --> 00:30:52.200
out of check, White then captures the rook
00:30:52.500 --> 00:30:55.200
and once again wins by bare king.
00:30:55.900 --> 00:30:59.700
In modern chess, forcing a situation
where you have a knight
00:30:59.700 --> 00:31:03.366
and a king to your opponent's king doesn't
do any good,because
00:31:03.366 --> 00:31:06.166
it's impossible
to checkmate someone with just a knight.
00:31:06.566 --> 00:31:09.300
But thanks to the bare king
rule, White now
00:31:09.300 --> 00:31:13.133
has a way to engineer a certain victory
from our starting position,
00:31:13.300 --> 00:31:18.666
no matter what Black does, as Abu’n
Naam discovered, to his dismay.
00:31:19.633 --> 00:31:22.966
From this one
example, you get a glimpse of the depths
00:31:22.966 --> 00:31:26.400
of calculation that those early shatranj
players were using.
00:31:26.766 --> 00:31:29.833
And as it happens, this problem
turns out to be one of the more
00:31:29.833 --> 00:31:33.033
straightforward of the hundreds
spread throughout the literature.
00:31:33.800 --> 00:31:37.066
But while shatranj clearly has chess
like sophistication,
00:31:37.300 --> 00:31:40.900
since the fil and firzan cover
so much less ground
00:31:40.900 --> 00:31:45.466
than their modern counterparts of bishop
and queen, it's a very slow game.
00:31:45.900 --> 00:31:47.966
In order to play shatranj, then.
00:31:48.200 --> 00:31:51.300
you need to have a lot of time
on your hands;
00:31:51.700 --> 00:31:56.233
which naturally makes us wonder who,
exactly, was playing it?
00:31:57.533 --> 00:32:01.633
The question I asked myself is,
00:32:03.033 --> 00:32:05.100
“Is this game
00:32:05.100 --> 00:32:07.566
the preserve of the elite or is it a game
00:32:07.566 --> 00:32:10.600
that had trickled down to
00:32:10.600 --> 00:32:12.533
other members of society?”
00:32:12.533 --> 00:32:14.733
I think it's still very difficult
to answer that.
00:32:15.466 --> 00:32:16.800
The fact is that
00:32:18.033 --> 00:32:20.866
there
are not large numbers of chess pieces
00:32:20.866 --> 00:32:23.333
surviving from the Islamic period;
00:32:24.633 --> 00:32:27.366
and it is somewhat surprising
00:32:27.366 --> 00:32:31.166
,because
we have huge amounts of fine ceramics,
00:32:31.166 --> 00:32:33.400
fine glassware, metalwork,
and to a lesser degree, textiles.
00:32:36.500 --> 00:32:40.200
But we don't have a lot of evidence
of the games pieces.
00:32:40.200 --> 00:32:44.866
And the ones that have survived
are predominantly made of expensive
00:32:44.866 --> 00:32:47.666
materials, notably ivory,
00:32:48.033 --> 00:32:50.666
and also to a lesser degree, rock crystal.
00:32:51.533 --> 00:32:54.933
The material
I would expect to see is ceramic,
00:32:55.566 --> 00:33:00.366
because we have such an enormous amount
of ceramic vessels
00:33:00.666 --> 00:33:04.200
from all over the Islamic world,
from Syria to Iran to Egypt.
00:33:04.200 --> 00:33:08.200
This is a very common
material, was used for utilitarian
00:33:08.200 --> 00:33:11.400
wares as well as for very fine wares.
00:33:12.100 --> 00:33:15.200
But we have almost no chess pieces
made of this material either.
00:33:15.366 --> 00:33:16.600
And this is strange.
00:33:18.366 --> 00:33:19.766
So this led
00:33:19.766 --> 00:33:23.566
me to conclude that really,
for the longest time, chess
00:33:23.566 --> 00:33:27.900
probably remained the preserve of court
00:33:27.900 --> 00:33:31.466
circles rather than spreading
into the general population.
00:33:32.233 --> 00:33:35.633
And the fact that these ancient
chess pieces are made from such high-grade
00:33:35.633 --> 00:33:39.866
materials also gives us more clues
about the game's transmission,
00:33:40.200 --> 00:33:42.100
since people have a natural tendency
00:33:42.100 --> 00:33:45.033
to keep a careful record
of their expensive items.
00:33:45.733 --> 00:33:49.633
One of the reasons we know about the rock
crystal chess pieces is that
00:33:50.766 --> 00:33:54.900
many of them survived in European church
treasuries,
00:33:55.833 --> 00:33:58.500
where they've been for hundreds of years.
00:33:59.700 --> 00:34:02.300
The rock crystal chess pieces
00:34:02.600 --> 00:34:06.000
that are in the Al-Sabah
collection in Kuwait
00:34:06.533 --> 00:34:11.633
all came
originally from a princely collection
00:34:11.966 --> 00:34:15.900
in northern Spain,
in Catalonia, in a place called Àger.
00:34:16.200 --> 00:34:19.366
We have documentary
evidence of these pieces
00:34:20.100 --> 00:34:24.433
going back to the early 11th century,
00:34:24.433 --> 00:34:26.900
which is quite remarkable.
00:34:27.800 --> 00:34:32.000
And although we don't know
where they originated,
00:34:32.800 --> 00:34:37.933
it seems likely that they were taken
at some point
00:34:37.933 --> 00:34:41.466
as war booty
from the Caliphal Court at Cordoba.
00:34:47.200 --> 00:34:47.900
Attempts to
00:34:47.900 --> 00:34:51.200
explicitly trace the spread of chess
from the Islamic world
00:34:51.200 --> 00:34:54.533
into the medieval
Christian one are notoriously difficult.
00:34:55.300 --> 00:34:59.433
The game Zatrikion was known to be played
in the Byzantine Empire,
00:34:59.566 --> 00:35:02.900
and that seems like a straightforward
Greek transliteration of “shatranj”;
00:35:02.900 --> 00:35:06.033
and it was thought to be played
on a circular board.
00:35:06.466 --> 00:35:11.233
But the only explicit mention we have of
it comes from a few Arabic texts.
00:35:12.000 --> 00:35:15.300
There's a tale of the Byzantine
Emperor Nikephorus,
00:35:15.700 --> 00:35:19.166
who shortly after he came to power in 802,
00:35:19.366 --> 00:35:24.533
wrote an angry letter to the famed
Abbasid Caliph Harun al-Rashid, explicitly
00:35:24.533 --> 00:35:28.666
using a chess metaphor to describe
how he would discontinue paying him
00:35:28.666 --> 00:35:32.400
the tribute that his predecessor,
the Emperor Irene, had done.
00:35:33.066 --> 00:35:38.033
“She,” disdainfully declares Nikephorus,
“inappropriately regarded herself
00:35:38.033 --> 00:35:43.100
like a pawn to Harun’s rook,” while
he regarded the situation differently.
00:35:43.733 --> 00:35:48.033
But it turns out that that story, too,
was written by Muslim historians
00:35:48.033 --> 00:35:51.900
roughly a century after the events
in question, and so hardly gives
00:35:51.900 --> 00:35:56.066
us reliable information
about to what extent the game Zatrikion
00:35:56.166 --> 00:35:58.966
had penetrated the Byzantine popular
consciousness.
00:35:59.900 --> 00:36:02.166
Turning westward, things become
00:36:02.166 --> 00:36:04.766
slightly clearer, but only slightly.
00:36:05.500 --> 00:36:10.433
We saw earlier how the rock crystal Àger
pieces had made their way into Spanish
00:36:10.433 --> 00:36:14.900
church treasuries by the 11th century;
and most believe the chess had begun
00:36:14.900 --> 00:36:18.800
to penetrate Christian Europe
at various points of direct intersection
00:36:18.800 --> 00:36:22.866
between the Islamic and Christian worlds,
primarily Italy and Spain,
00:36:23.100 --> 00:36:27.900
no later than the early 10th century,
and possibly considerably earlier still,
00:36:29.333 --> 00:36:31.333
whereupon it quickly spread far and wide.
00:36:31.933 --> 00:36:37.233
by the early 12th century, chess
was explicitly mentioned by Alfonso VI
00:36:37.233 --> 00:36:42.566
of Castillo's court physician, Petrus
Alfonsi, in his Disciplina Clericalis,
00:36:43.133 --> 00:36:45.600
as one of the seven
knightly accomplishments,
00:36:45.866 --> 00:36:49.900
along with riding,
swimming, archery, boxing,
00:36:50.200 --> 00:36:53.966
hawking and verse writing, -
which is strikingly similar
00:36:53.966 --> 00:36:57.900
to the sorts of stories
we saw earlier about how chess competency
00:36:57.900 --> 00:37:02.533
represented an important aspect
of princely life in the Sasanian Empire.
00:37:03.300 --> 00:37:06.433
Intriguingly,
unlike other previous transitions
00:37:06.600 --> 00:37:10.366
when the name for the game was passed
on from one culture to the next
00:37:10.366 --> 00:37:13.300
in the local language
form: from chaturanga
00:37:13.500 --> 00:37:18.933
to chatrang to shatranj,
only the Spanish and Portuguese
00:37:18.933 --> 00:37:22.600
did so with their names for chess, ajedrez
00:37:23.266 --> 00:37:28.833
and xadrez, a straightforward conversion
of the Arabic “shatranj”.
00:37:28.833 --> 00:37:32.533
Otherwise,
something odd happened linguistically,
00:37:32.800 --> 00:37:36.100
with the ancient Persian
name for king, shah,
00:37:36.633 --> 00:37:40.733
becoming “scac”
and coming to represent the entire game
00:37:40.733 --> 00:37:44.100
itself: ludus scachorum in Latin,
00:37:44.366 --> 00:37:49.100
scacchi
in Italian, échecs in French, schach
00:37:49.233 --> 00:37:52.933
in German, chess in English and so forth.
00:37:53.566 --> 00:37:56.533
And such variety was hardly
limited to the name.
00:37:57.133 --> 00:38:00.533
The first known European manuscript
that explicitly mentions
00:38:00.533 --> 00:38:04.733
chess is a Latin poem
from the Einseideln Abbey in Switzerland
00:38:04.833 --> 00:38:07.666
that's been data to shortly
before the year 1000.
00:38:08.333 --> 00:38:12.933
In it, we find that the fil or elephant
has become a count,
00:38:13.633 --> 00:38:16.666
The firzan has transformed into a queen,
00:38:17.100 --> 00:38:22.166
and the board is now checkered to more
easily follow the movement of the pieces.
00:38:23.700 --> 00:38:25.600
And as the game enters Europe,
00:38:25.600 --> 00:38:29.966
the form of the pieces
starts to change too: moving from abstract
00:38:30.266 --> 00:38:34.766
back to figural, with some exquisite
craftsmanship beginning to appear,
00:38:35.033 --> 00:38:39.066
most notably in ivory,
through innovatively combining the two.
00:38:39.600 --> 00:38:42.900
When the so-called Charlemagne
Chessmen were created in the latter
00:38:42.900 --> 00:38:46.700
part of the 11th century
in southern Italy, the figural forms
00:38:46.700 --> 00:38:50.666
are back with a vengeance, with the queen
now well-established,
00:38:50.933 --> 00:38:54.766
but the old fashioned chariot and elephant
still very much present.
00:38:55.233 --> 00:38:57.966
And as queens, kings and knights
00:38:58.200 --> 00:39:01.866
continue to be expressed in a figural way,
the elephant
00:39:01.966 --> 00:39:04.333
somehow became replaced with a bishop,
00:39:04.933 --> 00:39:07.433
while the rook seemed even more flexible.
00:39:07.900 --> 00:39:10.500
By the time the Lewis Chessmen
are produced in the latter
00:39:10.500 --> 00:39:13.533
part of the 12th century
- likely in Trondheim -
00:39:14.200 --> 00:39:16.933
rooks have
mysteriously turned into warders,
00:39:17.466 --> 00:39:22.400
some of whom have manifestly gone berserk
by biting into their shields
00:39:22.400 --> 00:39:25.566
in a palpable demonstration
of their military readiness.
00:39:26.400 --> 00:39:30.133
Meanwhile, the game itself
continued to gain in popularity,
00:39:30.333 --> 00:39:33.200
despite the fact that there was no one way
to play it.
00:39:33.900 --> 00:39:37.433
When Alphonso X’s, famous Book of Games
appears towards
00:39:37.433 --> 00:39:41.300
the end of the 13th century,
chess is specifically introduced
00:39:41.300 --> 00:39:45.600
as “a nobler and more honored
game than dice or backgammon,”
00:39:46.200 --> 00:39:50.400
with “chess,” in this case,
simply meaning shatranj.
00:39:50.766 --> 00:39:55.366
Indeed, Alfonso's book cites
many of the Arabic mansubat.
00:39:55.366 --> 00:39:59.033
But later on, the book also describes
00:39:59.266 --> 00:40:01.566
other types of chess currently in use:
00:40:02.400 --> 00:40:04.566
“great chess” that's played on a 12
00:40:04.566 --> 00:40:10.533
x 12 board with extra pieces of birds,
crocodiles, giraffes,
00:40:10.533 --> 00:40:12.766
rhinoceroses and lions,
00:40:13.566 --> 00:40:15.933
chess games for more than two players,
00:40:17.033 --> 00:40:17.300
and a
00:40:17.300 --> 00:40:22.200
variant of the usual chess called “forced
chess”, where an opponent is obliged
00:40:22.200 --> 00:40:25.766
to capture a piece if possible, rather
like the modern checkers.
00:40:27.533 --> 00:40:30.133
But even when people stuck to standard
chess,
00:40:30.533 --> 00:40:33.900
it would be played slightly differently
depending on where you were,
00:40:34.200 --> 00:40:39.000
with the rules for bare king, stalemate,
setting up the pieces
00:40:39.466 --> 00:40:42.933
or even aspects of their movement
- with kings, queens
00:40:42.933 --> 00:40:47.000
and pawns allowed to leap around
in different ways for their first move -
00:40:47.300 --> 00:40:50.933
varying considerably from region to region
throughout Europe.
00:40:51.900 --> 00:40:54.333
It's plain to see then, that chess was a
00:40:54.333 --> 00:40:57.100
highly popular pastime
in the medieval world.
00:40:57.700 --> 00:41:01.133
Well, that's interesting enough,
but in itself
00:41:01.666 --> 00:41:04.866
doesn't really distinguish
it from dice or backgammon
00:41:05.133 --> 00:41:08.933
or any of the other ways
that people amused themselves back then.
00:41:08.933 --> 00:41:12.633
But most significantly,
it turns out that chess was much,
00:41:12.633 --> 00:41:17.833
much more than a mere game, as
demonstrated by its extensive appearance
00:41:17.833 --> 00:41:21.666
throughout a remarkably wide
range of medieval literature.
00:41:29.300 --> 00:41:30.933
I went to my advisor and I said, “I
00:41:30.933 --> 00:41:33.900
really think I want to answer this
question: ‘Why chess?
00:41:34.266 --> 00:41:36.566
What is going on with chess
and the medieval world?’”
00:41:37.166 --> 00:41:40.766
And she said, because it's
not her area, “Well, I don't know.
00:41:41.166 --> 00:41:42.900
How much chess is there
on the medieval world?
00:41:42.900 --> 00:41:44.333
I don't know how much there is.
00:41:44.333 --> 00:41:46.500
Is there enough to write a dissertation?
00:41:46.500 --> 00:41:49.266
You're going to have to answer
that question first.”
00:41:49.266 --> 00:41:51.600
So I went off and I started looking
00:41:51.600 --> 00:41:56.466
at every chess thing
I could find, and made a list of 70 places
00:41:56.466 --> 00:42:00.133
where chess appeared
in stories and allegories.
00:42:00.133 --> 00:42:02.833
And I came back to my advisor
and she took one look and said, “Okay,
00:42:02.933 --> 00:42:07.100
there's your dissertation right there.”
And it really led me down an interesting
00:42:07.100 --> 00:42:10.900
road to so many, so many, chess
00:42:10.966 --> 00:42:13.833
stories: chess played with lovers,
00:42:14.366 --> 00:42:16.633
chess played that end in battle,
00:42:17.433 --> 00:42:20.766
chess played between two men
where one slugs together over the head
00:42:20.766 --> 00:42:23.733
with a chess set at the end -
I mean, there's just so many stories.
00:42:24.366 --> 00:42:27.466
Underlying all of it,
It started to dawn on me
00:42:27.466 --> 00:42:31.200
that a lot of it was connected
back to this idea of chess as a state.
00:42:31.533 --> 00:42:35.700
The moment chess came into Europe
was a moment of a kind of high allegory.
00:42:35.700 --> 00:42:40.800
People loved allegorical representations:
it was a way of seeing the world.
00:42:41.133 --> 00:42:45.600
And writing about relationships -
both internal relationships, where you get
00:42:45.800 --> 00:42:50.400
a lover and his internal emotions,
but also the external world too.
00:42:50.700 --> 00:42:54.966
At same moment, you're also getting
a total change in political systems.
00:42:54.966 --> 00:42:58.800
You're getting a much greater
diffusion of power politically,
00:42:58.933 --> 00:43:02.100
and that's coinciding with this allegory.
00:43:02.233 --> 00:43:05.600
So the two come together in chess,
where you get
00:43:05.966 --> 00:43:10.333
suddenly
a great shorthand for representing
00:43:11.533 --> 00:43:12.866
a power that's not
00:43:12.866 --> 00:43:16.633
as centrally organized; one
that still has the king
00:43:16.633 --> 00:43:19.300
as the kind of nominal center,
but is much more interested
00:43:19.300 --> 00:43:22.200
in the relationships
on the board of the other pieces.
00:43:22.966 --> 00:43:26.200
That's going to get right to Jacobus,
who wrote this political treatise
00:43:26.466 --> 00:43:31.200
that really doubled down
on that idea of diffuse power
00:43:31.733 --> 00:43:36.900
and made the most of these associational
relationships on the board.
00:43:37.266 --> 00:43:41.266
His book is divided into four parts;
and in the first part is the kind of
00:43:42.333 --> 00:43:43.066
setup.
00:43:43.066 --> 00:43:47.933
And in the setup, he has this king named
Evilmerodach, who comes to rule.
00:43:47.933 --> 00:43:53.000
And Evilmerodach’s advisor presents him
with this chess game to explain to him,
00:43:53.133 --> 00:43:57.533
“Here’s how you should rule.”
And the next part of the book
00:43:58.800 --> 00:44:02.033
describes the chess game,
and it goes through all the pieces.
00:44:02.433 --> 00:44:03.633
And in each section,
00:44:05.033 --> 00:44:07.100
Jacobus fills in stories
00:44:07.100 --> 00:44:10.233
that describe how each piece should act.
00:44:10.966 --> 00:44:13.666
And then he turns to all of the pawns
00:44:14.100 --> 00:44:17.800
and each pawn he individuates by trade.
00:44:18.733 --> 00:44:21.700
We don't tend to think of medieval pawns
as having trades,
00:44:21.733 --> 00:44:24.566
we think of them as just all
00:44:24.566 --> 00:44:26.033
kind of lower-class commoners.
00:44:26.033 --> 00:44:27.000
But not for Jacobus.
00:44:27.000 --> 00:44:30.133
He thought of each pawn as having
a different kind of professional role.
00:44:30.300 --> 00:44:33.266
So, the second part of Jacobus’ treatise
00:44:33.833 --> 00:44:38.900
is all about the pieces
and the way they need to live virtuously.
00:44:38.900 --> 00:44:41.666
And at the very end of his book,
00:44:42.600 --> 00:44:45.866
the king learns to play;
and in learning to play,
00:44:45.866 --> 00:44:51.700
he learns how the pieces move
and how they're all interconnected.
00:44:52.100 --> 00:44:56.266
And the whole point is that the king
sis upposed to learn
00:44:56.266 --> 00:44:59.700
that he is not the most powerful piece
and that these pieces
00:44:59.700 --> 00:45:04.033
all need to work together
in order to achieve anything on the board.
00:45:04.466 --> 00:45:07.500
So there is this idea of mutual dependency
across the board -
00:45:07.500 --> 00:45:11.666
and that was revolutionary to see chess
that way or to use chess that way,
00:45:11.666 --> 00:45:15.000
to think about the body politic
that way as
00:45:15.000 --> 00:45:18.266
this kind of contractually bound thing.
00:45:18.766 --> 00:45:21.366
Up until chess came in
00:45:21.366 --> 00:45:24.533
and started
serving as this proxy for political order,
00:45:25.166 --> 00:45:28.100
the dominant metaphor for society
00:45:28.300 --> 00:45:31.400
was the king's body as an organic body.
00:45:31.866 --> 00:45:35.600
And in that metaphor,
you see the king as the head,
00:45:35.800 --> 00:45:39.666
you see the knights as the arms,
you see the farmers as the feet,
00:45:40.333 --> 00:45:42.466
you see the tax collectors as the stomach.
00:45:43.200 --> 00:45:46.033
But in that system,
everything's organically
00:45:46.033 --> 00:45:49.133
tied with very little room for movement.
00:45:50.233 --> 00:45:51.966
There's still interdependence.
00:45:51.966 --> 00:45:55.466
You get interdependent parts
in an organic body, but
00:45:56.300 --> 00:45:59.633
they're bound by nature, not by contract,
00:45:59.933 --> 00:46:02.466
and their mobility is limited.
00:46:02.966 --> 00:46:05.466
Chess is such a different way
of imagining things.
00:46:05.466 --> 00:46:05.900
I mean,
00:46:06.000 --> 00:46:09.133
it doesn't feel like it when we were like,
“Oh, a body,” or “Oh, a chessboard.”
00:46:10.566 --> 00:46:13.500
But the contractually0bound nature
of that board
00:46:14.066 --> 00:46:16.633
and the way pieces work together on it
00:46:17.166 --> 00:46:20.466
and the kind of equalizing nature
of it...I mean, yes, the common
00:46:20.466 --> 00:46:24.400
the common pieces are smaller than
the noble pieces, but they're still there,
00:46:24.633 --> 00:46:26.566
as articulate and distinct forms.
00:46:26.566 --> 00:46:28.900
They aren't feet anymore.
00:46:28.900 --> 00:46:33.600
They're moving around and
and they're very powerful.
00:46:33.600 --> 00:46:33.966
And, in fact,
00:46:33.966 --> 00:46:38.300
when we get to the idea of pawn promotion,
they can become very powerful.
00:46:39.500 --> 00:46:42.900
After I started plowing ahead
with my chess research,
00:46:42.966 --> 00:46:46.833
I went to Les Échecs Amoureux, and
I went there because, like Jacobus, it was
00:46:48.500 --> 00:46:49.800
an extended allegory of
00:46:49.800 --> 00:46:53.066
chess; and I was curious.
00:46:53.633 --> 00:46:55.833
I had one extended allegory
00:46:56.200 --> 00:47:00.000
that looks explicitly at the board
00:47:00.000 --> 00:47:04.700
as a metaphor for the political order:
individuating the pieces
00:47:04.700 --> 00:47:09.900
as knights, judges, notaries, merchants.
00:47:10.766 --> 00:47:13.800
And now I'm looking at this whole other
extended allegory
00:47:14.133 --> 00:47:17.300
where chess serves as pieces of love.
00:47:17.300 --> 00:47:19.766
You get shame, beauty...
00:47:19.766 --> 00:47:22.333
Two lovers play the game.
00:47:22.333 --> 00:47:27.000
The lover plays against a woman he's seen
in the garden, and they sit down to play
00:47:27.000 --> 00:47:32.700
and they each have pieces that correspond
to their emotions or their dispositions.
00:47:33.100 --> 00:47:34.466
So I was curious, you know.
00:47:34.466 --> 00:47:37.033
How could the chess have this whole one
00:47:38.266 --> 00:47:42.133
allegorical valence,
and then pivoting over have
00:47:42.133 --> 00:47:46.133
what seemed to be a completely different
register
00:47:46.533 --> 00:47:49.400
of symbolic value?
00:47:49.400 --> 00:47:52.400
So I read Les Échecs
- well, couldn't read the original poem
00:47:52.400 --> 00:47:57.033
because there's no copy of it -
but there's a commentary on it that exists
00:47:58.166 --> 00:48:00.000
by Évrard de Conty.
00:48:00.000 --> 00:48:05.633
And he unpacks all of the pieces
and unpacks the game.
00:48:06.400 --> 00:48:08.666
And when I read that
00:48:08.666 --> 00:48:12.700
the light bulb went off again,
because it was a political metaphor.
00:48:12.700 --> 00:48:16.266
Les Échecs Amoureux starts again
with a dreamer, a lover
00:48:16.500 --> 00:48:21.433
who wanders into a garden
and then he turns around and sees a woman.
00:48:21.633 --> 00:48:25.000
And she's beautiful
and he falls in love with her
00:48:25.566 --> 00:48:27.600
and he wants to play this
chess game with her.
00:48:27.600 --> 00:48:30.566
And she invites him to play
and he he loses.
00:48:30.933 --> 00:48:34.533
And in the commentary, Évrard
not only describes
00:48:34.533 --> 00:48:38.333
their pieces in terms
of how they correspond to love,
00:48:39.333 --> 00:48:41.700
he describes them
as political pieces, too.
00:48:42.133 --> 00:48:46.533
He slides easily from one register
to the next, so the well-ordered kingdom
00:48:47.133 --> 00:48:49.500
maps perfectly onto the well-ordered body;
00:48:50.133 --> 00:48:53.233
and you should act in love as you would
00:48:54.300 --> 00:48:55.600
as a citizen.
00:48:55.600 --> 00:49:00.633
So, the lover loses and he loses
because he gets distracted playing chess.
00:49:00.633 --> 00:49:04.600
He gets distracted by her beauty,
he gets overwhelmed by the game.
00:49:05.533 --> 00:49:08.566
And so after he loses, he wanders off
00:49:08.566 --> 00:49:12.600
and he gets a variety of figures
who come to comfort him.
00:49:12.600 --> 00:49:18.900
And eventually Pallas Athena comes along
and starts talking to him ,
00:49:18.900 --> 00:49:22.766
explaining to him not just about the game,
00:49:23.100 --> 00:49:28.666
but essentially giving him the same advice
that Jacobus spells out in his treatise:
00:49:29.100 --> 00:49:33.633
Here's how a well-ordered society
needs to work, and regulating
00:49:33.633 --> 00:49:34.533
your emotions
00:49:34.533 --> 00:49:37.333
will not just make you a better citizen,
it will make you a better lover
00:49:37.800 --> 00:49:41.133
and will make you play the game better.
00:49:41.966 --> 00:49:45.600
Chess shows up in Chaucer
-I wouldn't say all over Chaucer,
00:49:45.600 --> 00:49:49.700
but like many authors,
it surfaces in some of his works.
00:49:50.300 --> 00:49:53.266
Adjacent to the Chaucer
canon, though is the Tale of Beryn.
00:49:53.733 --> 00:49:56.000
For a long time
everybody thought this was Chaucer,
00:49:56.166 --> 00:49:58.700
because it's written in the form
of a Canterbury Tale.
00:49:58.733 --> 00:50:01.633
Like all good
authors, Chaucer inspires imitators.
00:50:02.033 --> 00:50:06.233
In the story, chess again
appears - in this case
00:50:06.233 --> 00:50:09.300
as a as a gambling game,
as a straight-up gambling game.
00:50:10.400 --> 00:50:11.300
Beryn, the
00:50:11.300 --> 00:50:14.700
main character, gambles away his fortune.
00:50:15.133 --> 00:50:18.933
His father pays him to go away, gives him
some ships filled with cargo.
00:50:19.300 --> 00:50:22.700
He ends up in a strange land,
and the first thing he does
00:50:22.700 --> 00:50:26.600
is play a game of chess
and start losing his fortune.
00:50:27.100 --> 00:50:29.866
The whole thing is set at a place
called The Checker of Hope,
00:50:30.433 --> 00:50:34.766
and I think that kind of drives home
how chess should be seen: the Exchequer,
00:50:34.766 --> 00:50:37.466
which is the court of account in England,
00:50:38.333 --> 00:50:41.233
is the Treasury where money is balanced.
00:50:42.100 --> 00:50:47.933
So, the idea of chess in The Tale of Beryn
is that when you gamble on chess,
00:50:48.233 --> 00:50:51.600
when you see chess
as a gambling game, as Beryn does,
00:50:51.600 --> 00:50:54.900
you're not using it the way
you're supposed to be using it: as this
00:50:54.933 --> 00:50:57.900
reminder of rational exchange,
as this reminder
00:50:58.166 --> 00:51:00.633
of reason and balance.
00:51:01.200 --> 00:51:05.966
In Clifford Geertz's anthropological piece
“Notes on theBalinese Cockfight”, he's
00:51:05.966 --> 00:51:10.766
really interested in how cockfighting
and gambling on cockfighting
00:51:10.900 --> 00:51:17.266
is both an isolated game - it's play,
an observable thing that happens
00:51:17.266 --> 00:51:20.766
that people engage in -
and yet at the same
00:51:20.766 --> 00:51:24.266
time around the game itself,
00:51:25.200 --> 00:51:26.633
social things are happening.
00:51:26.633 --> 00:51:29.166
So there's the space of play
and then there's the space
00:51:29.166 --> 00:51:30.533
around the space of play.
00:51:30.533 --> 00:51:33.433
And there's seepage between the two.
00:51:33.433 --> 00:51:35.933
There are all these terrific
little moments
00:51:36.300 --> 00:51:40.533
that are so clearly influenced
by not only Jacobus,
00:51:40.533 --> 00:51:43.666
but the kind of currency
that chess itself is
00:51:44.400 --> 00:51:48.566
assuming as it's getting played out
in all these romances: Chrétien de Troyes’
00:51:48.733 --> 00:51:52.066
Percival, the Dido Percival,
The Avowing of King Arthur,
00:51:52.066 --> 00:51:56.166
Walewein,
Fulke Fitzwarin, Huon de Bordeaux –
00:51:56.166 --> 00:52:00.866
there are so many medieval romances
that exist from the Middle Ages.
00:52:01.666 --> 00:52:06.100
And in so many of them
there's a chess scene.
00:52:06.733 --> 00:52:09.466
And it's just evidence
00:52:09.466 --> 00:52:13.433
of how much the medieval mind
00:52:13.433 --> 00:52:18.500
grabbed on to this allegory
and ran with it in
00:52:18.500 --> 00:52:20.800
so many different directions.
Distributor: Ideas Roadshow
Length: 54 minutes
Date: 2023
Genre: Expository
Language: English
Grade: 10-12, College, Adults
Color/BW:
Closed Captioning: Available
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